Tremor: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 25: | Line 25: | ||
|deftype=fortitude |
|deftype=fortitude |
||
|sig=No |
|sig=No |
||
|diff= |
|diff=intermediate |
||
|source=standard |
|source=standard |
||
|type=debilitation, area of effect |
|type=debilitation, area of effect |
Revision as of 03:55, 20 July 2016
|
Abbreviation: | TREM | |
---|---|---|
Prerequisites: | Anther's Call or Sure Footing | |
Signature: | No | |
Spell Slots: | 4 | |
Mana Type: | Unknown | |
Spell Type: | battle / debilitation, area of effect | |
Difficulty: | intermediate | |
Prep (min/max): | 15 / 100 | |
Skill Range (min/max): | 80 / 800 | |
Valid Spell Target: | PC, Creature, Area | |
Duration (min/max): | Instant | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Tremor spell shakes the very ground, knocking over anyone without the reflexes to remain on their feet. It may only be used outside, as the consequences of unleashing seismic forces inside a building or cave would be very unfortunate. With higher levels of skill, the caster can choose to strike just a particular target. | |
Effect: | Balance damage, possible knock-down or knock-back, pulses | |
Example Messaging: | You gesture.
The earth beneath your feet begins to shake violently! | |
Contest Type: | magic / fortitude | |
Devices/Tattoos: | Crackled black inkpot, Crackled inkpot |
Notes
- Single-target effect can be cast indoors.