Eluned's commune (1): Difference between revisions

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(commune will create holy water, not water.)
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|dtype=No damage
|dtype=No damage
|htype=No heal
|htype=No heal
|effect=create water
|effect=create holy water
|messaging=You grind some dirt in your fist, allowing the particles to slowly trickle out over your oracle's amphora. The grains seem to melt into water, which overflow from your amphora.
|messaging=You grind some dirt in your fist, allowing the particles to slowly trickle out over your oracle's amphora. The grains seem to melt into water, which overflow from your amphora.
}}
}}
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:Hold dirt in one hand.
:Hold dirt in one hand.
:Hold container in other hand.
:Hold container in other hand.
*If your container already contains {{ilink|i|holy water}}, then the water created will also be holy water. Otherwise normal {{ilink|i|water (alchemy)|water}} is created.

-- I did this commune at a shrine while holding an empty bottle from the Crossing Cleric shop and got holy water.

* '''For returning cleric players''': Clerics who did their [[commune]] quests before [[DR 3.0]] will need to repeat the quests for Tamsine, Eluned I, and Meraud before they can be used.
* '''For returning cleric players''': Clerics who did their [[commune]] quests before [[DR 3.0]] will need to repeat the quests for Tamsine, Eluned I, and Meraud before they can be used.

Revision as of 12:01, 27 June 2016

Cleric thumb.jpgCleric Guild
Eluned's commune (water)
Requirements: ​3rd Circle, Quest
Difficulty: None
Type / Skill: commune / theurgy
Description: Eluned's commune creates water. Skill in Theurgy will determine how much water is created. Depending on the climate of the area and skill, a room use water source will get created.
Effect: create holy water
Messaging: You grind some dirt in your fist, allowing the particles to slowly trickle out over your oracle's amphora. The grains seem to melt into water, which overflow from your amphora.


Notes

COMMUNE Eluned
  • Usage:
Hold dirt in one hand.
Hold container in other hand.
  • For returning cleric players: Clerics who did their commune quests before DR 3.0 will need to repeat the quests for Tamsine, Eluned I, and Meraud before they can be used.