Study Empath Spellbook (script): Difference between revisions
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Revision as of 17:22, 5 May 2016
Study Empath Spellbook (script) | |
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Category | utility |
Front-end | StormFront |
Author | Zamara |
This script is for StormFront. It will study an Empath's spellbook from Mystical Machinations and other similar Empath spell books. This teaches scholarship pretty well. It does not loop, and may be run more than once in succession. You can play many instruments while reading a spellbook, but that is not included in this script.
There are two versions. The one at the top just studies. The second one will study, but also tell you about the spell during the roundtime.
ECHO *** Remember spellbooks can be damaged by weather! Please go inside or watch out for rain, snow, etc. *** ##Chapter 1: Healing ##Chapter 2: Body Purification ##Chapter 3: Life Force Manipulation ##Chapter 4: Protection ##Chapter 5: Mental Preparation ##Healing put turn my spellbook to chapter 1 ##Vitality Healing put turn my spellbook to next put study my spellbook waitfor roundtime pause 1 ##Heal Wounds put turn my spellbook to next put study my spellbook waitfor roundtime pause 1 ##Heal Scars put turn my spellbook to next put study my spellbook waitfor roundtime pause 1 ##Heal put turn my spellbook to next put study my spellbook waitfor roundtime pause 1 ##Regenerate put turn my spellbook to next put study my spellbook waitfor roundtime pause 1 ##Fountain of Creation put turn my spellbook to next put study my spellbook waitfor roundtime pause 1 ##Body Purification put turn my spellbook to chapter 2 ##Blood Staunching put turn my spellbook to next put study my spellbook waitfor roundtime pause 1 ##Flush Poisons put turn my spellbook to next put study my spellbook waitfor roundtime pause 1 ##Cure Disease put turn my spellbook to next put study my spellbook waitfor roundtime pause 1 ##Adaptive Curing put turn my spellbook to next put study my spellbook waitfor roundtime pause 1 ##Heart Link put turn my spellbook to next put study my spellbook waitfor roundtime pause 1 ##Life Force Manipulation put turn my spellbook to chapter 3 ##Refresh put turn my spellbook to next put study my spellbook waitfor roundtime pause 1 ##Raise Power put turn my spellbook to next put study my spellbook waitfor roundtime pause 1 ##Gift of Life put turn my spellbook to next put study my spellbook waitfor roundtime pause 1 ##Vigor put turn my spellbook to next put study my spellbook waitfor roundtime pause 1 ##Paralysis put turn my spellbook to next put study my spellbook waitfor roundtime pause 1 ##Lethargy put turn my spellbook to next put study my spellbook waitfor roundtime pause 1 ##Protection put turn my spellbook to chapter 4 ##Innocence put turn my spellbook to next put study my spellbook waitfor roundtime pause 1 ##Aesandry Darlaeth put turn my spellbook to next put study my spellbook waitfor roundtime pause 1 ##Guardian Spirit put turn my spellbook to next put study my spellbook waitfor roundtime pause 1 ##Iron Constitution put turn my spellbook to next put study my spellbook waitfor roundtime pause 1 ##Aggressive Stance put turn my spellbook to next put study my spellbook waitfor roundtime pause 1 ##Mental Preparation put turn my spellbook to chapter 5 ##Circle of Sympathy put turn my spellbook to next put study my spellbook waitfor roundtime pause 1 ##Nissa's Binding put turn my spellbook to next put study my spellbook waitfor roundtime pause 1 ##Compel put turn my spellbook to next put study my spellbook waitfor roundtime pause 1 ##Tranquility put turn my spellbook to next put study my spellbook waitfor roundtime pause 1 ##Awaken put turn my spellbook to next put study my spellbook waitfor roundtime pause 1 echo *** DING! We're done. ***
ECHO *** Remember spellbooks can be damaged by weather! Please go inside or watch out for rain, snow, etc. *** ##Chapter 1: Healing ##Chapter 2: Body Purification ##Chapter 3: Life Force Manipulation ##Chapter 4: Protection ##Chapter 5: Mental Preparation ##Healing put turn my spellbook to chapter 1 ##Vitality Healing put turn my spellbook to next put study my spellbook ECHO ***This spell restores vitality. Basic difficulty utility spell. Min 5 mana, max 102. Can be cast while shocked. *** waitfor roundtime pause 1 ##Heal Wounds put turn my spellbook to next put study my spellbook ECHO ***This spell restores wounds. Intro utility spell. Min 1 mana, max 102. Can be cast while shocked. *** waitfor roundtime pause 1 ##Heal Scars put turn my spellbook to next put study my spellbook ECHO ***This spell restores scars. Intro utility spell. Min 4 mana, max 100. Can be cast while shocked. *** waitfor roundtime pause 1 ##Heal put turn my spellbook to next put study my spellbook ECHO ***This spell heals the body, and can be cast without a target to heal the most damage it can, or targeted for WOUND or SCAR for more specific healing. May heal multiple wounds in a single cast. Advanced utility spell. Min 14 mana, max 99. Can be cast while shocked. *** waitfor roundtime pause 1 ##Regenerate put turn my spellbook to next put study my spellbook ECHO ***This spell pulses to restore wounds. Esoteric cyclic utility spell. Having Raw channeling allows it to pull mana from your attunement. Min 5 mana, max 21 cost per pulse. Cannot be cast while shocked. *** waitfor roundtime pause 1 ##Fountain of Creation put turn my spellbook to next put study my spellbook ECHO ***This spell heals everything. It has a cooldown of a minute between casts. Very taxing on fatigue, and may knock you on the ground. Esoteric utility spell. Min 32 mana, max 105. Cannot be cast while shocked. *** waitfor roundtime pause 1 ##Body Purification put turn my spellbook to chapter 2 ##Blood Staunching put turn my spellbook to next put study my spellbook ECHO ***This spell stops bleeding, and can be pre-cast before bleeding. Intro utility spell. Min 1 mana, max 100. Can be cast while shocked. *** waitfor roundtime pause 1 ##Flush Poisons put turn my spellbook to next put study my spellbook ECHO ***This spell cures poison, and can be pre-cast if Adaptive Curing is known. Advanced utility spell. Min 13 mana, max 100. *** waitfor roundtime pause 1 ##Cure Disease put turn my spellbook to next put study my spellbook ECHO ***This spell cures disease, and can be pre-cast if Adaptive Curing is known. Advanced utility spell. Min 14 mana, max 99. *** waitfor roundtime pause 1 ##Adaptive Curing put turn my spellbook to next put study my spellbook ECHO ***This is a meta spell, which adds pre-cast ability to Flush Poisons and Cure Disease. Metamagic spells cannot be cast alone. *** waitfor roundtime pause 1 ##Heart Link put turn my spellbook to next put study my spellbook ECHO ***This spell links vitality of the targets to the Empath, similar to Vigil. Empath can give up to 50% of theirs away, non-empaths only 80%. Non-empaths cannot be a donor in combat. Advanced utility spell. Min 13 mana, max 97. *** waitfor roundtime pause 1 ##Life Force Manipulation put turn my spellbook to chapter 3 ##Refresh put turn my spellbook to next put study my spellbook ECHO ***This spell provides a bonus to fatigue recovery. Intro augmentation spell. Min 1 mana, max 102. *** waitfor roundtime pause 1 ##Raise Power put turn my spellbook to next put study my spellbook ECHO ***This spell provides additional life mana at a location, at the cost of the caster's fatigue. Advanced utility spell. Min 16 mana, max 99. *** waitfor roundtime pause 1 ##Gift of Life put turn my spellbook to next put study my spellbook ECHO ***This spell buffs stamina and empathy. Basic augmentation spell. Min 6 mana, max 101. *** waitfor roundtime pause 1 ##Vigor put turn my spellbook to next put study my spellbook ECHO ***This spell buffs strength and agility, and is one of the few spells that can be cast on a Guardian Spirit. Advanced augmentation spell. Min 17 mana, max 100. *** waitfor roundtime pause 1 ##Paralysis put turn my spellbook to next put study my spellbook ECHO ***This spell immobilizes enemies. Basic Targeted Magic spell. Min 5 mana, max 100. *** waitfor roundtime pause 1 ##Lethargy put turn my spellbook to next put study my spellbook ECHO ***This spell weakens enemy agility and fatigue. Basic debilitation spell. Min 5 mana, max 102. Contest of Magic versus Fortitude. *** waitfor roundtime pause 1 ##Protection put turn my spellbook to chapter 4 ##Innocence put turn my spellbook to next put study my spellbook ECHO ***This spell prevents engagement on a passive Empath. Basic utility spell. Min 5 mana, max 95. Does not work on cursed or undead creatures. *** waitfor roundtime pause 1 ##Aesandry Darlaeth put turn my spellbook to next put study my spellbook ECHO ***This spell buffs reflex, recovery of balance, and recovery from immobilization and webbed. Basic cyclic utility & augmentation spell. Min 5 mana, max 20 per pulse. Having Raw channeling allows it to pull mana from your attunement. *** waitfor roundtime pause 1 ##Guardian Spirit put turn my spellbook to next put study my spellbook ECHO ***This spell summons a Warrior. Esoteric cyclic utility spell. Min 5 mana, max 20 per pulse. Having Raw channeling allows it to pull mana from your attunement. *** waitfor roundtime pause 1 ##Iron Constitution put turn my spellbook to next put study my spellbook ECHO ***This spell reduces incoming damage. Basic warding spell. Min 5 mana, max 100. *** waitfor roundtime pause 1 ##Aggressive Stance put turn my spellbook to next put study my spellbook ECHO ***This spell buffs evasion and brawling. Basic augmentation spell. Min 5 mana, max 100. *** waitfor roundtime pause 1 ##Mental Preparation put turn my spellbook to chapter 5 ##Circle of Sympathy put turn my spellbook to next put study my spellbook ECHO ***This spell summons a tree, which allows multiple empaths to link their mana attunement like Vigil. Ritual esoteric utility spell. Min 150 mana, max 600. Requires focus. *** waitfor roundtime pause 1 ##Nissa's Binding put turn my spellbook to next put study my spellbook ECHO ***This spell sleeps enemies. Advanced dehabilitation spell. Min 15 mana, max 100. Can be cast Area, engaged enemies, at a target or CREATUREs only. Can be cast while shocked. Contest of Mind versus Fortitude. *** waitfor roundtime pause 1 ##Compel put turn my spellbook to next put study my spellbook ECHO ***This spell compels an enemy to leave the area. Advanced dehabilitation spell. Min 15 mana, max 100. Contest of Mind versus Willpower. *** waitfor roundtime pause 1 ##Tranquility put turn my spellbook to next put study my spellbook ECHO ***This spell buffs discipline, and is a barrier for Willpower contests. Advanced warding & augmentation spell. Min 15 mana, max 100. *** waitfor roundtime pause 1 ##Awaken put turn my spellbook to next put study my spellbook ECHO ***This spell pulses to awaken from sleep and stun, and can cure these on others. Advanced warding & utility spell. Min 15 mana, max 100. *** waitfor roundtime pause 1 echo *** DING! We're done. ***