Study Empath Spellbook (script)

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Study Empath Spellbook (script)
Category utility,Empath
Front-end StormFront
Author Zamara

This script is for StormFront. It will study an Empath's spellbook from Mystical Machinations and other similar Empath spell books. This teaches scholarship pretty well. It does not loop, and may be run more than once in succession. You can play many instruments while reading a spellbook, but that is not included in this script.

There are two versions. The one at the top just studies. The second one will study, but also tell you about the spell during the roundtime.



ECHO *** Remember spellbooks can be damaged by weather! Please go inside or watch out for rain, snow, etc. ***

##Chapter 1: Healing                      
##Chapter 2: Body Purification            
##Chapter 3: Life Force Manipulation  
##Chapter 4: Protection
##Chapter 5: Mental Preparation

##Healing
put turn my spellbook to chapter 1
##Vitality Healing
put turn my spellbook to next
put study my spellbook
waitfor roundtime
pause 1
##Heal Wounds
put turn my spellbook to next
put study my spellbook
waitfor roundtime
pause 1
##Heal Scars
put turn my spellbook to next
put study my spellbook
waitfor roundtime
pause 1
##Heal
put turn my spellbook to next
put study my spellbook
waitfor roundtime
pause 1
##Regenerate
put turn my spellbook to next
put study my spellbook
waitfor roundtime
pause 1
##Fountain of Creation
put turn my spellbook to next
put study my spellbook
waitfor roundtime
pause 1

##Body Purification
put turn my spellbook to chapter 2
##Blood Staunching
put turn my spellbook to next
put study my spellbook
waitfor roundtime
pause 1
##Flush Poisons
put turn my spellbook to next
put study my spellbook
waitfor roundtime
pause 1
##Cure Disease
put turn my spellbook to next
put study my spellbook
waitfor roundtime
pause 1
##Adaptive Curing
put turn my spellbook to next
put study my spellbook
waitfor roundtime
pause 1
##Heart Link
put turn my spellbook to next
put study my spellbook
waitfor roundtime
pause 1

##Life Force Manipulation
put turn my spellbook to chapter 3
##Refresh
put turn my spellbook to next
put study my spellbook
waitfor roundtime
pause 1
##Raise Power
put turn my spellbook to next
put study my spellbook
waitfor roundtime
pause 1
##Gift of Life
put turn my spellbook to next
put study my spellbook
waitfor roundtime
pause 1
##Vigor
put turn my spellbook to next
put study my spellbook
waitfor roundtime
pause 1
##Paralysis
put turn my spellbook to next
put study my spellbook
waitfor roundtime
pause 1
##Lethargy
put turn my spellbook to next
put study my spellbook
waitfor roundtime
pause 1

##Protection
put turn my spellbook to chapter 4
##Innocence
put turn my spellbook to next
put study my spellbook
waitfor roundtime
pause 1
##Aesandry Darlaeth
put turn my spellbook to next
put study my spellbook
waitfor roundtime
pause 1
##Guardian Spirit
put turn my spellbook to next
put study my spellbook
waitfor roundtime
pause 1
##Iron Constitution
put turn my spellbook to next
put study my spellbook
waitfor roundtime
pause 1
##Aggressive Stance
put turn my spellbook to next
put study my spellbook
waitfor roundtime
pause 1

##Mental Preparation
put turn my spellbook to chapter 5
##Circle of Sympathy
put turn my spellbook to next
put study my spellbook
waitfor roundtime
pause 1
##Nissa's Binding
put turn my spellbook to next
put study my spellbook
waitfor roundtime
pause 1
##Compel
put turn my spellbook to next
put study my spellbook
waitfor roundtime
pause 1
##Tranquility
put turn my spellbook to next
put study my spellbook
waitfor roundtime
pause 1
##Awaken
put turn my spellbook to next
put study my spellbook
waitfor roundtime
pause 1

echo *** DING! We're done. ***




ECHO *** Remember spellbooks can be damaged by weather! Please go inside or watch out for rain, snow, etc. ***

##Chapter 1: Healing                      
##Chapter 2: Body Purification            
##Chapter 3: Life Force Manipulation  
##Chapter 4: Protection
##Chapter 5: Mental Preparation

##Healing
put turn my spellbook to chapter 1
##Vitality Healing
put turn my spellbook to next
put study my spellbook
ECHO ***This spell restores vitality. Basic difficulty utility spell. Min 5 mana, max 102. Can be cast while shocked. ***
waitfor roundtime
pause 1
##Heal Wounds
put turn my spellbook to next
put study my spellbook
ECHO ***This spell restores wounds. Intro utility spell. Min 1 mana, max 102. Can be cast while shocked. ***
waitfor roundtime
pause 1
##Heal Scars
put turn my spellbook to next
put study my spellbook
ECHO ***This spell restores scars. Intro utility spell. Min 4 mana, max 100. Can be cast while shocked. ***
waitfor roundtime
pause 1
##Heal
put turn my spellbook to next
put study my spellbook
ECHO ***This spell heals the body, and can be cast without a target to heal the most damage it can, or targeted for WOUND or SCAR for more specific healing. May heal multiple wounds in a single cast. Advanced utility spell. Min 14 mana, max 99. Can be cast while shocked. ***
waitfor roundtime
pause 1
##Regenerate
put turn my spellbook to next
put study my spellbook
ECHO ***This spell pulses to restore wounds. Esoteric cyclic utility spell. Having Raw channeling allows it to pull mana from your attunement. Min 5 mana, max 21 cost per pulse. Cannot be cast while shocked. ***
waitfor roundtime
pause 1
##Fountain of Creation
put turn my spellbook to next
put study my spellbook
ECHO ***This spell heals everything. It has a cooldown of a minute between casts. Very taxing on fatigue, and may knock you on the ground. Esoteric utility spell. Min 32 mana, max 105. Cannot be cast while shocked. ***
waitfor roundtime
pause 1

##Body Purification
put turn my spellbook to chapter 2
##Blood Staunching
put turn my spellbook to next
put study my spellbook
ECHO ***This spell stops bleeding, and can be pre-cast before bleeding. Intro utility spell. Min 1 mana, max 100. Can be cast while shocked. ***
waitfor roundtime
pause 1
##Flush Poisons
put turn my spellbook to next
put study my spellbook
ECHO ***This spell cures poison, and can be pre-cast if Adaptive Curing is known. Advanced utility spell. Min 13 mana, max 100. ***
waitfor roundtime
pause 1
##Cure Disease
put turn my spellbook to next
put study my spellbook
ECHO ***This spell cures disease, and can be pre-cast if Adaptive Curing is known. Advanced utility spell. Min 14 mana, max 99. ***
waitfor roundtime
pause 1
##Adaptive Curing
put turn my spellbook to next
put study my spellbook
ECHO ***This is a meta spell, which adds pre-cast ability to Flush Poisons and Cure Disease. Metamagic spells cannot be cast alone. ***
waitfor roundtime
pause 1
##Heart Link
put turn my spellbook to next
put study my spellbook
ECHO ***This spell links vitality of the targets to the Empath, similar to Vigil. Empath can give up to 50% of theirs away, non-empaths only 80%. Non-empaths cannot be a donor in combat. Advanced utility spell. Min 13 mana, max 97. ***
waitfor roundtime
pause 1

##Life Force Manipulation
put turn my spellbook to chapter 3
##Refresh
put turn my spellbook to next
put study my spellbook
ECHO ***This spell provides a bonus to fatigue recovery. Intro augmentation spell. Min 1 mana, max 102. ***
waitfor roundtime
pause 1
##Raise Power
put turn my spellbook to next
put study my spellbook
ECHO ***This spell provides additional life mana at a location, at the cost of the caster's fatigue. Advanced utility spell. Min 16 mana, max 99. ***
waitfor roundtime
pause 1
##Gift of Life
put turn my spellbook to next
put study my spellbook
ECHO ***This spell buffs stamina and empathy. Basic augmentation spell. Min 6 mana, max 101. ***
waitfor roundtime
pause 1
##Vigor
put turn my spellbook to next
put study my spellbook
ECHO ***This spell buffs strength and agility, and is one of the few spells that can be cast on a Guardian Spirit. Advanced augmentation spell. Min 17 mana, max 100. ***
waitfor roundtime
pause 1
##Paralysis
put turn my spellbook to next
put study my spellbook
ECHO ***This spell immobilizes enemies. Basic Targeted Magic spell. Min 5 mana, max 100. ***
waitfor roundtime
pause 1
##Lethargy
put turn my spellbook to next
put study my spellbook
ECHO ***This spell weakens enemy agility and fatigue. Basic debilitation spell. Min 5 mana, max 102. Contest of Magic versus Fortitude. ***
waitfor roundtime
pause 1

##Protection
put turn my spellbook to chapter 4
##Innocence
put turn my spellbook to next
put study my spellbook
ECHO ***This spell prevents engagement on a passive Empath. Basic utility spell. Min 5 mana, max 95. Does not work on cursed or undead creatures. ***
waitfor roundtime
pause 1
##Aesandry Darlaeth
put turn my spellbook to next
put study my spellbook
ECHO ***This spell buffs reflex, recovery of balance, and recovery from immobilization and webbed. Basic cyclic utility & augmentation spell. Min 5 mana, max 20 per pulse. Having Raw channeling allows it to pull mana from your attunement. *** 	
waitfor roundtime
pause 1
##Guardian Spirit
put turn my spellbook to next
put study my spellbook
ECHO ***This spell summons a Warrior. Esoteric cyclic utility spell. Min 5 mana, max 20 per pulse. Having Raw channeling allows it to pull mana from your attunement. *** 	
waitfor roundtime
pause 1
##Iron Constitution
put turn my spellbook to next
put study my spellbook
ECHO ***This spell reduces incoming damage. Basic warding spell. Min 5 mana, max 100. ***
waitfor roundtime
pause 1
##Aggressive Stance
put turn my spellbook to next
put study my spellbook
ECHO ***This spell buffs evasion and brawling. Basic augmentation spell. Min 5 mana, max 100. ***
waitfor roundtime
pause 1

##Mental Preparation
put turn my spellbook to chapter 5
##Circle of Sympathy
put turn my spellbook to next
put study my spellbook
ECHO ***This spell summons a tree, which allows multiple empaths to link their mana attunement like Vigil. Ritual esoteric utility spell. Min 150 mana, max 600. Requires focus. ***
waitfor roundtime
pause 1
##Nissa's Binding
put turn my spellbook to next
put study my spellbook
ECHO ***This spell sleeps enemies. Advanced dehabilitation spell. Min 15 mana, max 100. Can be cast Area, engaged enemies, at a target or CREATUREs only. Can be cast while shocked. Contest of Mind versus Fortitude. ***
waitfor roundtime
pause 1
##Compel
put turn my spellbook to next
put study my spellbook
ECHO ***This spell compels an enemy to leave the area. Advanced dehabilitation spell. Min 15 mana, max 100. Contest of Mind versus Willpower. ***
waitfor roundtime
pause 1
##Tranquility
put turn my spellbook to next
put study my spellbook
ECHO ***This spell buffs discipline, and is a barrier for Willpower contests. Advanced warding & augmentation spell. Min 15 mana, max 100. ***
waitfor roundtime
pause 1
##Awaken
put turn my spellbook to next
put study my spellbook
ECHO ***This spell pulses to awaken from sleep and stun, and can cure these on others. Advanced warding & utility spell. Min 15 mana, max 100. ***
waitfor roundtime
pause 1

echo *** DING! We're done. ***