Necrotic Reconstruction: Difference between revisions
No edit summary |
No edit summary |
||
Line 15: | Line 15: | ||
|buffs=No buffs |
|buffs=No buffs |
||
|debuffs=No debuffs |
|debuffs=No debuffs |
||
|dtype=No damage |
|||
⚫ | |||
|htype=Wound heal |
|||
⚫ | |||
|messaging='''3rd person:''' |
|messaging='''3rd person:''' |
||
<Necromancer> pokes the corpse of a striped badger.<br /> |
<Necromancer> pokes the corpse of a striped badger.<br /> |
Revision as of 02:19, 30 January 2016
|
Abbreviation: | NR | |
---|---|---|
Prerequisites: | Quicken the Earth | |
Signature: | Yes | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | standard / utility | |
Difficulty: | advanced | |
Prep (min/max): | 14 / 99 | |
Skill Range (min/max): | 80 / 780 | |
Valid Spell Target: | Special | |
Duration (min/max): | Instant | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | A staple tool of apprentice and master reanimators alike, Necrotic Reconstruction provides instantaneous mending to a servant that has not yet outgrown its usefulness. The false healing operates by bolstering the Unlife within forms, which in turn flares to defy any mundane wounds present. Curiously, the spell does affect non-undead creations of Animation magic, albeit with less potency. | |
Effect: | Wound heal, only heals corpses, zombies, or constructs | |
Example Messaging: | 3rd person:
<Necromancer> pokes the corpse of a striped badger. 1st person: | |
Devices/Tattoos: | No devices or tattoos documented. |
CAST will default to last corpse PERFORM ARISE was performed on, or Zombie. Spell works on constructs but is less efficient.