Thanatology skill: Difference between revisions

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(Formatted this to be more in line with other guild-only skills.)
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{{Necro}}
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'''Thanatology''' (from the Greek ''thanatos'', meaning death) is the central skill for [[Necromancer|Necromancers]]. It replaced the originally proposed [[Scarification]] skill. It is a guild-specific Lore skill, which they learn at a primary rate.
'''Thanatology''' (from the Greek ''thanatos'', meaning death) is a [[guild association is::Necromancer]]-only skill and embodies a mixture of the study of death and dying, gross anatomy, and occult or demonic rites.


==Spells and abilities that boost Thanatology==
==Spells and abilities that boost Thanatology==
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==Rituals==
==History==
Thanatology replaced the originally proposed Scarification skill. Scarification was intended to be used on living creatures in combat via attacks with a knife. It was replaced with Thanatology partway through the development of the Necromancer Guild.
See [[Necromantic Rituals]] for details.


==Training==
==Training methods==
* Using any [[Thanatological Rituals]] on a corpse you are able to learn from. Learning ranges are much broader than for other combat skills. Many rituals also teach other skills along with Thanatology, such as [[Skinning]] or [[First Aid]].
My training method for thanatology is fairly simple, and so far has kept my skill in thanatology a few circles ahead of the rest of my skills. If a creature can't be skinned, I use harvest. If a creature is skinnable, I use preserve and arrange fully if I have the skill. The most beneficial ritual in my oppinion is preserve. Using preserve you train thanatology, skinning, and first aid... so it would behoove you to find a creature that is skinnable. The benefit of harvest is that you can learn skinning on a creature that would otherwise be impossible to learn it from. Some people might find it tedious to type out the entire command to perform a ritual over and over again. I would suggest setting up a macro for the creature you are currently hunting.
* The special attack of a construct created with [[Quicken the Earth]] teaches a small amount of Thanatology.

* The attacks of an arisen zombie created with [[Call From Beyond]] will teach a small amount of Thanatology as well as [[Targeted Magic]].
Another good way of boosting thanatology training is summoning a construct and creating a zombie. You will learn thanatology, as well as targeted magic when they fight and kill critters on your behalf. This can be especially effective if you are backtraining just below your current level, as they will quickly tear through their opponents. - [[Zarrurvok]] Irenicus

==Aligning==
When a [[Moon Mage]] {{com|align}}s to the Thanatology skill, they receive the following vision:
:''Pain! A concept erupts from the back of your mind, cold and crushing. For a few, sharp moments you experience The End -- the death of stars and the deconstruction of fate as a metaphysical force.''
:''The death of the universe orbits... something. Some force or some entity. Something you cannot see; that you have an unconscious need not to.''
:''It sees you.''

This also taints the Moon Mage with Necromantic taint, similar to what a Necromancer experiences during the middle stages of [[Outrage#Divine Outrage|Divine Outrage]].


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Revision as of 06:10, 1 December 2015

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Thanatology (from the Greek thanatos, meaning death) is a Necromancer-only skill and embodies a mixture of the study of death and dying, gross anatomy, and occult or demonic rites.

Spells and abilities that boost Thanatology

Spells and abilities that decrease Thanatology

None

History

Thanatology replaced the originally proposed Scarification skill. Scarification was intended to be used on living creatures in combat via attacks with a knife. It was replaced with Thanatology partway through the development of the Necromancer Guild.

Training methods

  • Using any Thanatological Rituals on a corpse you are able to learn from. Learning ranges are much broader than for other combat skills. Many rituals also teach other skills along with Thanatology, such as Skinning or First Aid.
  • The special attack of a construct created with Quicken the Earth teaches a small amount of Thanatology.
  • The attacks of an arisen zombie created with Call From Beyond will teach a small amount of Thanatology as well as Targeted Magic.


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