Soul Sickness: Difference between revisions
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|minskill=0 |
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|maxskill=600 |
|maxskill=600 |
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|minduration=- |
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|validtarget=PC, Creature |
|validtarget=PC, Creature |
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|guild=Cleric |
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*Does not function against undead. |
*Does not function against undead. |
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*If cast without a valid target it will instead turn on you, causing roundtime. |
*If cast without a valid target it will instead turn on you, causing roundtime. |
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*The current theory holds that induced roundtime duration is based upon weight of success in the spirit vs willpower [[Contested abilities|stat contest]]. |
Revision as of 17:44, 8 September 2015
Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Infobox entry on justice, Infobox entry on corrupt
- Please see Category:Incomplete articles for more articles that are incomplete.
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Abbreviation: | SICK | |
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Prerequisites: | Centering | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | battle / debilitation | |
Difficulty: | basic | |
Prep (min/max): | 5 / 100 | |
Skill Range (min/max): | 0 / 600 | |
Valid Spell Target: | PC, Creature | |
Duration (min/max): | Instant | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Soul Sickness is the most elementary spell available to aspiring spiritual warriors. Rather than directly blast at the health of the soul, it creates a spiritual 'weight' to crush down on the victim. | |
Effect: | {{{dtype}}}, {{{htype}}}, Immobilizes and forces kneeling. | |
Example Messaging: | You gesture at a grass eel. Slippery as an eel, a spiritual tendril creeps into its soul, engendering a powerful sense of indecisiveness. The grass eel takes on an ill, brooding appearance. Backlash effect when cast on undead: | |
Contest Type: | spirit / willpower | |
Devices/Tattoos: | Grey inkpot (1), Tightly rolled scroll of blackened paper |
Notes
- Does not function against undead.
- If cast without a valid target it will instead turn on you, causing roundtime.
- The current theory holds that induced roundtime duration is based upon weight of success in the spirit vs willpower stat contest.