Huldah's Pall: Difference between revisions

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Revision as of 14:19, 8 September 2015

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on justice, Infobox entry on corrupt
Cleric thumb.jpgCleric Guild


Huldah's Pall
Abbreviation: HULP
Prerequisites: Uncurse
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: battle / debilitation
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 0 / 600
Valid Spell Target: PC, Creature
Duration (min/max): Instant
Justice: Unknown
Corruption: Unknown
Description: Huldah's Pall is a trickster's spell. It sets up a lattice of magic around its hapless target that drains any attempt to channel mana into a spell pattern! This means that whomever is afflicted by Huldah's Pall will be unable to cast spells for a time, including those already prepared when you cast."

"Calling upon this spell's namesake is risky business, so make sure your target really is a spellcaster, or you will be the one afflicted with the curse! One can remove Huldah's Pall from its victim with Uncurse, so remember this if you forget the nature of Huldah!

Effect: {{{dtype}}}, {{{htype}}}, Prevents spellcasting.
Example Messaging: You gesture, muttering a quiet riddle to invoke Huldah's trickery.

A pair of immense ghostly hands sweep forward to grasp a goblin shaman in a translucent embrace!
The ghostly hands interlock their wispy fingers, locking themselves tightly around a goblin shaman.
Roundtime: 2 sec.

Contest Type: mind / willpower
Devices/Tattoos: Blackened fang capped with a ruby teardrop