Break command: Difference between revisions

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==Alchemy==
==Alchemy==
BREAK <item> [PIECE]
<tt>BREAK &lt;ITEM&gt; [PIECE]</tt>


In order to Break an item, the substance must have more than one part, be in a physical state conducive to splitting, and held in one hand with the other hand empty.
In order to Break an item, the substance must have more than one part, be in a physical state conducive to splitting, and held in one hand with the other hand empty.


Specifying PIECE will break off only one part of the item. Otherwise it will be broken into two approximately equal pieces.
Specifying <tt>PIECE</tt> will break off only one part of the item. Otherwise it will be broken into two approximately equal pieces.


This sense of the Break command is used in [[alchemy]] and other pursuits where exact part sizes of solid items is necessary.
This sense of the Break command is used in [[alchemy]] and other pursuits where exact part sizes of solid items is necessary.


==Empathic Healing==
==Empathic Healing==
BREAK &lt;player&gt;
<tt>BREAK &lt;PLAYER&gt;</tt>


This sense of the command is used by [[Empath]]s to stop a wound transfer in progress.
This sense of the command is used by [[Empath]]s to stop a wound transfer in progress.

Revision as of 16:43, 31 March 2008

The Break command is used in two separate game systems, Alchemy and Empath Healing.

Alchemy

BREAK <ITEM> [PIECE]

In order to Break an item, the substance must have more than one part, be in a physical state conducive to splitting, and held in one hand with the other hand empty.

Specifying PIECE will break off only one part of the item. Otherwise it will be broken into two approximately equal pieces.

This sense of the Break command is used in alchemy and other pursuits where exact part sizes of solid items is necessary.

Empathic Healing

BREAK <PLAYER>

This sense of the command is used by Empaths to stop a wound transfer in progress.