Outfitting skill: Difference between revisions
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'''Outfitting skill''' is one of the new [[crafting]] skills that replaced {{skill|Mechanical Lore}}. |
'''Outfitting skill''' is one of the new [[crafting]] skills that replaced {{skill|Mechanical Lore}}. |
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The '''Outfitting skill''' will cover the creation of cloth and leather items, complex multi-material jewelry items and the complex embellishment and decoration of items. Outfitting is separated into the disciplines of [[Tailoring discipline|tailoring]], [[Jewelry Making discipline|jewelry making]], and [[Artistry discipline|Artistry]]. Currently, [[Crafting_Materials#Common_cloth|cloth]] and [[Crafting_Materials#Common_leather|leather]] can be used to create cloth and leather armor, clothing, containers, and fluff. |
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==Locations== |
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To pick up [[Work Orders]], buy [[Crafting_Tools#Outfitting|outfittingtools]] and have workrooms with close-able doors to create projects in relative privacy (so you don't have to worry about leaving stuff on the ground), the following locations are available: |
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* [[Outfitting Society (Crossing)|Crossing Outfitting Society]] |
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* [[Outfitting Society (Riverhaven)|Riverhaven Outfitting Society]] |
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* [[Outfitting Society (Ratha)|Rathan Outfitting Society]] |
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Revision as of 13:52, 17 June 2015
Outfitting skill is one of the new crafting skills that replaced Mechanical Lore skill.
The Outfitting skill will cover the creation of cloth and leather items, complex multi-material jewelry items and the complex embellishment and decoration of items. Outfitting is separated into the disciplines of tailoring, jewelry making, and Artistry. Currently, cloth and leather can be used to create cloth and leather armor, clothing, containers, and fluff.
Locations
To pick up Work Orders, buy outfittingtools and have workrooms with close-able doors to create projects in relative privacy (so you don't have to worry about leaving stuff on the ground), the following locations are available:
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