Genie numerical appraisal subs: Difference between revisions
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==Changelog== |
==Changelog== |
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'''4/22/2015''' |
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*Updated damage scale to include "demolishing." |
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'''4/15/2015''' |
'''4/15/2015''' |
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*Fixed error in {{com|Appraise|appraise focus}} subs. |
*Fixed error in {{com|Appraise|appraise focus}} subs. |
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==Subs== |
==Subs== |
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<pre>#subs {^(\s+)no (puncture|slice|impact|fire|cold|electric) damage$} {$1no (0/ |
<pre>#subs {^(\s+)no (puncture|slice|impact|fire|cold|electric) damage$} {$1no (0/27) $2 damage} {app} |
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#subs {^(\s+)dismal (puncture|slice|impact) damage$} {$1dismal (1/ |
#subs {^(\s+)dismal (puncture|slice|impact|fire|cold|electric) damage$} {$1dismal (1/27) $2 damage} {app} |
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#subs {^(\s+)poor (puncture|slice|impact) damage$} {$1poor (2/ |
#subs {^(\s+)poor (puncture|slice|impact|fire|cold|electric) damage$} {$1poor (2/27) $2 damage} {app} |
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#subs {^(\s+)low (puncture|slice|impact) damage$} {$1low (3/ |
#subs {^(\s+)low (puncture|slice|impact|fire|cold|electric) damage$} {$1low (3/27) $2 damage} {app} |
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#subs {^(\s+)somewhat fair (puncture|slice|impact) damage$} {$1somewhat fair (4/ |
#subs {^(\s+)somewhat fair (puncture|slice|impact|fire|cold|electric) damage$} {$1somewhat fair (4/27) $2 damage} {app} |
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#subs {^(\s+)fair (puncture|slice|impact) damage$} {$1fair (5/ |
#subs {^(\s+)fair (puncture|slice|impact|fire|cold|electric) damage$} {$1fair (5/27) $2 damage} {app} |
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#subs {^(\s+)somewhat moderate (puncture|slice|impact) damage$} {$1somewhat moderate (6/ |
#subs {^(\s+)somewhat moderate (puncture|slice|impact|fire|cold|electric) damage$} {$1somewhat moderate (6/27) $2 damage} {app} |
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#subs {^(\s+)moderate (puncture|slice|impact) damage$} {$1moderate (7/ |
#subs {^(\s+)moderate (puncture|slice|impact|fire|cold|electric) damage$} {$1moderate (7/27) $2 damage} {app} |
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#subs {^(\s+)somewhat heavy (puncture|slice|impact) damage$} {$1somewhat heavy (8/ |
#subs {^(\s+)somewhat heavy (puncture|slice|impact|fire|cold|electric) damage$} {$1somewhat heavy (8/27) $2 damage} {app} |
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#subs {^(\s+)heavy (puncture|slice|impact) damage$} {$1heavy (9/ |
#subs {^(\s+)heavy (puncture|slice|impact|fire|cold|electric) damage$} {$1heavy (9/27) $2 damage} {app} |
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#subs {^(\s+)very heavy (puncture|slice|impact) damage$} {$1very heavy (10/ |
#subs {^(\s+)very heavy (puncture|slice|impact|fire|cold|electric) damage$} {$1very heavy (10/27) $2 damage} {app} |
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#subs {^(\s+)great (puncture|slice|impact) damage$} {$1great (11/ |
#subs {^(\s+)great (puncture|slice|impact|fire|cold|electric) damage$} {$1great (11/27) $2 damage} {app} |
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#subs {^(\s+)very great (puncture|slice|impact) damage$} {$1very great (12/ |
#subs {^(\s+)very great (puncture|slice|impact|fire|cold|electric) damage$} {$1very great (12/27) $2 damage} {app} |
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#subs {^(\s+)severe (puncture|slice|impact) damage$} {$1severe (13/ |
#subs {^(\s+)severe (puncture|slice|impact|fire|cold|electric) damage$} {$1severe (13/27) $2 damage} {app} |
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#subs {^(\s+)very severe (puncture|slice|impact) damage$} {$1very severe (14/ |
#subs {^(\s+)very severe (puncture|slice|impact|fire|cold|electric) damage$} {$1very severe (14/27) $2 damage} {app} |
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#subs {^(\s+)extreme (puncture|slice|impact) damage$} {$1extreme (15/ |
#subs {^(\s+)extreme (puncture|slice|impact|fire|cold|electric) damage$} {$1extreme (15/27) $2 damage} {app} |
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#subs {^(\s+)very extreme (puncture|slice|impact) damage$} {$1very extreme (16/ |
#subs {^(\s+)very extreme (puncture|slice|impact|fire|cold|electric) damage$} {$1very extreme (16/27) $2 damage} {app} |
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#subs {^(\s+)mighty (puncture|slice|impact) damage$} {$1mighty (17/ |
#subs {^(\s+)mighty (puncture|slice|impact|fire|cold|electric) damage$} {$1mighty (17/27) $2 damage} {app} |
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#subs {^(\s+)very mighty (puncture|slice|impact) damage$} {$1very mighty (18/ |
#subs {^(\s+)very mighty (puncture|slice|impact|fire|cold|electric) damage$} {$1very mighty (18/27) $2 damage} {app} |
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#subs {^(\s+)bone-crushing (puncture|slice|impact) damage$} {$1bone-crushing (19/ |
#subs {^(\s+)bone-crushing (puncture|slice|impact|fire|cold|electric) damage$} {$1bone-crushing (19/27) $2 damage} {app} |
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#subs {^(\s+)very bone-crushing (puncture|slice|impact) damage$} {$1very bone-crushing (20/ |
#subs {^(\s+)very bone-crushing (puncture|slice|impact|fire|cold|electric) damage$} {$1very bone-crushing (20/27) $2 damage} {app} |
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#subs {^(\s+)dev[ae]stating (puncture|slice|impact) damage$} {$1devastating (21/ |
#subs {^(\s+)dev[ae]stating (puncture|slice|impact|fire|cold|electric) damage$} {$1devastating (21/27) $2 damage} {app} |
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#subs {^(\s+)very dev[ae]stating (puncture|slice|impact) damage$} {$1very devastating (22/ |
#subs {^(\s+)very dev[ae]stating (puncture|slice|impact|fire|cold|electric) damage$} {$1very devastating (22/27) $2 damage} {app} |
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#subs {^(\s+)overwhelming (puncture|slice|impact) damage$} {$1overwhelming (23/ |
#subs {^(\s+)overwhelming (puncture|slice|impact|fire|cold|electric) damage$} {$1overwhelming (23/27) $2 damage} {app} |
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#subs {^(\s+)annihilating (puncture|slice|impact) damage$} {$1annihilating (24/ |
#subs {^(\s+)annihilating (puncture|slice|impact|fire|cold|electric) damage$} {$1annihilating (24/27) $2 damage} {app} |
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#subs {^(\s+)obliterating (puncture|slice|impact) damage$} {$1obliterating (25/ |
#subs {^(\s+)obliterating (puncture|slice|impact|fire|cold|electric) damage$} {$1obliterating (25/27) $2 damage} {app} |
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#subs {^(\s+) |
#subs {^(\s+)demolishing (puncture|slice|impact|fire|cold|electric) damage$} {$1demolishing (26/27) $2 damage} {app} |
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#subs {^(\s+) |
#subs {^(\s+)catastrophic (puncture|slice|impact|fire|cold|electric) damage$} {$1catastrophic (27/27) $2 damage} {app} |
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#subs {^(\s+) |
#subs {^(\s+)dismal (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (dismal (1/27) $2 damage with affinity for $3 attacks} {app} |
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#subs {^(\s+) |
#subs {^(\s+)poor (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (poor (2/27) $2 damage with affinity for $3 attacks} {app} |
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#subs {^(\s+) |
#subs {^(\s+)low (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (low (3/27) $2 damage with affinity for $3 attacks} {app} |
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#subs {^(\s+)fair (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$ |
#subs {^(\s+)somewhat fair (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (somewhat fair (4/27) $2 damage with affinity for $3 attacks} {app} |
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#subs {^(\s+) |
#subs {^(\s+)fair (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (fair (5/27) $2 damage with affinity for $3 attacks} {app} |
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#subs {^(\s+)moderate (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$ |
#subs {^(\s+)somewhat moderate (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (somewhat moderate (6/27) $2 damage with affinity for $3 attacks} {app} |
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#subs {^(\s+) |
#subs {^(\s+)moderate (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (moderate (7/27) $2 damage with affinity for $3 attacks} {app} |
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#subs {^(\s+)heavy (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$ |
#subs {^(\s+)somewhat heavy (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (somewhat heavy (8/27) $2 damage with affinity for $3 attacks} {app} |
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#subs {^(\s+) |
#subs {^(\s+)heavy (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (heavy (9/27) $2 damage with affinity for $3 attacks} {app} |
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#subs {^(\s+) |
#subs {^(\s+)very heavy (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (very heavy (10/27) $2 damage with affinity for $3 attacks} {app} |
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#subs {^(\s+) |
#subs {^(\s+)great (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (great (11/27) $2 damage with affinity for $3 attacks} {app} |
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#subs {^(\s+) |
#subs {^(\s+)very great (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (very great (12/27) $2 damage with affinity for $3 attacks} {app} |
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#subs {^(\s+) |
#subs {^(\s+)severe (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (severe (13/27) $2 damage with affinity for $3 attacks} {app} |
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#subs {^(\s+) |
#subs {^(\s+)very severe (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (very severe (14/27) $2 damage with affinity for $3 attacks} {app} |
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#subs {^(\s+) |
#subs {^(\s+)extreme (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (extreme (15/27) $2 damage with affinity for $3 attacks} {app} |
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#subs {^(\s+) |
#subs {^(\s+)very extreme (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (very extreme (16/27) $2 damage with affinity for $3 attacks} {app} |
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#subs {^(\s+) |
#subs {^(\s+)mighty (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (mighty (17/27) $2 damage with affinity for $3 attacks} {app} |
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#subs {^(\s+) |
#subs {^(\s+)very mighty (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (very mighty (18/27) $2 damage with affinity for $3 attacks} {app} |
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#subs {^(\s+) |
#subs {^(\s+)bone-crushing (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (bone-crushing (19/27) $2 damage with affinity for $3 attacks} {app} |
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#subs {^(\s+) |
#subs {^(\s+)very bone-crushing (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (very bone-crushing (20/27) $2 damage with affinity for $3 attacks} {app} |
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#subs {^(\s+) |
#subs {^(\s+)dev[ae]stating (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (devastating (21/27) $2 damage with affinity for $3 attacks} {app} |
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#subs {^(\s+) |
#subs {^(\s+)very dev[ae]stating (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (very devastating (22/27) $2 damage with affinity for $3 attacks} {app} |
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#subs {^(\s+) |
#subs {^(\s+)overwhelming (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (overwhelming (23/27) $2 damage with affinity for $3 attacks} {app} |
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#subs {^(\s+) |
#subs {^(\s+)annihilating (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (annihilating (24/27) $2 damage with affinity for $3 attacks} {app} |
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#subs {^(\s+) |
#subs {^(\s+)obliterating (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (obliterating (25/27) $2 damage with affinity for $3 attacks} {app} |
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#subs {^(\s+)demolishing (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (demolishing (26/27) $2 damage with affinity for $3 attacks} {app} |
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#subs {^(\s+)catastrophic (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (catastrophic (27/27) $2 damage with affinity for $3 attacks} {app} |
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#subs {(is|are) not designed for improving the force of your attacks\.$} {$1 not (0/17) designed for improving the force of your attacks.} {app} |
#subs {(is|are) not designed for improving the force of your attacks\.$} {$1 not (0/17) designed for improving the force of your attacks.} {app} |
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#subs {(is|are) terribly designed for improving the force of your attacks\.$} {$1 terribly (1/17) designed for improving the force of your attacks.} {app} |
#subs {(is|are) terribly designed for improving the force of your attacks\.$} {$1 terribly (1/17) designed for improving the force of your attacks.} {app} |
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<br> |
<br> |
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You are certain that it could do:<br> |
You are certain that it could do:<br> |
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:poor (2/ |
:poor (2/27) puncture damage<br> |
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:very extreme (16/ |
:very extreme (16/27) slice damage<br> |
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:fair (5/ |
:fair (5/27) impact damage<br> |
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:no (0/ |
:no (0/27) fire damage<br> |
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:no (0/ |
:no (0/27) cold damage<br> |
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:no (0/ |
:no (0/27) electric damage<br> |
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<br> |
<br> |
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The avenger's blade is fairly (5/17) designed for improving the force of your attacks.<br> |
The avenger's blade is fairly (5/17) designed for improving the force of your attacks.<br> |
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<br> |
<br> |
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You are certain that it could do:<br> |
You are certain that it could do:<br> |
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:no (0/ |
:no (0/27) puncture damage<br> |
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:no (0/ |
:no (0/27) slice damage<br> |
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:very severe (14/ |
:very severe (14/27) impact damage<br> |
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:no (0/ |
:no (0/27) fire damage<br> |
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:no (0/ |
:no (0/27) cold damage<br> |
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:no (0/ |
:no (0/27) electric damage<br> |
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<br> |
<br> |
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You are certain that the shield is decently (6/17) balanced and is reasonably (7/17) suited to gaining extra attack power from your strength.<br> |
You are certain that the shield is decently (6/17) balanced and is reasonably (7/17) suited to gaining extra attack power from your strength.<br> |
Revision as of 17:01, 22 April 2015
Required Genie Settings
You must install this trigger to toggle the appraisal class.
#trigger {^You .+ (it|they) could do|^You .+ balanced and .+ suited to|^You .+ (it|they) imposes?|(it|they) offers? protection for the following areas} {#class app on;#event 3 "#class app off"}
Changelog
4/22/2015
- Updated damage scale to include "demolishing."
4/15/2015
- Fixed error in APPRAISE FOCUS subs.
8/20/2014
- Fixed an error that was causing numbers not to be added to your current total stealth hindrance when it was the same value as your current total maneuvering hindrance.
7/18/2014
- Added support for elemental damage on weapons.
2/22/2013
- Updated balance/power scale to include "very well" and "extremely well."
12/26/2012
- Fixed dev[ae]stating error in messaging.
12/11/2012
- Added support for held (and seen from a distance) armor to hindrance subs (i.e., "you could expect your maneuvering to be X and your stealth to be Y").
12/2/2012
- Added "perfectly" balanced/suited to the DragonRealms 3.0 subs
12/1/2012
- Added appraisal subs for DragonRealms 3.0
- new fire, cold, and electric damage stats for weapons and shields
- new force of impact stat for weapons and shields
- added subs for current and total hindrance
Subs
#subs {^(\s+)no (puncture|slice|impact|fire|cold|electric) damage$} {$1no (0/27) $2 damage} {app} #subs {^(\s+)dismal (puncture|slice|impact|fire|cold|electric) damage$} {$1dismal (1/27) $2 damage} {app} #subs {^(\s+)poor (puncture|slice|impact|fire|cold|electric) damage$} {$1poor (2/27) $2 damage} {app} #subs {^(\s+)low (puncture|slice|impact|fire|cold|electric) damage$} {$1low (3/27) $2 damage} {app} #subs {^(\s+)somewhat fair (puncture|slice|impact|fire|cold|electric) damage$} {$1somewhat fair (4/27) $2 damage} {app} #subs {^(\s+)fair (puncture|slice|impact|fire|cold|electric) damage$} {$1fair (5/27) $2 damage} {app} #subs {^(\s+)somewhat moderate (puncture|slice|impact|fire|cold|electric) damage$} {$1somewhat moderate (6/27) $2 damage} {app} #subs {^(\s+)moderate (puncture|slice|impact|fire|cold|electric) damage$} {$1moderate (7/27) $2 damage} {app} #subs {^(\s+)somewhat heavy (puncture|slice|impact|fire|cold|electric) damage$} {$1somewhat heavy (8/27) $2 damage} {app} #subs {^(\s+)heavy (puncture|slice|impact|fire|cold|electric) damage$} {$1heavy (9/27) $2 damage} {app} #subs {^(\s+)very heavy (puncture|slice|impact|fire|cold|electric) damage$} {$1very heavy (10/27) $2 damage} {app} #subs {^(\s+)great (puncture|slice|impact|fire|cold|electric) damage$} {$1great (11/27) $2 damage} {app} #subs {^(\s+)very great (puncture|slice|impact|fire|cold|electric) damage$} {$1very great (12/27) $2 damage} {app} #subs {^(\s+)severe (puncture|slice|impact|fire|cold|electric) damage$} {$1severe (13/27) $2 damage} {app} #subs {^(\s+)very severe (puncture|slice|impact|fire|cold|electric) damage$} {$1very severe (14/27) $2 damage} {app} #subs {^(\s+)extreme (puncture|slice|impact|fire|cold|electric) damage$} {$1extreme (15/27) $2 damage} {app} #subs {^(\s+)very extreme (puncture|slice|impact|fire|cold|electric) damage$} {$1very extreme (16/27) $2 damage} {app} #subs {^(\s+)mighty (puncture|slice|impact|fire|cold|electric) damage$} {$1mighty (17/27) $2 damage} {app} #subs {^(\s+)very mighty (puncture|slice|impact|fire|cold|electric) damage$} {$1very mighty (18/27) $2 damage} {app} #subs {^(\s+)bone-crushing (puncture|slice|impact|fire|cold|electric) damage$} {$1bone-crushing (19/27) $2 damage} {app} #subs {^(\s+)very bone-crushing (puncture|slice|impact|fire|cold|electric) damage$} {$1very bone-crushing (20/27) $2 damage} {app} #subs {^(\s+)dev[ae]stating (puncture|slice|impact|fire|cold|electric) damage$} {$1devastating (21/27) $2 damage} {app} #subs {^(\s+)very dev[ae]stating (puncture|slice|impact|fire|cold|electric) damage$} {$1very devastating (22/27) $2 damage} {app} #subs {^(\s+)overwhelming (puncture|slice|impact|fire|cold|electric) damage$} {$1overwhelming (23/27) $2 damage} {app} #subs {^(\s+)annihilating (puncture|slice|impact|fire|cold|electric) damage$} {$1annihilating (24/27) $2 damage} {app} #subs {^(\s+)obliterating (puncture|slice|impact|fire|cold|electric) damage$} {$1obliterating (25/27) $2 damage} {app} #subs {^(\s+)demolishing (puncture|slice|impact|fire|cold|electric) damage$} {$1demolishing (26/27) $2 damage} {app} #subs {^(\s+)catastrophic (puncture|slice|impact|fire|cold|electric) damage$} {$1catastrophic (27/27) $2 damage} {app} #subs {^(\s+)dismal (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (dismal (1/27) $2 damage with affinity for $3 attacks} {app} #subs {^(\s+)poor (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (poor (2/27) $2 damage with affinity for $3 attacks} {app} #subs {^(\s+)low (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (low (3/27) $2 damage with affinity for $3 attacks} {app} #subs {^(\s+)somewhat fair (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (somewhat fair (4/27) $2 damage with affinity for $3 attacks} {app} #subs {^(\s+)fair (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (fair (5/27) $2 damage with affinity for $3 attacks} {app} #subs {^(\s+)somewhat moderate (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (somewhat moderate (6/27) $2 damage with affinity for $3 attacks} {app} #subs {^(\s+)moderate (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (moderate (7/27) $2 damage with affinity for $3 attacks} {app} #subs {^(\s+)somewhat heavy (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (somewhat heavy (8/27) $2 damage with affinity for $3 attacks} {app} #subs {^(\s+)heavy (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (heavy (9/27) $2 damage with affinity for $3 attacks} {app} #subs {^(\s+)very heavy (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (very heavy (10/27) $2 damage with affinity for $3 attacks} {app} #subs {^(\s+)great (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (great (11/27) $2 damage with affinity for $3 attacks} {app} #subs {^(\s+)very great (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (very great (12/27) $2 damage with affinity for $3 attacks} {app} #subs {^(\s+)severe (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (severe (13/27) $2 damage with affinity for $3 attacks} {app} #subs {^(\s+)very severe (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (very severe (14/27) $2 damage with affinity for $3 attacks} {app} #subs {^(\s+)extreme (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (extreme (15/27) $2 damage with affinity for $3 attacks} {app} #subs {^(\s+)very extreme (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (very extreme (16/27) $2 damage with affinity for $3 attacks} {app} #subs {^(\s+)mighty (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (mighty (17/27) $2 damage with affinity for $3 attacks} {app} #subs {^(\s+)very mighty (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (very mighty (18/27) $2 damage with affinity for $3 attacks} {app} #subs {^(\s+)bone-crushing (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (bone-crushing (19/27) $2 damage with affinity for $3 attacks} {app} #subs {^(\s+)very bone-crushing (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (very bone-crushing (20/27) $2 damage with affinity for $3 attacks} {app} #subs {^(\s+)dev[ae]stating (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (devastating (21/27) $2 damage with affinity for $3 attacks} {app} #subs {^(\s+)very dev[ae]stating (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (very devastating (22/27) $2 damage with affinity for $3 attacks} {app} #subs {^(\s+)overwhelming (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (overwhelming (23/27) $2 damage with affinity for $3 attacks} {app} #subs {^(\s+)annihilating (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (annihilating (24/27) $2 damage with affinity for $3 attacks} {app} #subs {^(\s+)obliterating (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (obliterating (25/27) $2 damage with affinity for $3 attacks} {app} #subs {^(\s+)demolishing (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (demolishing (26/27) $2 damage with affinity for $3 attacks} {app} #subs {^(\s+)catastrophic (fire|cold|electric) damage with affinity for (puncture|slice|impact|random) attacks$} {$1dismal (catastrophic (27/27) $2 damage with affinity for $3 attacks} {app} #subs {(is|are) not designed for improving the force of your attacks\.$} {$1 not (0/17) designed for improving the force of your attacks.} {app} #subs {(is|are) terribly designed for improving the force of your attacks\.$} {$1 terribly (1/17) designed for improving the force of your attacks.} {app} #subs {(is|are) dismally designed for improving the force of your attacks\.$} {$1 dismally (2/17) designed for improving the force of your attacks.} {app} #subs {(is|are) poorly designed for improving the force of your attacks\.$} {$1 poorly (3/17) designed for improving the force of your attacks.} {app} #subs {(is|are) inadequately designed for improving the force of your attacks\.$} {$1 inadequately (4/17) designed 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are wearing or carrying, you are currently very (9/14) hindered and your stealth is} {app} #subs {^But considering all the armor and shields you are wearing or carrying, you are currently highly hindered and your stealth is} {But considering all the armor and shields you are wearing or carrying, you are currently highly (10/14) hindered and your stealth is} {app} #subs {^But considering all the armor and shields you are wearing or carrying, you are currently greatly hindered and your stealth is} {But considering all the armor and shields you are wearing or carrying, you are currently greatly (11/14) hindered and your stealth is} {app} #subs {^But considering all the armor and shields you are wearing or carrying, you are currently extremely hindered and your stealth is} {But considering all the armor and shields you are wearing or carrying, you are currently extremely (12/14) hindered and your stealth is} {app} #subs {^But considering all the armor and shields you are wearing or 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hindered.} {app} #subs {and your stealth is fairly hindered\.$} {and your stealth is fairly (5/14) hindered.} {app} #subs {and your stealth is somewhat hindered\.$} {and your stealth is somewhat (6/14) hindered.} {app} #subs {and your stealth is moderately hindered\.$} {and your stealth is moderately (7/14) hindered.} {app} #subs {and your stealth is rather hindered\.$} {and your stealth is rather (8/14) hindered.} {app} #subs {and your stealth is very hindered\.$} {and your stealth is very (9/14) hindered.} {app} #subs {and your stealth is highly hindered\.$} {and your stealth is highly (10/14) hindered.} {app} #subs {and your stealth is greatly hindered\.$} {and your stealth is greatly (11/14) hindered.} {app} #subs {and your stealth is extremely hindered\.$} {and your stealth is extremely (12/14) hindered.} {app} #subs {and your stealth is overwhelmingly hindered\.$} {and your stealth is overwhelmingly (13/14) hindered.} {app} #subs {and your stealth is insanely hindered\.$} {and your stealth is insanely (14/14) hindered.} {app} #subs {(offers|to) no (to|protection\.)} {$1 no (0/26) $2} {app} #subs {(offers|to) extremely terrible (to|protection\.)} {$1 extremely terrible (1/26) $2} {app} #subs {(offers|to) terrible (to|protection\.)} {$1 terrible (2/26) $2} {app} #subs {(offers|to) dismal (to|protection\.)} {$1 dismal (3/26) $2} {app} #subs {(offers|to) very poor (to|protection\.)} {$1 very poor (4/26) $2} {app} #subs {(offers|to) poor (to|protection\.)} {$1 poor (5/26) $2} {app} #subs {(offers|to) rather low (to|protection\.)} {$1 rather low (6/26) $2} {app} #subs {(offers|to) low (to|protection\.)} {$1 low (7/26) $2} {app} #subs {(offers|to) fair (to|protection\.)} {$1 fair (8/26) $2} {app} #subs {(offers|to) better than fair (to|protection\.)} {$1 better than fair (9/26) $2} {app} #subs {(offers|to) moderate (to|protection\.)} {$1 moderate (10/26) $2} {app} #subs {(offers|to) moderately good (to|protection\.)} {$1 moderately good (11/26) $2} {app} #subs {(offers|to) good (to|protection\.)} {$1 good (12/26) $2} {app} #subs {(offers|to) very good (to|protection\.)} {$1 very good (13/26) $2} {app} #subs {(offers|to) high (to|protection\.)} {$1 high (14/26) $2} {app} #subs {(offers|to) very high (to|protection\.)} {$1 very high (15/26) $2} {app} #subs {(offers|to) great (to|protection\.)} {$1 great (16/26) $2} {app} #subs {(offers|to) very great (to|protection\.)} {$1 very great (17/26) $2} {app} #subs {(offers|to) exceptional (to|protection\.)} {$1 exceptional (18/26) $2} {app} #subs {(offers|to) very exceptional (to|protection\.)} {$1 very exceptional (19/26) $2} {app} #subs {(offers|to) impressive (to|protection\.)} {$1 impressive (20/26) $2} {app} #subs {(offers|to) very impressive (to|protection\.)} {$1 very impressive (21/26) $2} {app} #subs {(offers|to) amazing (to|protection\.)} {$1 amazing (22/26) $2} {app} #subs {(offers|to) incredible (to|protection\.)} {$1 incredible (23/26) $2} {app} #subs {(offers|to) tremendous 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absorption} {app} #subs {protection and good damage absorption} {protection and good (7/18) damage absorption} {app} #subs {protection and very good damage absorption} {protection and very good (8/18) damage absorption} {app} #subs {protection and high damage absorption} {protection and high (9/18) damage absorption} {app} #subs {protection and very high damage absorption} {protection and very high (10/18) damage absorption} {app} #subs {protection and great damage absorption} {protection and great (11/18) damage absorption} {app} #subs {protection and very great damage absorption} {protection and very great (12/18) damage absorption} {app} #subs {protection and extreme damage absorption} {protection and extreme (13/18) damage absorption} {app} #subs {protection and exceptional damage absorption} {protection and exceptional (14/18) damage absorption} {app} #subs {protection and incredible damage absorption} {protection and incredible (15/18) damage absorption} {app} #subs {protection and outstanding damage absorption} {protection and outstanding (16/18) damage absorption} {app} #subs {protection and amazing damage absorption} {protection and amazing (17/18) damage absorption} {app} #subs {protection and unbelievable damage absorption} {protection and unbelievable (18/18) damage absorption} {app} #subs {(is|are) extremely weak and easily damaged, and (is|are|has|have|contains?)} {$1 extremely weak and easily damaged (1/18), and $2} {app} #subs {(is|are) very delicate and easily damaged, and (is|are|has|have|contains?)} {$1 very delicate (2/18), and $2} {app} #subs {(is|are) quite fragile and easily damaged, and (is|are|has|have|contains?)} {$1 quite fragile and easily damaged (3/18), and $2} {app} #subs {(is|are) rather flimsy and easily damaged, and (is|are|has|have|contains?)} {$1 rather flimsy and easily damaged (4/18), and $2} {app} #subs {(is|are) particularly weak against damage, and (is|are|has|have|contains?)} {$1 particularly weak (5/18) against damage, and $2} {app} #subs {(is|are) somewhat unsound against damage, and (is|are|has|have|contains?)} {$1 somewhat unsound against damage (6/18), and $2} {app} #subs {(is|are) appreciably sus?ceptible to damage, and (is|are|has|have|contains?)} {$1 appreciably susceptible to damage (7/18), and $2} {app} #subs {(is|are) marginally vulnerable to damage, and (is|are|has|have|contains?)} {$1 marginally vulnerable to damage (8/18), and $2} {app} #subs {(is|are) of average construction, and (is|are|has|have|contains?)} {$1 of average construction (9/18), and $2} {app} #subs {(is|are) a bit safeguarded against damage, and (is|are|has|have|contains?)} {$1 a bit safeguarded against damage (10/18), and $2} {app} #subs {(is|are) rather reinforced against damage, and (is|are|has|have|contains?)} {$1 rather reinforced against damage (11/18), and $2} {app} #subs {(is|are) quite guarded against damage, and (is|are|has|have|contains?)} {$1 quite guarded against damage (12/18), and $2} {app} #subs {(is|are) highly protected against damage, and (is|are|has|have|contains?)} {$1 highly protected against damage (13/18), and $2} {app} #subs {(is|are) very strong against damage, and (is|are|has|have|contains?)} {$1 very strong against damage (14/18), and $2} {app} #subs {(is|are) extremely resistant to damage, and (is|are|has|have|contains?)} {$1 extremely resistant to damage (15/18), and $2} {app} #subs {(is|are) unusually resilient to damage, and (is|are|has|have|contains?)} {$1 unusually resilient to damage (16/18), and $2} {app} #subs {(is|are) nearly impervious to damage, and (is|are|has|have|contains?)} {$1 nearly impervious to damage (17/18), and $2} {app} #subs {(is|are) practically invulnerable to damage, and (is|are|has|have|contains?)} {$1 practically invulnerable to damage (18/18), and $2} {app} #subs {, and (is|are|has|have|contains?) battered and practically destroyed\.} {, and $1 battered and practically destroyed (0-19%).} {app} #subs {, and (is|are|has|have|contains?) badly damaged\.} {, and $1 badly damaged (20-29%).} {app} #subs {, and (is|are|has|have|contains?) heavily scratched and notched\.} {, and $1 heavily scratched and notched (30-39%).} {app} #subs {, and (is|are|has|have|contains?) several unsightly notches\.} {, and $1 several unsightly notches (40-49%).} {app} #subs {, and (is|are|has|have|contains?) a few dents and dings\.} {, and $1 a few dents and dings (50-59%).} {app} #subs {, and (is|are|has|have|contains?) some minor scratches\.} {, and $1 some minor scratches (60-69%).} {app} #subs {, and (is|are|has|have|contains?) rather scuffed up\.} {, and $1 rather scuffed up (70-79%).} {app} #subs {, and (is|are|has|have|contains?) in good condition\.} {, and $1 in good condition (80-89%).} {app} #subs {, and (is|are|has|have|contains?) practically in mint condition\.} {, and $1 practically in mint condition (90-97%).} {app} #subs {, and (is|are|has|have|contains?) in pristine condition\.} {, and $1 in pristine condition (98-100%).} {app} #subs {^You feel like you have made some progress toward your goal\.$} {You feel like you have made some progress toward your goal. (1/3)} #subs {^You feel like you've made good progress toward your goal\.$} {You feel like you've made good progress toward your goal. (2/3)} #subs {^You feel like you are on the verge of learning something useful\.$} {You feel like you are on the verge of learning something useful. (3/3)} #subs {^This bonus should last a long time\.$} {This bonus should last a long time. (1/5)} #subs {^This bonus should last quite a bit longer\.$} {This bonus should last quite a bit longer. (2/5)} #subs {^This bonus should last awhile longer\.$} {This bonus should last awhile longer. (3/5)} #subs {^This bonus won't last much longer\.$} {This bonus won't last much longer. (4/5)} #subs {^This bonus will be ending soon\.$} {This bonus will be ending soon. (5/5)}
Sample Outputs
Weapon
A gracefully curved avenger's blade with a serrated guard is a two-handed edged melee-ranged weapon.
A gracefully curved avenger's blade with a serrated guard trains the two-handed edged skill.
You are certain that it could do:
- poor (2/27) puncture damage
- very extreme (16/27) slice damage
- fair (5/27) impact damage
- no (0/27) fire damage
- no (0/27) cold damage
- no (0/27) electric damage
The avenger's blade is fairly (5/17) designed for improving the force of your attacks.
You are certain that the blade is soundly (8/17) balanced and is decently (6/17) suited to gaining extra attack power from your strength.
You are certain that the avenger's blade is quite guarded against damage (12/18), and is in pristine condition (98-100%).
Shield
You are certain that it imposes extreme (12/15) maneuvering hindrance.
This shield is large in size.
Your experience with shields allows a better appraisal of the protection capabilities.
You are certain that the shield offers better than fair (9/26) to impressive (20/26) protection.
You are certain that it could do:
- no (0/27) puncture damage
- no (0/27) slice damage
- very severe (14/27) impact damage
- no (0/27) fire damage
- no (0/27) cold damage
- no (0/27) electric damage
You are certain that the shield is decently (6/17) balanced and is reasonably (7/17) suited to gaining extra attack power from your strength.
You are certain that the azure shield is extremely resistant to damage (15/18), and is in pristine condition (98-100%).
Armor
You feel certain that a luminous suit of tonlet armor with winged pauldrons appears to impose great (11/15) maneuvering hindrance and overwhelming (14/15) stealth hindrance, offering:
- great (9/15) protection and incredible (15/18) damage absorption for puncture attacks.
- very great (10/15) protection and incredible (15/18) damage absorption for slice attacks.
- very high (8/15) protection and incredible (15/18) damage absorption for impact attacks.
- moderate (4/15) protection and moderate (6/18) damage absorption for fire attacks.
- moderate (4/15) protection and moderate (6/18) damage absorption for cold attacks.
- very high (8/15) protection and exceptional (14/18) damage absorption for electrical attacks.
If you were only wearing a luminous suit of tonlet armor with winged pauldrons your maneuvering would be minimally (2/14) hindered and your stealth would be moderately (7/14) hindered.
But considering all the armor and shields you are wearing or carrying, you are currently fairly (5/14) hindered and your stealth is highly (10/14) hindered.
You are certain that the tonlet armor is unusually resilient to damage (16/18), and is in pristine condition (98-100%).