Stance command: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 15: | Line 15: | ||
==Usage== |
==Usage== |
||
Setting your stance allows you to determine in what ways you defend yourself. It translates to what percentage of your actual skill you will be using, i.e. {{tt|STANCE PARRY 80}} will have you using 80% of your parry skill to defend. |
*Setting your stance allows you to determine in what ways you defend yourself. It translates to what percentage of your actual skill you will be using, i.e. {{tt|STANCE PARRY 80}} will have you using 80% of your parry skill to defend. |
||
For starting characters, the maximum number of defensive stance points is 180, with an additional 1 for every 5 taken from the {{tt|attack}} stance. |
*For starting characters, the maximum number of defensive stance points is 180, with an additional 1 for every 5 taken from the {{tt|attack}} stance. |
||
The number of stance points available depends on the user's Defense skill, with an extra point every 50, 60, or 70 ranks, for Armor Primary, Secondary, and Tertiary, guilds respectively. |
*The number of stance points available depends on the user's Defense skill, with an extra point every 50, 60, or 70 ranks, for Armor Primary, Secondary, and Tertiary, guilds respectively. |
||
*Stance points assigned to Parry will automatically be utilized as Shield stance in the event of an attack that cannot be parried, but can be blocked. Ranged weapons (thrown weapons, bows, crossbows) as well as non-DFA (Death From Above; [[Lightning Bolt]], [[Soul Attrition]], [[Burn]], etc.) spells that create projectiles ([[Fire Shards]], [[Fists of Faenella]], [[Dinazen Olkar]], etc.) |
|||
{{RefAl}} |
{{RefAl}} |
Revision as of 16:00, 8 April 2015
The STANCE command is used to view/adjust how efforts are allocated to offense and defense.
Additionally, STANCE can also be used to display the last combat maneuver used. This is important since the last combat maneuver can impact the effectiveness of the next combat maneuver used.
Syntax
- STANCE - Will display the current defensive stance and last attack.
- STANCE MANEUVER - Will display last attack.
- STANCE VIEW - Same as STANCE
- STANCE <ATTACK/EVASION/PARRY/SHIELD> <#> - Will set specified defense to #.
- STANCE <ATTACK/EVASION/PARRY/SHIELD/CUSTOM> - Will change to stance setup in specified slot.
- STANCE <ATTACK/EVASION/PARRY/SHIELD/CUSTOM> VIEW - Will show stance setup stored in specified slot.
- STANCE <ATTACK/EVASION/PARRY/SHIELD/CUSTOM> SAVE - Will store current stance in specified slot.
- STANCE SET <evasion #> <parry #> <shield #> (<attack #>) - Allows setting of all stances with one command.
Usage
- Setting your stance allows you to determine in what ways you defend yourself. It translates to what percentage of your actual skill you will be using, i.e. STANCE PARRY 80 will have you using 80% of your parry skill to defend.
- For starting characters, the maximum number of defensive stance points is 180, with an additional 1 for every 5 taken from the ATTACK stance.
- The number of stance points available depends on the user's Defense skill, with an extra point every 50, 60, or 70 ranks, for Armor Primary, Secondary, and Tertiary, guilds respectively.
- Stance points assigned to Parry will automatically be utilized as Shield stance in the event of an attack that cannot be parried, but can be blocked. Ranged weapons (thrown weapons, bows, crossbows) as well as non-DFA (Death From Above; Lightning Bolt, Soul Attrition, Burn, etc.) spells that create projectiles (Fire Shards, Fists of Faenella, Dinazen Olkar, etc.)