Skeletal sailor: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 33: | Line 33: | ||
}} |
}} |
||
===Special Attacks=== |
===Special Attacks=== |
||
*The Skeletal Sailor can catch you with webbing and then take you into |
*The Skeletal Sailor can catch you with webbing and then take you into <nowiki>[Deadman's Confide, Stone Cell]</nowiki> beneath the lighthouse. In that cell you must disarm and pick the door to get out. |
||
*If the Skeletal Sailor causes a bleeding wound it will immediately become infected. |
*If the Skeletal Sailor causes a bleeding wound it will immediately become infected. |
||
Revision as of 19:04, 26 October 2007
The path from the Reshalia Trade Road down to the lighthouse requires at least 100 ranks in Climbing skill and has several spots of roundtime.
This article has been tagged for conversion of Needs to be converted to Template:Critter. If you are the author of this page and dispute this, leave a message on the Articles for Conversion Talk page with a link to the page in question. |
Warning: Creature information missing! | |||||||
Skeletal Sailor | |||||||
---|---|---|---|---|---|---|---|
| |||||||
Skill Cap | ?"-Unknown" can not be assigned to a declared number type with value 2000. to ?"-Unknown" can not be assigned to a declared number type with value 0. | ||||||
Skinnable | No | ||||||
Has Coins | Yes | ||||||
Has Gems | Yes | ||||||
Has Boxes | Yes | ||||||
Evil / Undead | Yes | ||||||
Corporeal | No | ||||||
Stealth Attack | Back Stab | ||||||
Casts Spells | No | ||||||
Attack Range | Melee"-melee" can not be assigned to a declared number type with value 1. | ||||||
Stealthy | No | ||||||
Special Attacks | Yes | ||||||
Located: |
Description
The skeletal sailor's seaweed-draped frame glows with an unholy light giving it an appearance of extraordinary power. Moving with a grace and speed that belies its current physical state, its empty eyes shine with a brilliant green luminescence. The briny vestments writhe occasionally, reaching out to search the surrounding area of their own accord.
In Depth
Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Information missing from Manipulation section
- Please see Category:Incomplete articles for more articles that are incomplete.
Manipulation | |
Manipulatable | Unknown |
Special Attacks
- The Skeletal Sailor can catch you with webbing and then take you into [Deadman's Confide, Stone Cell] beneath the lighthouse. In that cell you must disarm and pick the door to get out.
- If the Skeletal Sailor causes a bleeding wound it will immediately become infected.
Inventory/Loot
- a salt-stained shield
- a seaweed shroud
- a barnacle encrusted scimitar.
Categories:
- Qi Creatures
- Ratha Creatures
- Articles for Conversion
- Articles That Are Incomplete
- Bestiary
- Non-Skinnable Creatures
- Creatures With Coins
- Creatures With Gems
- Creatures With Boxes
- Non-Corporeal Creatures
- Evil Non-Corporeal Creatures
- Evil Creatures
- BackStabbable Creatures
- Non-Spellcasting Creatures
- Melee Range-Attacking Creatures
- Creatures With Special Attacks
- Incomplete articles