Skeletal sailor: Difference between revisions
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===Special Attacks=== |
===Special Attacks=== |
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*The Skeletal Sailor can catch you with webbing and then take you into |
*The Skeletal Sailor can catch you with webbing and then take you into <nowiki>[Deadman's Confide, Stone Cell]</nowiki> beneath the lighthouse. In that cell you must disarm and pick the door to get out. |
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*If the Skeletal Sailor causes a bleeding wound it will immediately become infected. |
*If the Skeletal Sailor causes a bleeding wound it will immediately become infected. |
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Revision as of 19:04, 26 October 2007
The path from the Reshalia Trade Road down to the lighthouse requires at least 100 ranks in Climbing skill and has several spots of roundtime.
| This article has been tagged for conversion of Needs to be converted to Template:Critter. If you are the author of this page and dispute this, leave a message on the Articles for Conversion Talk page with a link to the page in question. |
| Warning: Creature information missing! | |||||||
| Skeletal Sailor | |||||||
|---|---|---|---|---|---|---|---|
| |||||||
| Skill Cap | ?"-Unknown" can not be assigned to a declared number type with value 2000. to ?"-Unknown" can not be assigned to a declared number type with value 0. | ||||||
| Skinnable | No | ||||||
| Has Coins | Yes | ||||||
| Has Gems | Yes | ||||||
| Has Boxes | Yes | ||||||
| Evil / Undead | Yes | ||||||
| Corporeal | No | ||||||
| Stealth Attack | Back Stab | ||||||
| Casts Spells | No | ||||||
| Attack Range | Melee"-melee" can not be assigned to a declared number type with value 1. | ||||||
| Stealthy | No | ||||||
| Special Attacks | Yes | ||||||
| Located: | |||||||
Description
The skeletal sailor's seaweed-draped frame glows with an unholy light giving it an appearance of extraordinary power. Moving with a grace and speed that belies its current physical state, its empty eyes shine with a brilliant green luminescence. The briny vestments writhe occasionally, reaching out to search the surrounding area of their own accord.
In Depth
Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Information missing from Manipulation section
- Please see Category:Incomplete articles for more articles that are incomplete.
| Manipulation | |
| Manipulatable | Unknown |
Special Attacks
- The Skeletal Sailor can catch you with webbing and then take you into [Deadman's Confide, Stone Cell] beneath the lighthouse. In that cell you must disarm and pick the door to get out.
- If the Skeletal Sailor causes a bleeding wound it will immediately become infected.
Inventory/Loot
- a salt-stained shield
- a seaweed shroud
- a barnacle encrusted scimitar.
Categories:
- Qi Creatures
- Ratha Creatures
- Articles for Conversion
- Articles That Are Incomplete
- Bestiary
- Non-Skinnable Creatures
- Creatures With Coins
- Creatures With Gems
- Creatures With Boxes
- Non-Corporeal Creatures
- Evil Non-Corporeal Creatures
- Evil Creatures
- BackStabbable Creatures
- Non-Spellcasting Creatures
- Melee Range-Attacking Creatures
- Creatures With Special Attacks
- Incomplete articles