Young ogre: Difference between revisions

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*Multi 141
*Multi 141
*isn't locking weapons
*isn't locking weapons

*circle 31 moon mage
*lock TM great at 100
*no risk of death even with 3 on me, only minor scrapes after a couple hours
*70s evasion, parry, defending

{{Cat|Ogre}}
{{Cat|Ogre}}

Revision as of 18:08, 31 January 2015


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
To add any of the missing information listed above, use THIS FORM.
Young Ogre
Youngogre.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 100 to 135
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:,
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?



Description

The ogre, although young, is still huge. Half again as tall as a Gor'Tog and three times as broad, he's obviously gone through his final growth spurt. His tusks aren't very long, and he's not quite as bulky as his older relatives, but he looks quick and agile enough to wield a weapon well. His big red eyes flicker back and forth, and he mutters to himself under his breath.

In Depth

Equipment/Loot

Rocky Outcrop:


  • They are swarming 4 deep
  • circle 41 thief
  • locking
  • Armor 136
  • shield 122
  • evasion 145
  • Multi 141
  • isn't locking weapons
  • circle 31 moon mage
  • lock TM great at 100
  • no risk of death even with 3 on me, only minor scrapes after a couple hours
  • 70s evasion, parry, defending