Rat: Difference between revisions
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|MapList=*{{rmap|1f|Crossing Ship Yard (1f)}} |
|MapList=*{{rmap|1f|Crossing Ship Yard (1f)}} |
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|MapList2=*{{rmap|7a|Farm House (7a)}} |
|MapList2=*{{rmap|7a|Farm House (7a)}} |
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|MapList3=*{{rmap|1h|Aesthene's Close (1h)}}*{{rmap|30|Riverhaven Saltyard (30)}}*{{rmap|67|City of Shard (67)}}*{{rmap|150|Fang Cove (150)}} |
|MapList3=*{{rmap|1h|Aesthene's Close (1h)}}<br/>*{{rmap|30|Riverhaven Saltyard (30)}}<br/>*{{rmap|67|City of Shard (67)}}<br/>*{{rmap|150|Fang Cove (150)}} |
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|hasskin=Yes |
|hasskin=Yes |
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|Skin Name=a rat pelt |
|Skin Name=a rat pelt |
Revision as of 04:11, 6 January 2015
Missing or Incomplete Creature Information Needed |
Incomplete Article
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Description
Standing on four legs, the rat is small. It clearly views everything as an enemy.
In Depth
Armor/Shield/Evasion/Parry/Multi hard cap at <=33
Weapons hard cap at ?
TM hard caps at ?
Skinning hard caps at <=36
Hiding/stalking hard caps at ?
Escape hard caps at 18.
Categories:
- Incomplete articles
- Pages with broken file links
- Creatures without coins
- Creatures without gems
- Creatures without boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Crossing creatures
- Riverhaven creatures
- Shard creatures
- Bestiary
- Ilithi creatures
- Therengia creatures
- Zoluren creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures