Zombie head-splitter: Difference between revisions

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*Defense notably lower than offense
*Defense notably lower than offense
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{{cat|Bugged Creatures}}
{{cat|Bugged creatures}}

Revision as of 02:10, 21 December 2014


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on special defense capability, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap
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zombie head-splitter
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 600 to 725
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Unknown
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?


Description

Bits of rotting flesh drop off this large rotting biped. The tattered remains of a once-colorful jersey hang from its torso, and flaps of leather hang from ancient boots on its massive feet. The whole horrid mess is covered in a thick layer of mud. A look of combined rage and puzzlement adorns what's left of its face. Perhaps dinner is late?


In Depth

Loot and Equipment

It is wearing some rotting leather boots, the tatters of a mud-soaked togball uniform.
It is carrying nothing!

Recall

Years ago, Boar Clan had a different togball field than the slick modern one used today. Unfortunately, it was placed on top of an ancient graveyard, whose spirits did not appreciate the use to which their final resting place as a playground. Details are shrouded in mystery, but the players became cursed to wander the field as undead. The field itself fell into swampy disrepair.

DR 3.1 Skill Caps

Armor: ~735 soft cap
Defending: ~720 soft cap
Evasion: <740 (had 740 evasion from maulers pre 3.1, didn't move past dabbling with 4 head-splitters post 3.1)
Weapons: ~620 soft cap
Stealth: ~800 soft cap - was able to push it to about 800 with snipe, ambush fell off probably closer to mid 700's.
Shield: >708

Bugs

  • Defense notably lower than offense

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