Blood wolf (1): Difference between revisions
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Skinning continues to learn well at 115 ranks. I suspect Stealth caps at 109 as well.<br> |
Skinning continues to learn well at 115 ranks. I suspect Stealth caps at 109 as well.<br> |
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A full 200 "pelt" bundle, all arranged for skin 5 times, yields 4-5 plat lirums. Haven't tested for paws, though it might be better for combat purposes as they weigh much less.<br> |
A full 200 "pelt" bundle, all arranged for skin 5 times, yields 4-5 plat lirums. Haven't tested for paws, though it might be better for combat purposes as they weigh much less.<br> |
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=== 3.1 === |
=== 3.1 === |
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Defense Soft Cap: 89 |
Defense Soft Cap: 89 |
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===Area Information=== |
===Area Information=== |
Revision as of 00:08, 31 October 2014
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Description
A beautiful red coat, flecked with gray, does not totally conceal the powerful form which lies beneath the wolf's exterior. A toothy "smile" accompanied by a low growl gives fair warning to those who pass by this carnivorous beast.
In Depth
Hard capped shield at 132 ranks dancing with 4. (Rocky Outcrop)
Hard capped hiding at 132 ranks.
Hard capped shield at 109 ranks. (Neer's Hummock)
Hard capped evasion at 109 ranks.
3.0
Those in 'Neer's Hummock are fairly harmless with ~90 defenses.
All combat related skills hard cap at 109, including armor, weapons, and TM/Debilitation.
Skinning continues to learn well at 115 ranks. I suspect Stealth caps at 109 as well.
A full 200 "pelt" bundle, all arranged for skin 5 times, yields 4-5 plat lirums. Haven't tested for paws, though it might be better for combat purposes as they weigh much less.
The Blood Wolves in the Rocky Outcrop, Zoluren, are lower-level than their brethren in Neer's Hummock. Evasion hard-caps around 90. Defending hard-caps at 87.
3.1
Defense Soft Cap: 89
Area Information
Most races will need to kneel to get inside the Wolf Den.
Being in the Wolf Den will periodically inflict nerve damage.
The blood wolf area near El'bains 'Neer's Hummock (41) was expanded to include extra hunting rooms and 9 climbable trees of various difficulties. Wolves spawn 5 per hunter and can be extremely swarmy in the center rooms. The trees will train well up to 80 ranks and higher.
Messaging
Entrance: The blood wolf slowly enters, evaluating the area.
Exit: The blood wolf moves east.
Death: A blood wolf whines briefly before closing its eyes forever.
Decay: A blood wolf decays away.
- Creatures without coins
- Creatures without gems
- Creatures without boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- El'Bain's creatures
- Aesry creatures
- Wolf Clan creatures
- Bestiary
- Qi'Reshalia creatures
- Therengia creatures
- Zoluren creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures