Glyph of Mana: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 16: Line 16:
}}
}}
==Notes==
==Notes==
*Syntax: {{tt|TRACE MANA <self>}}
*Syntax: {{tt|GLYPH MANA <self>}}
*Quest granted by any guildleader.
*Quest granted by any guildleader.
{{RefAl}}
{{RefAl}}

Revision as of 12:38, 13 October 2014

Paladin thumb.jpgPaladin Guild
Mana
Requirements: 20th circle
Difficulty: None
Type / Skill: glyph / -
Description: Raises Holy mana in the room where the glyph is traced by drawing it from nearby rooms. The mana boost leaves when the Paladin that traces it leaves the room, but the Marshal Order spell increases the duration of the glyph. The soul pool cost is based on the size of the boost you're looking to get -- more room exits means more potential sources of mana to draw from and therefore a higher boost (higher circles also get higher boosts). The Paladin will experience a moderate soul boost if it's traced in a room where a Cleric is rejuvenating or resurrecting a dead person.
Effect: , , , , raises Holy mana
Messaging: You trace a glyph into the air in an attempt to channel more mana into the area from the surrounding area.
You sense a change in holy power throughout the area.


Notes

  • Syntax: GLYPH MANA <SELF>
  • Quest granted by any guildleader.

Related Forum Posts

Click here to search for related posts.