Rend: Difference between revisions
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This is a battle spell, intended to be prepared quickly and cast on a single target while in battle. When used on opponents, this spell pits your mind against your enemy's will. It can be cast without a target and on other adventurers. It requires a minimum of five mana streams, and can expand to a maximum of one hundred mana streams woven into it. |
This is a battle spell, intended to be prepared quickly and cast on a single target while in battle. When used on opponents, this spell pits your mind against your enemy's will. It can be cast without a target and on other adventurers. It requires a minimum of five mana streams, and can expand to a maximum of one hundred mana streams woven into it. |
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To begin to be able to cast this spell, you will need to reach the rank of a lowly novice. By the time you have mastered this spell, you will be ranked as a genius in your abilities as a caster. It requires the Debilitation and Utility skills to cast effectively. |
To begin to be able to cast this spell, you will need to reach the rank of a lowly novice. By the time you have mastered this spell, you will be ranked as a genius in your abilities as a caster. It requires the Debilitation and Utility skills to cast effectively. |
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|effect=dispel 2 effects, self-cast or targeted |
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|messaging=You gesture. |
|messaging=You gesture. |
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Glinting lines weave chaotically in midair, growing brighter with each intersection until a net of burning ultramarine bars unfurls and passes through you. |
Glinting lines weave chaotically in midair, growing brighter with each intersection until a net of burning ultramarine bars unfurls and passes through you. |
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|held=No |
|held=No |
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==Notes== |
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* Indiscriminately removes up to two spells at a time from the target, which can be yourself or another person. |
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* A target must be specified or it will fail to dispel anything. This is in place to prevent accidental self-targeting if casting without a target or misspelling the target, or the target moves out of your room during the cast. |
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Revision as of 04:03, 24 June 2014
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Abbreviation: | REND | |
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Prerequisites: | Telekinetic Throw, Circle 5 | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | battle / debilitation, utility | |
Difficulty: | basic | |
Prep (min/max): | 5 / 100 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | PC | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Since the advent of dispellation, mages have formulated a number of specialized spells that strike at various subsets of magic. The Rend spell eschews such discrimination, instead attempting to break down any two patterns it encounters upon its target -- or yourself.
This is a battle spell, intended to be prepared quickly and cast on a single target while in battle. When used on opponents, this spell pits your mind against your enemy's will. It can be cast without a target and on other adventurers. It requires a minimum of five mana streams, and can expand to a maximum of one hundred mana streams woven into it. To begin to be able to cast this spell, you will need to reach the rank of a lowly novice. By the time you have mastered this spell, you will be ranked as a genius in your abilities as a caster. It requires the Debilitation and Utility skills to cast effectively. | |
Effect: | +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, dispel 2 effects, self-cast or targeted | |
Example Messaging: | You gesture.
Glinting lines weave chaotically in midair, growing brighter with each intersection until a net of burning ultramarine bars unfurls and passes through you. Your Psychic Shield wears off. | |
Contest Type: | mind / willpower | |
Devices/Tattoos: | Brass bolt with an oily sheen, Brass pointer, Ultramarine inkpot painted with a net of light |
Notes
- Indiscriminately removes up to two spells at a time from the target, which can be yourself or another person.
- A target must be specified or it will fail to dispel anything. This is in place to prevent accidental self-targeting if casting without a target or misspelling the target, or the target moves out of your room during the cast.