Remedies (script): Difference between revisions
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(Created page with "{{Script |cat=training |fe=StormFront,Genie |auth=Pfanston }} Pfanston's full guide to the Remedies system can be found here.<br /> To mak...") |
m (ISHARON moved page Pfanston's Remedies Script to Remedies (script): making the page title consistent with other scripts) |
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Revision as of 14:59, 1 June 2014
Remedies (script) | |
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Category | training |
Front-end | StormFront,Genie |
Author | Pfanston |
Pfanston's full guide to the Remedies system can be found here.
To make this work in the wizard edit the file and change each of these lines: change as follows:
From this:
setvariable toolrs stick # save stick
to this:
# setvariable toolrs stick save stick
or this:
goto myrem2%toolrs # goto myrem2%s
to this:
# goto myrem2%toolrs goto myrem2%s
Basically check the file for all # after the label mixtype2: and make the right change. The file below is set up for stormfront and genie to get it back to wizard you have to make the edits. Now to run this thing the top of the script has a good comment section on running it. It will work for everything in the Master book or should (I confess I have not been able to make everything in the master book yet to confirm it works for all of it).
#remedy - alchemy remedies # usage .remedy <RemsType> <RemsItem> <RemsHerb1> <RemsHerb2> <RemsMaterial> # <RemsCatalyst> <toolcontainer> <bookcontainer> # Thats right the script has 8 inputs. Its the only way to handle both solids and # liquids with one script. # # where <RemsType> 1 = Solid or 2 = liquid or 0 after initialzation - this controls use # of bowl/mortar stick/pestle and crush/mix use 1 or 2 only. # 1 = solid = mortar/pestle. 2 = liquid = bowl/stick. # <RemsItem> is salve, cream, ungent, balm, ointment, poultice (The solids) # or is tonic, wash, potion, draught, and elixir (The liquids). # <RemsHerb1> first herb needed. # <RemsHerb2> second herb if needed or put none. # <RemsMaterial> is water or alcohol. # <RemsCatalyst> is the catalyst type (electrum, etc). # <toolcontainer> where tools and items start. # <bookcontainer> where the carving book is located. # catalysts so far are - Pewter, niniam, orichalchum, coal, Muracite, electrum, # Niello, and seolarn weed # note: pewter, niniam, orichalchum, muracite, electrum, and Niello should all be # in refined ingot form for best results but might also be in bar or nugget # or fragment, etc. form. Coal will be in nugget form, and when you use # seolarn weed it must be crushed and will simply be called Seolarn or crushed # seolarn but just use seolarn as the variable. # # example .remedy 1 salve flowers jadice water ingot bag pack (this is itch salve) # .remedy 1 salve nilos none water nugget bag pack (this is abdomen salve) # .remedy 2 tonic flowers muljin water seolarn bag pack (This is stomach tonic) # .remedy 2 potion yelith none water ingot bag pack (This is limb potion) # .remedy 2 draught hulij none alcohol seolarn bag pack (This is face draught) # # Note this script is set up for stormfront. To make it run for the wizard, # change setvariable toolrem tooltypes to save tooltypes. Then change the line # goto myrem2%toolrs to goto myrem2%s, and change put put my %toolrs in my %7 # to put put my %s in my %7 and it will run in the wizard. # # This script assumes you have a mixing bowl, mixing stick, mortar, pestle, water or # alcohol, catalyst, and herbs in your remedy container in the quantities needed # for the item or items you will make. Second have your remedy book open to the correct # page for what you are making and in your remedy bookcontainer. Everything is either # mixed or crushed in alchemy. The book container can be the same container as the # tools and herb container. Note make sure if its a simple remedy that you only have # either red flowers or blue flowers in the container and not both. It just gets # flowers. Note to get proper amounts of herbs use MARK ITEM AT NUMBER, then BREAK ITEM. # # The script will then get the book and study it, then get the mortar or bowl and # begin the process. # RemedyStart: # Select tool to use (mortar/pestle) or (bowl/stick) goto mixtype%1 # # Liquids # mixtype2: put get remed book from my %8 waitfor You get pause 1 put study my book waitfor Roundtime pause 1 put put my remed book in my %8 waitfor You put pause 1 put get my bowl from my %7 waitfor You get pause 1 put get %3 from my %7 waitfor You get pause 1 put put my %3 in my bowl waitfor You put pause 1 put get my stick from my %7 waitfor You get setvariable toolrs stick # save stick pause 1 put mix my bowl with my stick match Watersp2 You need another splash of water to continue crafting match Alchsp2 You need another splash of alcohol to continue crafting match Herb2 You need another prepared herb to match Turn2 Clumps of material stick to the sides match Turn2 Once finished you notice clumps of material match Smell2 As you finish, the mixture begins to transition colors match Smell2 takes on an odd hue match Sieve2 Upon completion you see some particulate clouding up the mixture match Sieve2 A thick froth coats match Catalyst2 You need another catalyst material to match Donerem2 Applying the final touches, you complete working match CrushMain2 appears free of defects that would match CrushMain2 You do not see anything that would prevent match CrushMain2 composition looks accurate match CrushMain2 Roundtime matchwait CrushMain2: pause 1 goto myrem2%toolrs # goto myrem2%s myrem2sieve: pause 2 put put my sieve in my %7 waitfor You put pause 1 put get my stick from my %7 waitfor You get setvariable toolrs stick # save stick myrem2stick: pause 1 put mix my bowl with my stick match Watersp2 You need another splash of water to continue crafting match Alchsp2 You need another splash of alcohol to continue crafting match Herb2 You need another prepared herb to match Turn2 Clumps of material stick to the sides match Turn2 Once finished you notice clumps of material match Smell2 As you finish, the mixture begins to transition colors match Smell2 takes on an odd hue match Sieve2 Upon completion you see some particulate clouding up the mixture match Sieve2 A thick froth coats match Catalyst2 You need another catalyst material to match Donerem2 Applying the final touches, you complete working match Donerem2 Interesting thought really match Donerem2 Try as you might, you just match CrushMain2 appears free of defects that would match CrushMain2 You do not see anything that would prevent match CrushMain2 composition looks accurate match CrushMain2 Roundtime matchwait Alchsp2: Watersp2: pause 2 put put my %toolrs in my %7 # put put my %s in my %7 waitfor You put pause 1 put get my %5 from my %7 waitfor You get pause 1 put pour part %5 in my bowl waitfor You toss pause 1 put put my %5 in my %7 waitfor You put pause 1 put get stick from my %7 waitfor You get setvariable toolrs stick # save stick pause 1 put analyze my %2 match Herb2 You need another prepared herb to match Turn2 Clumps of material stick to the sides match Turn2 Once finished you notice clumps of material match Smell2 As you finish, the mixture begins to transition colors match Smell2 takes on an odd hue match Sieve2 Upon completion you see some particulate clouding up the mixture match Sieve2 A thick froth coats match Catalyst2 You need another catalyst material to match Donerem2 Applying the final touches, you complete working match Donerem2 Interesting thought really match Donerem2 Try as you might, you just match CrushMain2 appears free of defects that would match CrushMain2 You do not see anything that would prevent match CrushMain2 composition looks accurate match CrushMain2 Roundtime matchwait Herb2: pause 2 put put my %toolrs in my %7 # put put my %s in my %7 waitfor You put pause 1 put get my %4 from my %7 waitfor You get pause 1 put put my %4 in my bowl waitfor You vigorously rub setvariable toolrs stick # save stick pause 1 put get my stick from my %7 waitfor You get pause 1 put mix my bowl with my stick match Watersp2 You need another splash of water to continue crafting match Alchsp2 You need another splash of alcohol to continue crafting match Herb2 You need another prepared herb to match Turn2 Clumps of material stick to the sides match Turn2 Once finished you notice clumps of material match Smell2 As you finish, the mixture begins to transition colors match Smell2 takes on an odd hue match Sieve2 Upon completion you see some particulate clouding up the mixture match Sieve2 A thick froth coats match Catalyst2 You need another catalyst material to match Donerem2 Applying the final touches, you complete working match Donerem2 Interesting thought really match Donerem2 Try as you might, you just match CrushMain2 appears free of defects that would match CrushMain2 You do not see anything that would prevent match CrushMain2 composition looks accurate match CrushMain2 Roundtime matchwait Catalyst2: pause 2 put put my %toolrs in my %7 # put put my %s in my %7 waitfor You put pause 1 put get my %6 from my %7 waitfor You get pause 1 put put my %6 in my bowl waitfor You vigorously rub pause 1 put put my %6 in my %7 waitfor You put setvariable toolrs stick # save stick pause 1 put get my stick from my %7 waitfor You get pause 1 put analyze my %2 match Turn2 Clumps of material stick to the sides match Turn2 Once finished you notice clumps of material match Smell2 As you finish, the mixture begins to transition colors match Smell2 takes on an odd hue match Sieve2 Upon completion you see some particulate clouding up the mixture match Sieve2 A thick froth coats match Donerem2 Applying the final touches, you complete working match Donerem2 Interesting thought really match Donerem2 Try as you might, you just match CrushMain2 appears free of defects that would match CrushMain2 You do not see anything that would prevent match CrushMain2 composition looks accurate match CrushMain2 Roundtime matchwait Turn2: pause 1 put turn my bowl match Watersp2 You need another splash of water to continue crafting match Alchsp2 You need another splash of alcohol to continue crafting match Herb2 You need another prepared herb to match Turn2 Clumps of material stick to the sides match Turn2 Once finished you notice clumps of material match Smell2 As you finish, the mixture begins to transition colors match Smell2 takes on an odd hue match Sieve2 Upon completion you see some particulate clouding up the mixture match Sieve2 A thick froth coats match Catalyst2 You need another catalyst material to match Donerem2 Applying the final touches, you complete working match Donerem2 Interesting thought really match Donerem2 Try as you might, you just match CrushMain2 appears free of defects that would match CrushMain2 You do not see anything that would prevent match CrushMain2 composition looks accurate match CrushMain2 Roundtime matchwait Smell2: pause 1 put smell my %2 match Watersp2 You need another splash of water to continue crafting match Alchsp2 You need another splash of alcohol to continue crafting match Herb2 You need another prepared herb to match Turn2 Clumps of material stick to the sides match Turn2 Once finished you notice clumps of material match Smell2 As you finish, the mixture begins to transition colors match Smell2 takes on an odd hue match Sieve2 Upon completion you see some particulate clouding up the mixture match Sieve2 A thick froth coats match Catalyst2 You need another catalyst material to match Donerem2 Applying the final touches, you complete working match Donerem2 Interesting thought really match Donerem2 Try as you might, you just match CrushMain2 appears free of defects that would match CrushMain2 You do not see anything that would prevent match CrushMain2 composition looks accurate match CrushMain2 Roundtime matchwait Sieve2: pause 2 put put my %toolrs in my %7 # put put my %s in my %7 waitfor You put setvariable toolrs sieve # save sieve pause 1 put get my sieve from my %7 waitfor You get pause 1 put push my %2 with my sieve match Watersp2 You need another splash of water to continue crafting match Alchsp2 You need another splash of alcohol to continue crafting match Herb2 You need another prepared herb to match Turn2 Clumps of material stick to the sides match Turn2 Once finished you notice clumps of material match Smell2 As you finish, the mixture begins to transition colors match Smell2 takes on an odd hue match Sieve2 Upon completion you see some particulate clouding up the mixture match Sieve2 A thick froth coats match Catalyst2 You need another catalyst material to match Donerem2 Applying the final touches, you complete working match Donerem2 Try as you might, you just match CrushMain2 appears free of defects that would match CrushMain2 You do not see anything that would prevent match CrushMain2 composition looks accurate match CrushMain2 Roundtime matchwait Stamp2: pause 2 put put my %toolrs in my %7 # put put my %s in my %7 waitfor You put pause 1 put get my stamp from my %8 put mark my %2 with my stamp waitfor Roundtime pause 1 put put my stamp in my %8 waitfor You put pause 1 put get %2 from my bowl waitfor You get pause 1 put put my bowl in my %7 waitfor You put pause 1 echo echo = One Alchemy %2 is completed. echo exit Donerem2: pause 2 put put my %toolrs in my %7 # put put my %s in my %7 waitfor You put pause 1 put get %2 from my bowl waitfor You get pause 1 put put my bowl in my %7 waitfor You put pause 1 echo echo = One Alchemy %2 is completed. echo exit # # Solids # mixtype1: put get remed book from my %8 waitfor You get pause 1 put study my book waitfor Roundtime pause 1 put put my remed book in my %8 waitfor You put pause 1 put get my mortar from my %7 waitfor You get pause 1 put get %3 from my %7 waitfor You get pause 1 put put my %3 in my mortar waitfor You put pause 1 put get my pestle from my %7 waitfor You get setvariable toolrs pestle # save pestle pause 1 put crush my %3 with my pestle match Watersp1 You need another splash of water to continue crafting match Alchsp1 You need another splash of alcohol to continue crafting match Herb1 You need another prepared herb to match Turn1 Clumps of material stick to the sides match Turn1 Once finished you notice clumps of material match Smell1 As you finish, the mixture begins to transition colors match Smell1 takes on an odd hue match Sieve1 Upon completion you see some particulate clouding up the mixture match Sieve1 A thick froth coats match Catalyst1 You need another catalyst material to match Donerem1 Applying the final touches, you complete working match CrushMain1 appears free of defects that would match CrushMain1 You do not see anything that would prevent match CrushMain1 composition looks accurate match CrushMain1 Roundtime matchwait CrushMain1: pause 1 goto myrem%toolrs # goto myrem%s myremsieve: pause 2 put put my sieve in my %7 waitfor You put pause 1 put get pestle from my %7 waitfor You get setvariable toolrs pestle # save pestle myrempestle: pause 1 put crush my %2 with my pestle match Watersp1 You need another splash of water to continue crafting match Alchsp1 You need another splash of alcohol to continue crafting match Herb1 You need another prepared herb to match Turn1 Clumps of material stick to the sides match Turn1 Once finished you notice clumps of material match Smell1 As you finish, the mixture begins to transition colors match Smell1 takes on an odd hue match Sieve1 Upon completion you see some particulate clouding up the mixture match Sieve1 A thick froth coats match Catalyst1 You need another catalyst material to match Donerem1 Applying the final touches, you complete working match Donerem1 Interesting thought really match CrushMain1 appears free of defects that would match CrushMain1 You do not see anything that would prevent match CrushMain1 composition looks accurate match CrushMain1 Roundtime matchwait Alchsp1: Watersp1: pause 2 put put my %toolrs in my %7 # put put my %s in my %7 waitfor You put pause 1 put get my %5 from my %7 waitfor You get pause 1 put pour part %5 in my mortar waitfor You toss pause 1 put put my %5 in my %7 waitfor You put pause 1 put get pestle from my %7 waitfor You get setvariable toolrs pestle # save pestle pause 1 put analyze my %2 match Herb1 You need another prepared herb to match Turn1 Clumps of material stick to the sides match Turn1 Once finished you notice clumps of material match Smell1 As you finish, the mixture begins to transition colors match Smell1 takes on an odd hue match Sieve1 Upon completion you see some particulate clouding up the mixture match Sieve1 A thick froth coats match Catalyst1 You need another catalyst material to match Donerem1 Applying the final touches, you complete working match Donerem1 Interesting thought really match CrushMain1 appears free of defects that would match CrushMain1 You do not see anything that would prevent match CrushMain1 composition looks accurate match CrushMain1 Roundtime matchwait Herb1: pause 2 put put my %toolrs in my %7 # put put my %s in my %7 waitfor You put pause 1 put get my %4 from my %7 waitfor You get pause 1 put put my %4 in my mortar waitfor You vigorously rub setvariable toolrs pestle # save pestle pause 1 put get my pestle from my %7 waitfor You get pause 1 put crush my %2 with my pestle match Watersp1 You need another splash of water to continue crafting match Alchsp1 You need another splash of alcohol to continue crafting match Herb1 You need another prepared herb to match Turn1 Clumps of material stick to the sides match Turn1 Once finished you notice clumps of material match Smell1 As you finish, the mixture begins to transition colors match Smell1 takes on an odd hue match Sieve1 Upon completion you see some particulate clouding up the mixture match Sieve1 A thick froth coats match Catalyst1 You need another catalyst material to match Donerem1 Applying the final touches, you complete working match Donerem1 Interesting thought really match CrushMain1 appears free of defects that would match CrushMain1 You do not see anything that would prevent match CrushMain1 composition looks accurate match CrushMain1 Roundtime matchwait Catalyst1: pause 2 put put my %toolrs in my %7 # put put my %s in my %7 waitfor You put pause 1 put get my %6 from my %7 waitfor You get pause 1 put put my %6 in my mortar waitfor You vigorously rub pause 1 put put my %6 in my %7 waitfor You put setvariable toolrs pestle # save pestle pause 1 put get my pestle from my %7 waitfor You get pause 1 put analyze my %2 match Turn1 Clumps of material stick to the sides match Turn1 Once finished you notice clumps of material match Smell1 As you finish, the mixture begins to transition colors match Smell1 takes on an odd hue match Sieve1 Upon completion you see some particulate clouding up the mixture match Sieve1 A thick froth coats match Donerem1 Applying the final touches, you complete working match Donerem1 Interesting thought really match CrushMain1 appears free of defects that would match CrushMain1 You do not see anything that would prevent match CrushMain1 composition looks accurate match CrushMain1 Roundtime matchwait Turn1: pause 1 put turn my mortar match Watersp1 You need another splash of water to continue crafting match Alchsp1 You need another splash of alcohol to continue crafting match Herb1 You need another prepared herb to match Turn1 Clumps of material stick to the sides match Turn1 Once finished you notice clumps of material match Smell1 As you finish, the mixture begins to transition colors match Smell1 takes on an odd hue match Sieve1 Upon completion you see some particulate clouding up the mixture match Sieve1 A thick froth coats match Catalyst1 You need another catalyst material to match Donerem1 Applying the final touches, you complete working match Donerem1 Interesting thought really match CrushMain1 appears free of defects that would match CrushMain1 You do not see anything that would prevent match CrushMain1 composition looks accurate match CrushMain1 Roundtime matchwait Smell1: pause 1 put smell my %2 match Watersp1 You need another splash of water to continue crafting match Alchsp1 You need another splash of alcohol to continue crafting match Herb1 You need another prepared herb to match Turn1 Clumps of material stick to the sides match Turn1 Once finished you notice clumps of material match Smell1 As you finish, the mixture begins to transition colors match Smell1 takes on an odd hue match Sieve1 Upon completion you see some particulate clouding up the mixture match Sieve1 A thick froth coats match Catalyst1 You need another catalyst material to match Donerem1 Applying the final touches, you complete working match Donerem1 Interesting thought really match CrushMain1 appears free of defects that would match CrushMain1 You do not see anything that would prevent match CrushMain1 composition looks accurate match CrushMain1 Roundtime matchwait Sieve1: pause 2 put put my %toolrs in my %7 # put put my %s in my %7 waitfor You put setvariable toolrs sieve # save sieve pause 1 put get my sieve from my %7 waitfor You get pause 1 put push my %2 with my sieve match Watersp1 You need another splash of water to continue crafting match Alchsp1 You need another splash of alcohol to continue crafting match Herb1 You need another prepared herb to match Turn1 Clumps of material stick to the sides match Turn1 Once finished you notice clumps of material match Smell1 As you finish, the mixture begins to transition colors match Smell1 takes on an odd hue match Sieve1 Upon completion you see some particulate clouding up the mixture match Sieve1 A thick froth coats match Catalyst1 You need another catalyst material to match Donerem1 Applying the final touches, you complete working match Donerem1 Interesting thought really match CrushMain1 appears free of defects that would match CrushMain1 You do not see anything that would prevent match CrushMain1 composition looks accurate match CrushMain1 Roundtime matchwait Stamp1: pause 2 put put my %toolrs in my %7 # put put my %s in my %7 waitfor You put pause 1 put get my stamp from my %8 put mark my %2 with my stamp waitfor Roundtime pause 1 put put my stamp in my %8 waitfor You put pause 1 put get %2 from my mortar waitfor You get pause 1 put put my mortar in my %7 waitfor You put pause 1 echo echo = One Alchemy %2 is completed. echo exit Donerem1: pause 2 put put my %toolrs in my %7 # put put my %s in my %7 waitfor You put pause 1 put get %2 from my mortar waitfor You get pause 1 put put my mortar in my %7 waitfor You put pause 1 echo echo = One Alchemy %2 is completed. echo exit