Manipulate ability: Difference between revisions

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Manipulation is the ability to cause dangerous creatures threatening you to regard you as a friend or non-threat. It prevents these influenced creatures from attacking you, and in some cases will cause them to attack other creatures in your defense.
Manipulation is an [[Empath|Empath guild]] ability which causes most [[:Category:Bestiary|critters]] to regard you as a friend or non-threat. Influenced creatures will cease hostile actions towards you, and may even attack other creatures, particularly those with which you are engaged in combat. Evil or undead creatures, on the other hand, will become enraged and focus on you as an enemy.


==Requirements==
==Requirements==
The manipulation ability must be learned from fellow empaths who are able to teach it.
The manipulate ability must be learned from a fellow Empath who is able to teach it.<br>
'''To learn how to manipulate'''
'''To learn how to manipulate:'''
*Must be an empath
*Must be an Empath
*Must be at least 20th circle
*Must be at least 20th circle
*Must have at least 100 ranks of [[Empathy]]
*Must have at least 100 ranks of [[Empathy skill]].
'''To teach others how to manipulate'''
'''To teach others how to manipulate:'''
*Must be an empath
*Must be an Empath
*Must be at least 40th circle
*Must be at least 40th circle
*Must have at least 200 ranks of [[Empathy]]
*Must have at least 200 ranks of Empathy.


==How to manipulate a creature==
==How to manipulate a creature==
When threatened by a creature, use the MANIPULATE FRIEND (creature) command. One of five different results will happen.
The syntax is <tt>MANIPULATE FRIEND <creature></tt>. There are five possible outcomes:


*you will exhaust yourself trying. No RT, no change in critter behavior, concentration drops to 0. This means you don't have a big enough concentration pool to ever successfully manipulate this creature.
*'''You will exhaust yourself trying.''' No RT, no change in critter behavior, and [[concentration]] drops to 0. This means your concentration pool isn't currently large enough to successfully manipulate this creature.
*you will fail to get the creature's attention. No RT, no change in critter behavior, full concentration hit as per a successful attempt. This means you have enough concentration, but lack in some other aspect.
*'''You will fail to get the creature's attention.''' No RT, no change in critter behavior, full concentration hit as per a successful attempt. This means you have enough concentration, but lack in some other aspect (see below).
*you will succeed versus a manipulatible creature. RT (around 10 seconds or so), the critter stops attacking or advancing, full concentration hit plus you pay the maintenance cost every few seconds. Creature will then either wander off (nobody left to attack), attack another creature threatening you, or attack a PC in the same room.
*'''You will succeed versus a manipulatable creature.''' RT (around 10 seconds or so), the critter is immediately removed from combat engagement with you, full concentration hit plus you pay a concentration maintenance cost every few seconds. The creature will then either leave the room, attack another creature (usually one threatening you), or attack a PC in the same room. Concentration costs vary from creature to creature based on difficulty.
*you will succeed versus an undead creature. No RT, the creature becomes enraged, full concentration hit as per a successful attempt. The undead creature immediately faces you, and other undead may be summoned or also turn to face you.
*'''You will succeed versus an undead creature.''' No RT, the creature becomes enraged, full concentration hit as per a successful attempt. The undead creature will immediately face you, and other undead may be summoned or also turn to face you.
*you will succeed versus an evil/cursed creature. No RT, the creature notices you, full concentration hit as per a successful attempt. The evil creature will immediately face you, but doesn't call for help or cause other creatures to help out.
*'''You will succeed versus an evil/cursed creature.''' No RT, the creature notices you, full concentration hit as per a successful attempt. The evil creature will immediately face you, but won't call for help or cause other creatures to attack.


==What affects your chances to manipulate a creature==
==What affects your chances to manipulate a creature==
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*Empathy skill -- seems to govern which critters are within your ability range
*Empathy skill -- seems to govern which critters are within your ability range
*Magic average (or simply raw Magic Skills) -- helps beat down critter MR
*Magic average (or simply raw Magic Skills) -- helps beat down critter MR
*Stats (Charisma, possibly others)
*[[Stats]] (Charisma, possibly others)
*creature Magic Resistance
*creature Magic Resistance
*creature being undead (can't at all) or evil/cursed (some you can)
*creature being undead (can't at all) or evil/cursed (some you can)


==Exceptions that can't be manipulated==
==What can be manipulated==
Some creatures you encounter simply can't be manipulated (different messaging than for undead/evil) even though they might otherwise seem like they should be able to. Spell-summoned creatures such as shadowlings and other moon mage constructs and warrior familiars cannot be manipulated. Neither can ranger companions or guardian spirits. Horses might be included in this, as well. And, of course, "townie" NPCs such as guards, wandering friendly faces, shopkeepers, and guild leaders cannot be manipulated.
In general, only huntable creatures can be manipulated. Spell-summoned creatures such as shadowlings and other moon mage constructs and warrior familiars cannot be manipulated. Neither can ranger companions or guardian spirits. Horses might be included in this, as well. And, of course, "townie" NPCs such as guards, wandering friendly faces, shopkeepers, and guild leaders cannot be manipulated.

==Notes==
*Once successful, the manipulation will remain active for several minutes, or until the creature dies or de-gens.
*You can manipulate multiple critters at one time, based on your skill.
*Creatures that you have befriended will show in the <tt>ASSESS</tt> combat messaging as "'''friendly'''".
*The concentration price can add up quickly if you manipulate several creatures at once. Low concentration will severely impact your ability to cast [[:Category:Empath Spells|spells]], so watch your concentration!

Revision as of 18:47, 26 June 2007

Manipulation is an Empath guild ability which causes most critters to regard you as a friend or non-threat. Influenced creatures will cease hostile actions towards you, and may even attack other creatures, particularly those with which you are engaged in combat. Evil or undead creatures, on the other hand, will become enraged and focus on you as an enemy.

Requirements

The manipulate ability must be learned from a fellow Empath who is able to teach it.
To learn how to manipulate:

  • Must be an Empath
  • Must be at least 20th circle
  • Must have at least 100 ranks of Empathy skill.

To teach others how to manipulate:

  • Must be an Empath
  • Must be at least 40th circle
  • Must have at least 200 ranks of Empathy.

How to manipulate a creature

The syntax is MANIPULATE FRIEND <creature>. There are five possible outcomes:

  • You will exhaust yourself trying. No RT, no change in critter behavior, and concentration drops to 0. This means your concentration pool isn't currently large enough to successfully manipulate this creature.
  • You will fail to get the creature's attention. No RT, no change in critter behavior, full concentration hit as per a successful attempt. This means you have enough concentration, but lack in some other aspect (see below).
  • You will succeed versus a manipulatable creature. RT (around 10 seconds or so), the critter is immediately removed from combat engagement with you, full concentration hit plus you pay a concentration maintenance cost every few seconds. The creature will then either leave the room, attack another creature (usually one threatening you), or attack a PC in the same room. Concentration costs vary from creature to creature based on difficulty.
  • You will succeed versus an undead creature. No RT, the creature becomes enraged, full concentration hit as per a successful attempt. The undead creature will immediately face you, and other undead may be summoned or also turn to face you.
  • You will succeed versus an evil/cursed creature. No RT, the creature notices you, full concentration hit as per a successful attempt. The evil creature will immediately face you, but won't call for help or cause other creatures to attack.

What affects your chances to manipulate a creature

  • Concentration -- your Manipulation "money", no money then no ability
  • Empathy skill -- seems to govern which critters are within your ability range
  • Magic average (or simply raw Magic Skills) -- helps beat down critter MR
  • Stats (Charisma, possibly others)
  • creature Magic Resistance
  • creature being undead (can't at all) or evil/cursed (some you can)

What can be manipulated

In general, only huntable creatures can be manipulated. Spell-summoned creatures such as shadowlings and other moon mage constructs and warrior familiars cannot be manipulated. Neither can ranger companions or guardian spirits. Horses might be included in this, as well. And, of course, "townie" NPCs such as guards, wandering friendly faces, shopkeepers, and guild leaders cannot be manipulated.

Notes

  • Once successful, the manipulation will remain active for several minutes, or until the creature dies or de-gens.
  • You can manipulate multiple critters at one time, based on your skill.
  • Creatures that you have befriended will show in the ASSESS combat messaging as "friendly".
  • The concentration price can add up quickly if you manipulate several creatures at once. Low concentration will severely impact your ability to cast spells, so watch your concentration!