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Post:HUNT - 3/18/2009 - 12:06:29: Difference between revisions
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(Created page with '{{Post |a=DR-ZEYURN |t=Re: HUNT |d=3/18/2009 12:06:29 PM |n=5837 |f=The Rangers (31) \ Ranger Ideas - Suggestions For Improvement (7) |c=m |p=I agree with a lot of need to improv…') |
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Latest revision as of 20:43, 11 May 2014
Re: HUNT · on 3/18/2009 12:06:29 PM | 5837 |
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I agree with a lot of need to improve scouting, but there's a reason I capped HUNT at 6 rooms, because searching lots of rooms is extremely resource intensive. Perceive Health can see too many rooms at the absurd high end, if we had a whole host of people doing that it would likely be really, really bad. Anything that works by 'you are X rooms away from room Y' is probably not going to fly because verifying that = slow. Double slow if you have to look through portals. Just FYI.
Technically, Hunt does scale forever with ranks because you take increasingly bad penalties for finding hidden/invisible people rooms away, and the whole thing is a stealth contest anyway. So the utility improvement is on discovery of hidden, not range. -Z | |
This message was originally posted in The Rangers (31) \ Ranger Ideas - Suggestions For Improvement (7), by DR-ZEYURN on the play.net forums. |