Attributes: Difference between revisions

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Statistics are all the defining information about your character that are not included in learned [[skills]]. Statistics can be viewed by typing INFO in game.
Every character in DragonRealms has 8 statistics (attributes) which factor into almost everything that character does from combat to crafting:


Statistics include:
*[[Strength]] - brute physical power.
*Name
*[[Reflex]] - ability to react quickly.
*Race
*[[Agility]] - skill at controlling one's body.
*Guild
*[[Charisma]] - personality, strength of character, and appearance.
*Gender
*[[Discipline]] - mind over body and dedication.
*Age
*[[Wisdom]] - intuition and application of knowledge.
*Circle
*[[Intelligence]] - mental capacity.
*Birthday
*[[Stamina]] - endurance and overall health.
*[[Attributes]]

*[[Favors]]
Stats are initally chosen at character generation in the [[Hall of Eleven Races]]. By touching the statues, stats are randomly chosen with a maximum determined by racial bonuses.
*[[Concentration]]

*[[TDP|TDPs]]
After character generation the only way to increase stats is by spending [[Time Development Points | TDPs]]. A character is given 600 TDPs to start. From then on TDPs are gained either by gaining circles or gaining skills.
*[[Encumbrance]]

*Held coins
==Increasing Statistics==
*Current debts
The TDP cost to increase an attribute is determined using the following formula:


[[Image:TDPformula.gif]]


The racial TDP bonuses are listed in the following chart:

{| class="wikitable" style="text-align: center;" width=75%
|-
| || width=9% | [[:Category:Dwarf|Dwarf]] || width=9% | [[:Category:Elf|Elf]] || width=9% | [[:Category:Elothean|Elothean]] || width=9% | [[:Category:Gor'Tog|Gor'Tog]] || width=9% | [[:Category:Gnome|Gnome]] || width=9% | [[:Category:Halfling|Halfling]] || width=9% | [[:Category:Human|Human]] || width=9% | [[:Category:Kaldar|Kaldar]] || width=9% | [[:Category:Prydaen|Prydaen]] || width=9% | [[:Category:Rakash|Rakash]] || width=9% | [[:Category:S'Kra Mur|S'Kra Mur]]
|-
| [[Strength]] || || +1 || +1 || -3 || +3 || +2 || || -1 || || || -1
|-
| [[Reflex]] || +1 || -1 || -1 || +1 || -2 || -1 || || || -2 || -1 || -1
|-
| [[Agility]] || +1 || -1 || || || -1 || -2 || || || || +1 ||
|-
| [[Charisma]] || || -1 || || || || || || -1 || -1 || ||
|-
| [[Discipline]] || -1 || +1 || || || || +1 || || || +1 || -1 ||
|-
| [[Wisdom]] || || || -1 || +2 || || +1 || || +1 || +2 || +1 || +1
|-
| [[Intelligence]] || || || -1 || +2 || -2 || || || +1 || || +2 || +1
|-
| [[Stamina]] || -1 || +1 || +2 || -2 || +2 || -1 || || || || -2 ||
|}

A positive number means an increase in the cost to raise a stat and a negative number means a decrease.


So for example: the cost to raise strength from 20 to 21 for a Gor'Tog character is: (20 x 3) + (-3 x 20 / 2) = 30.
[[Category:Statistics|*]]

Revision as of 20:30, 26 April 2007

Statistics are all the defining information about your character that are not included in learned skills. Statistics can be viewed by typing INFO in game.

Statistics include: