Raise Power (2.0): Difference between revisions
Jump to navigation
Jump to search
m (GL comments) |
(→Notes) |
||
Line 17: | Line 17: | ||
It is common practice to cast Refresh or [[Zephyr]] (via an [[runestones|imnera]] rune) first as they each help to quickly regenerate the fatigue lost when casting Raise Power. |
It is common practice to cast Refresh or [[Zephyr]] (via an [[runestones|imnera]] rune) first as they each help to quickly regenerate the fatigue lost when casting Raise Power. |
||
The larger the group of characters the caster is in, the more effective the spell will be. The Empath does not have to be the leader of the group. |
The larger the group of characters the caster is in, the more effective the spell will be. The Empath does not have to be the leader of the group. When cast in a room that already has good life mana, the effect is typically more helpful to lower-circle Empaths than to higher ones. In invasion situations or when an ad-hoc healing area is otherwise required, it is extremely useful. |
||
Casting RP with more mana increases the duration of the effect, up to a cap of 26 [[Elanthian Time|roisaen]]. |
Casting RP with more mana increases the duration of the effect, up to a cap of 26 [[Elanthian Time|roisaen]]. |
Revision as of 21:44, 28 April 2008
|
Abbreviation: | RP | |
---|---|---|
Prerequisites: | Refresh | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | 6 / Unknown | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | None (Self/Group) | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Raise Power spell temporarily increases the amount of Life mana at your location. In the process, it completely drains you and your group of fatigue, though the more people that are in your circle, the higher the increase. The extra mana gradually drains away, since no magic is capable of altering the mana streams for very long. | |
Effect: | Unknown | |
Example Messaging: | You feel completely spent as your life force pours into the land. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
It is common practice to cast Refresh or Zephyr (via an imnera rune) first as they each help to quickly regenerate the fatigue lost when casting Raise Power.
The larger the group of characters the caster is in, the more effective the spell will be. The Empath does not have to be the leader of the group. When cast in a room that already has good life mana, the effect is typically more helpful to lower-circle Empaths than to higher ones. In invasion situations or when an ad-hoc healing area is otherwise required, it is extremely useful.
Casting RP with more mana increases the duration of the effect, up to a cap of 26 roisaen.