Manifest Force (2.0): Difference between revisions
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*The spell is replaceable. |
*The spell is replaceable. |
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*Levels of barrier power: |
*Levels of barrier power: |
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**blinding yellow luminescence |
**a blinding yellow luminescence (55-70 mana) |
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**an incandescent radiance (51-54 mana |
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**a brilliant yellow glow (46-50 mana |
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**a bright yellow glow (37-45 mana) |
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**a twinkling yellow glow (31-36 mana) |
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**a dull yellow haze (17-23 mana) |
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**a slight yellow flicker (10-16 mana) |
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*The damage reduction that Manifest Force provides is very potent, capable of exceeding [[Cage of Light]] and [[Minor Physical Protection]] outside of their specific niches (elemental and undead, respectively). The gotcha of the spell is its ablative nature. It'll protect you wonderfully from that first hit, but its protection can rapidly get stripped away. Comparing it to [[Psychic Shield]] or [[Shear]] in this regard is reasonable, and the perception message is similar in that it doesn't last for a set amount of time but rather a set amount of attacks. |
*The damage reduction that Manifest Force provides is very potent, capable of exceeding [[Cage of Light]] and [[Minor Physical Protection]] outside of their specific niches (elemental and undead, respectively). The gotcha of the spell is its ablative nature. It'll protect you wonderfully from that first hit, but its protection can rapidly get stripped away. Comparing it to [[Psychic Shield]] or [[Shear]] in this regard is reasonable, and the perception message is similar in that it doesn't last for a set amount of time but rather a set amount of attacks. |
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*Under any kind of sustained abuse, any other damage resistance ability will generally be superior. In the best circumstances, however, it is still capable of providing very powerful absorption. It is also modestly more capable of entirely blocking weaker attacks, so may be appealing to those of you who loathe the single scuff hunting experience. |
*Under any kind of sustained abuse, any other damage resistance ability will generally be superior. In the best circumstances, however, it is still capable of providing very powerful absorption. It is also modestly more capable of entirely blocking weaker attacks, so may be appealing to those of you who loathe the single scuff hunting experience. |
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Revision as of 09:27, 6 November 2008
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| Abbreviation: | MAF | |
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| Prerequisites: | Ease Burden | |
| Signature: | No | |
| Spell Slots: | Unknown | |
| Mana Type: | Unknown | |
| Spell Type: | Unknown / Unknown | |
| Difficulty: | Unknown | |
| Prep (min/max): | 10 / 70 | |
| Skill Range (min/max): | Unknown / Unknown | |
| Valid Spell Target: | Self, Others | |
| Duration (min/max): | Unknown minutes / | |
| Justice: | Unknown | |
| Corruption: | Unknown | |
| Description: | The Manifest Force pattern simply attempts to channel spell energy into a brute physical force. While it lacks the finesse necessary for any kind of assault or delicate manipulation, it can serve as an effective barrier against attacks. The barrier absorbs a portion of incoming blows, but suffers structural damage in the process.
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| Effect: | Unknown | |
| Example Messaging: | Casting: The air around you shimmers with a blinding yellow luminescence. The scintillating light writhes and twists, abruptly coalescing into a translucent field before blinking out of sight.
Power Perceiving: Your magical senses detect the Manifest Force spell surrounding you with a blinding yellow luminescence. Protecting The air around you solidifies into a dull yellow haze, shimmering beneath the attack. Barrier weakening: The force surrounding you shudders briefly. Spell ending: The air around you shimmers with a weak yellow light that quickly disperses. | |
| Devices/Tattoos: | No devices or tattoos documented. | |
"Moon mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property."Warrior mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property.