Huldah's Pall (2.0): Difference between revisions
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Revision as of 00:48, 23 January 2013
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Abbreviation: | HULP | |
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Prerequisites: | Uncurse | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | 10 / 65 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Spellcasters | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Huldah's Pall is a trickster's spell. It sets up a lattice of magic around its hapless target that drains any attempt to channel mana into a spell pattern! This means that whomever is afflicted by Huldah's Pall will be unable to cast spells for a time, including those already prepared when you cast.
Calling upon this spell's namesake is risky business, so make sure your target really is a spellcaster, or you will be the one afflicted with the curse! One can remove Huldah's Pall from its victim with Uncurse, so remember this if you forget the nature of Huldah! | |
Effect: | Unknown | |
Example Messaging: | You gesture, muttering a quiet riddle to invoke Huldah's trickery. A pair of immense ghostly hands sweep forward to grasp a goblin shaman in a translucent embrace! The ghostly hands interlock their wispy fingers, locking themselves tightly around a goblin shaman. Failure: Struggling fiercely, you throw off the ghostly hands before they can lock around you. Target's perspective: The Huldah's Pall spell upon you interferes with your spellcasting attempt. Ending: The ghostly hands binding you slip away and vanish. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Appears in the room LOOK as: <target> who is clenched by a pair of ghostly hands.
- Knowing HulP allows a caster to remove it from themselves via Uncurse.