Huldah's Pall (2.0)

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Huldah's Pall
Abbreviation: HULP
Prerequisites: Uncurse
Minimum Prep: 10
Casting Cap: 65
Valid Spell Target: Spellcasters
Description: Huldah's Pall is a trickster's spell. It sets up a lattice of magic around its hapless target that drains any attempt to channel mana into a spell pattern! This means that whomever is afflicted by Huldah's Pall will be unable to cast spells for a time, including those already prepared when you cast.

Calling upon this spell's namesake is risky business, so make sure your target really is a spellcaster, or you will be the one afflicted with the curse! One can remove Huldah's Pall from its victim with Uncurse, so remember this if you forget the nature of Huldah!

Example Messaging: You gesture, muttering a quiet riddle to invoke Huldah's trickery.
A pair of immense ghostly hands sweep forward to grasp a goblin shaman in a translucent embrace!
The ghostly hands interlock their wispy fingers, locking themselves tightly around a goblin shaman.

Failure: Struggling fiercely, you throw off the ghostly hands before they can lock around you.

Target's perspective: The Huldah's Pall spell upon you interferes with your spellcasting attempt.

Ending: The ghostly hands binding you slip away and vanish.

Notes

  • Appears in the room LOOK as: <target> who is clenched by a pair of ghostly hands.
  • Knowing HulP allows a caster to remove it from themselves via Uncurse.

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