Barbarian Abilities 3.0: Difference between revisions
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|[[Flame Meditation|Flame]]||Meditation||Intro||Flame||0||0||Shows Inner Fire Level |
|[[Flame Meditation|Flame]]||Meditation||Intro||Flame||0||0||Shows Inner Fire Level |
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|Power||Meditation||Basic||Flame||1||1||Shows Durations of abilities remaining |
|[[Power Meditation|Power]]||Meditation||Basic||Flame||1||1||Shows Durations of abilities remaining |
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|Unyielding||Meditation||Basic||Horde||1||2||Athletics Skill Bonus |
|[[Unyielding Meditation|Unyielding]]||Meditation||Basic||Horde||1||2||Athletics Skill Bonus |
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|Contemplation||Meditation||Basic||Flame||1||2||Defensive Bonus |
|[[Contemplation Meditation|Contemplation]]||Meditation||Basic||Flame||1||2||Defensive Bonus |
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|Bastion||Meditation||Basic||Predator||2||4||Strong barrier versus agility contested attacks |
|[[Bastion Meditation|Bastion]]||Meditation||Basic||Predator||2||4||Strong barrier versus agility contested attacks |
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|Seek||Meditation||Basic||Predator||1||0||Outdoorsman-ship Skill boost |
|[[Seek Meditation|Seek]]||Meditation||Basic||Predator||1||0||Outdoorsman-ship Skill boost |
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|Staunch||Meditation||Advanced||Predator||2||5||Stop all bleeding for a time |
|[[Staunch Meditation|Staunch]]||Meditation||Advanced||Predator||2||5||Stop all bleeding for a time |
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|Tenacity||Meditation||Advanced||Horde||1||2||Physical Damage resistance |
|[[Tenacity Meditation|Tenacity]]||Meditation||Advanced||Horde||1||2||Physical Damage resistance |
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|Dispel||Meditation||Advanced||Flame||2||3||Removes all magic on barbarian |
|[[Dispel Meditation|Dispel]]||Meditation||Advanced||Flame||2||3||Removes all magic on barbarian |
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|Focus||Meditation||Expert||Horde||1||1||Lock/Trap Bonus |
|[[Focus Meditation|Focus]]||Meditation||Expert||Horde||1||1||Lock/Trap Bonus |
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|Serenity||Meditation||Expert||Flame||2||6||Very strong magic potency barrier. Blocks other abilities from being in effect. |
|[[Serenity Meditation|Serenity]]||Meditation||Expert||Flame||2||6||Very strong magic potency barrier. Blocks other abilities from being in effect. |
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|Prediction||Meditation||Expert||Predator||3||5||If you get disabled (stun/immobilize/web/knockdown), you dive-roll out of the area and away from harm. |
|[[Prediction Meditation|Prediction]]||Meditation||Expert||Predator||3||5||If you get disabled (stun/immobilize/web/knockdown), you dive-roll out of the area and away from harm. |
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Revision as of 16:22, 19 January 2013
Ability | Type | Difficulty | Path | Cost | Prereqs | Effect |
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Buffalo | Form | Intro | Flame | 1 | 0 | Bonuses Encumbrance |
Dragon | Form | Intro | Horde | 2 | 1 | Bonuses Held Melee |
Eagle | Form | Intro | Predator | 2 | 1 | Bonuses Held Bow |
Swan | Form | Basic | Flame | 2 | 4 | Weak Potency Barrier |
Piranha | Form | Basic | Predator | 2 | 4 | Balance and Evasion Boost |
Monkey | Form | Basic | Flame | 1 | 2 | Reflex Bonus |
Python | Form | Basic | Horde | 1 | 2 | Parry Bonus |
Badger | Form | Advanced | Horde | 2 | 7 | Weak Generic SvS Barrier |
Owl | Form | Advanced | Predator | 1 | 5 | Perception Bonus |
Wolverine | Form | Advanced | Predator | 1 | 3 | Advanced speed boost |
Bear | Form | Advanced | Flame | 2 | 5 | Strength and Warding Boost |
Toad | Form | Expert | Horde | 2 | 5 | Elemental Damage Resistance |
Turtle | Form | Expert | Flame | 2 | 7 | TBD Strong Antimagic |
Panther | Form | Expert | Predator | 1 | 6 | Stealth Bonus |
Avalanche | Berserk | Intro | Horde | 1 | 0 | Pulsing Fatigue Regeneration |
Famine | Berserk | Basic | Flame | 1 | 1 | Pulsing Vitality Regeneration |
Tornado | Berserk | Basic | Predator | 2 | 1 | Shield and Stamina Bonus |
Wildfire | Berserk | Basic | Horde | 2 | 3 | Agility and Damage Bonus |
Earthquake | Berserk | Advanced | Horde | 3 | 4 | Engaged Damage over Time |
Flashflood | Berserk | Advanced | Predator | 2 | 3 | Immediate followed by Pulsing AntiStun/AntiWeb/Standup |
Cyclone | Berserk | Advanced | Flame | 2 | 3 | Charisma and Voice Recovery Bonus |
Volcano | Berserk | Expert | Horde | 3 | 6 | Un-killable by normal means. Cannot be used in many other abilities. |
Tsunami | Berserk | Expert | Flame | 2 | 6 | Increases Balance and Power of held weapon, reduces chance of critical miss |
Hurricane | Berserk | Expert | Predator | Pulsing Dispel, reduces mana in area | ||
Anger the Earth | Roar | Intro | Horde | 1 | 0 | Unbalance enemies |
Death's Embrace | Roar | Basic | Horde | 1 | 1 | Debuffs to-hit chance of enemies |
Everild's Rage | Roar | Basic | Predator | 1 | 0 | Debuffs enemy defense |
Screech of Madness | Roar | Basic | Flame | 2 | 3 | Debuffs Discipline and Reflex, making it easier to land other roars |
Serpent's Hiss | Roar | Advanced | Horde | 1 | 5 | Makes enemies flee the room |
Kuniyo's Strike | Roar | Advanced | Predator | 3 | 4 | Stun + Knockback |
Mage's Lash | Roar | Advanced | Flame | 3 | 6 | Primary Magic Debuff and chance to interrupt spell preparation |
Wail of Torment | Roar | Expert | Horde | 2 | 7 | Immobilize |
Mana Torment | Roar | Expert | Flame | ? | ? | Drain Mana, not currently active. |
Slash the Shadows | Roar | Expert | Predator | 3 | 7 | Knock out of hiding, and stealth debuff |
Death's Shriek | Roar | Expert | Flame | 3 | 7 | Drop enemy to his knees, and penalizes shield skill |
Flame | Meditation | Intro | Flame | 0 | 0 | Shows Inner Fire Level |
Power | Meditation | Basic | Flame | 1 | 1 | Shows Durations of abilities remaining |
Unyielding | Meditation | Basic | Horde | 1 | 2 | Athletics Skill Bonus |
Contemplation | Meditation | Basic | Flame | 1 | 2 | Defensive Bonus |
Bastion | Meditation | Basic | Predator | 2 | 4 | Strong barrier versus agility contested attacks |
Seek | Meditation | Basic | Predator | 1 | 0 | Outdoorsman-ship Skill boost |
Staunch | Meditation | Advanced | Predator | 2 | 5 | Stop all bleeding for a time |
Tenacity | Meditation | Advanced | Horde | 1 | 2 | Physical Damage resistance |
Dispel | Meditation | Advanced | Flame | 2 | 3 | Removes all magic on barbarian |
Focus | Meditation | Expert | Horde | 1 | 1 | Lock/Trap Bonus |
Serenity | Meditation | Expert | Flame | 2 | 6 | Very strong magic potency barrier. Blocks other abilities from being in effect. |
Prediction | Meditation | Expert | Predator | 3 | 5 | If you get disabled (stun/immobilize/web/knockdown), you dive-roll out of the area and away from harm. |
Dual load, warstomp, and area roars will each require 1 slot special maneuvers. They are not currently available.