Osrel Meraud: Difference between revisions

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Cleric thumb.jpgCleric Guild


Osrel Meraud
Abbreviation: OM
Prerequisites: Circle 20 and Sanctify Pattern
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: standard / utility
Difficulty: esoteric
Prep (min/max): 20 / 100
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Objects
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Osrel Meraud spell is a powerful enchantment that imbues a glass orb bearing the favor of the spell's namesake deity or one of his aspects with holy mana, transforming it into a magical reservoir. If skilled enough, the caster will be able to weave the pattern of other beneficial spells into the orb. These spells will affect the caster, but feed off of the orb as long as it has energy.
Effect: Unknown
Example Messaging: You gesture over the Meraud orb, muttering tones of enchantment!

Crackling waves of brilliant light swirl over the surface of the Meraud orb! It rapidly begins to expand and pulsate as the glassy surface shatters, exploding outward into a roiling ball of light that rises from your palm, into the air!

Refill (Full):
You gesture over the cerulean orb, muttering tones of enchantment!
Benign motes of light flicker around the cerulean orb. You sense that it cannot accept any more power.

Devices/Tattoos: No devices or tattoos documented.

Stores active buffs for easier maintenance.