Dazzle: Difference between revisions
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m (moved Dazzle to Dazzle 3.0 over redirect: moved to allow for recovery) |
m (moved Dazzle 3.0 to Dazzle) |
(No difference)
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Revision as of 06:10, 23 January 2013
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Abbreviation: | DAZZLE | |
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Prerequisites: | Shadows | |
Signature: | No | |
Spell Slots: | 1 | |
Mana Type: | Unknown | |
Spell Type: | battle / debilitation | |
Difficulty: | basic | |
Prep (min/max): | 5 / 102 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | PC, creatures, objects | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Dazzle spell bathes the target in a bright flash of light. It's such a bright flash that it will disorient the target and cause them to stop in their tracks. The duration of the flash depends on the amount of power you put into the spell. While the flash will never last more than a moment, this can mean the difference between a barely seen flicker and a blinding experience."
Dazzle also interacts with the sigils lunar enchanters use to create their devices. While it is not the most elegant tool at an artificer's disposal, it favored by journeyman enchanters who want all their spells to be useful in the field. | |
Effect: | Unknown | |
Example Messaging: | You gesture at a sleazy lout.
The abundant moonlight lends strength to your spell. | |
Devices/Tattoos: | Item:Sparkling gold sunburst charm, Lurid green verdant heart, Sparkling gold sunburst charm |
Notes
- Produces a stun whose length scales up with the amount the caster won the contest by. It will also cause a target to stop advancing.
- Is used in enchanting to activate sigils.