Dazzle: Difference between revisions

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Revision as of 20:21, 22 January 2013


Mm thumb.jpgMoon Mage Guild


Dazzle
Abbreviation: DAZZLE
Prerequisites: Shadows
Signature: No
Spell Slots: 1
Mana Type: Unknown
Spell Type: battle / debilitation
Difficulty: basic
Prep (min/max): 5 / 102
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: PC, creatures, objects
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Dazzle spell bathes the target in a bright flash of light. It's such a bright flash that it will disorient the target and cause them to stop in their tracks. The duration of the flash depends on the amount of power you put into the spell. While the flash will never last more than a moment, this can mean the difference between a barely seen flicker and a blinding experience."

Dazzle also interacts with the sigils lunar enchanters use to create their devices. While it is not the most elegant tool at an artificer's disposal, it favored by journeyman enchanters who want all their spells to be useful in the field.

Effect: Unknown
Example Messaging: You gesture at a sleazy lout.

The abundant moonlight lends strength to your spell.
A flicker of prismatic light envelops a sleazy lout!
A sleazy lout stops dead in its tracks and flails blindly.
Roundtime: 2 sec.

Devices/Tattoos: Item:Sparkling gold sunburst charm, Lurid green verdant heart, Sparkling gold sunburst charm

Notes

  • Produces a stun whose length scales up with the amount the caster won the contest by. It will also cause a target to stop advancing.
  • Is used in enchanting to activate sigils.

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