Necrotic Reconstruction: Difference between revisions
m (moved Necrotic Reconstruction 3.0 to Necrotic Reconstruction) |
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{{Spell |
{{Spell |
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|name=Necrotic Reconstruction |
|name=Necrotic Reconstruction |
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⚫ | |||
|minprep=14 |
|minprep=14 |
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|castcap=99 |
|castcap=99 |
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⚫ | |||
|validtarget=[[Call from Beyond]] Zombie |
|validtarget=[[Call from Beyond]] Zombie |
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|guild=Necromancer |
|guild=Necromancer |
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|slot=2 |
|slot=2 |
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|desc=A staple tool of apprentice and master reanimators alike, Necrotic Reconstruction provides instantaneous mending to a servant that has not yet outgrown its usefulness. The false healing operates by bolstering the Unlife within forms, which in turn flares to defy any mundane wounds present. Curiously, the spell does affect non-undead creations of Animation magic, albeit with less potency. |
|desc=A staple tool of apprentice and master reanimators alike, Necrotic Reconstruction provides instantaneous mending to a servant that has not yet outgrown its usefulness. The false healing operates by bolstering the Unlife within forms, which in turn flares to defy any mundane wounds present. Curiously, the spell does affect non-undead creations of Animation magic, albeit with less potency. |
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|effect=Heals corpses or zombies |
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|messaging='''3rd person:''' |
|messaging='''3rd person:''' |
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<Necromancer> pokes the corpse of a striped badger.<br /> |
<Necromancer> pokes the corpse of a striped badger.<br /> |
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Your bloodied hand dries up within moments of lacing the reconstructive pattern, leaving behind a refined black dust.<br /> |
Your bloodied hand dries up within moments of lacing the reconstructive pattern, leaving behind a refined black dust.<br /> |
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The detrita from the destroyed parts of the st badger's body collectively secrete matggot ribbons of slime, pulsating a little. This promst the dead skin, flesh and bone that make up the creature to pull aprat, be displaced, then knit back together beneath the atrous catalyst. |
The detrita from the destroyed parts of the st badger's body collectively secrete matggot ribbons of slime, pulsating a little. This promst the dead skin, flesh and bone that make up the creature to pull aprat, be displaced, then knit back together beneath the atrous catalyst. |
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|sig=No |
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|diff=advanced |
|diff=advanced |
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|source=standard |
|source=standard |
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|spelltype=Buffing |
|spelltype=Buffing |
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}} |
}} |
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CAST will default to last corpse PERFORM ARISE was performed on, or Zombie. |
Revision as of 13:48, 9 April 2013
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Abbreviation: | NR | |
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Prerequisites: | Quicken the Earth | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | standard / utility | |
Difficulty: | advanced | |
Prep (min/max): | 14 / 99 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | [[Valid target is::Call from Beyond Zombie]] | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | A staple tool of apprentice and master reanimators alike, Necrotic Reconstruction provides instantaneous mending to a servant that has not yet outgrown its usefulness. The false healing operates by bolstering the Unlife within forms, which in turn flares to defy any mundane wounds present. Curiously, the spell does affect non-undead creations of Animation magic, albeit with less potency. | |
Effect: | +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Heals corpses or zombies | |
Example Messaging: | 3rd person:
<Necromancer> pokes the corpse of a striped badger. 1st person: | |
Devices/Tattoos: | No devices or tattoos documented. |
CAST will default to last corpse PERFORM ARISE was performed on, or Zombie.