Elanthian time: Difference between revisions
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The world of [[Elanthia]] has its own system of time. We have day and night, sunrise and sunset, and the days and seasons pass as in the real world. However, we measure time on a different scale, so we have a unique calendar of years, months, days, hours and minutes for keeping track as well. Here are some of the basics to get you started: |
The world of [[Elanthia]] has its own system of time. We have day and night, sunrise and sunset, and the days and seasons pass as in the real world. However, we measure time on a different scale, so we have a unique calendar of years, months, days, hours and minutes for keeping track as well. Here are some of the basics to get you started: |
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==Time (Anlas, Hour, Minute, Second)== |
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==Years== |
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{| border=1 |
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|+ Conversion |
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|- |
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! Elanthia |
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! Earth |
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|- |
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| 1 Roisu || 1 Minute |
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|- |
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| 1 Hour || 15 Minutes |
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|- |
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| 1 Anlas || 30 Minutes |
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|} |
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The Elanthian day consists of 24 hours, beginning and ending at midnight. There are no timezones, so presumably the Dragon Realms are small enough to make this a moot consideration (on the other hand, Elanthia might be flat). |
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===Minutes=== |
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Elanthian minutes are known as Roisu, plural being Roisaen. |
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===Hours=== |
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An Elanthian hour is 15 Roisu in length. |
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===Anlasaen=== |
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People sometimes refer to "anlasaen" as "hours", but an anlas is actually two hours long. There are 12 anlasaen in a day, each one having a name. |
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*Anduwen (midnight) |
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*Starwatch (2:00am) |
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*Asketi's Hunt (4:00am) |
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*Berengaria's Touch (6:00am) |
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*Hodierna's Blessing (8:00am) |
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*Peri'el's Watch (10:00am) |
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*Dergati's Bane (noon) |
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*Firulf's Flame (2:00pm) |
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*Tamsine's Toil (4:00pm) |
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*Meraud's Cloak (6:00pm) |
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*Phelim's Vigil (8:00pm) |
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*Revelfae (10:00pm) |
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===Telling Time=== |
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Starting out as a new adventurer, you will realize that you can only get a vague reckoning of the time. This improves with skill, but it's up to you to find out how. |
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Many Elanthians do not have access to timepieces, and so they tell time based on the position of the Sun/Moon. Other places use items such as sundials, orlogs (windable clocks), bells, or anlas candles to mark the time. |
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==Kermorian Calendar (Year, Month, Week, Day)== |
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{| border=1 |
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|+ Conversion |
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|- |
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! Elanthia |
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! Earth |
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|- |
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| 1 Andu || 6 hours |
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|- |
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| 1 Week || 1 day |
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|- |
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| 1 Month || 10 days |
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|- |
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| 1 Year || 100 days |
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|} |
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===Days=== |
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"Andu" is High Gamgweth for "day", but because 1 Earth day is 4 Elanthian days the common translation is "week". |
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===Weeks=== |
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Four andaen make up an Elanthian week. There are ten weeks in an Elanthian month, each named for one of the Immortals. |
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*Kertandu |
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*Hodandu |
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*Evandu |
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*Truffandu |
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*Havrandu |
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*Elandu |
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*Chandu |
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*Glythandu |
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*Faenandu |
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*Tamsandu |
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===Months=== |
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We have ten months in a year, each forty days long. The months are divided into ten weeks of four days each. Thus, each game month contains forty(40) days. |
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*Akroeg the Ram |
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*Ka'len the Sea Drake |
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*Lirisa the Archer |
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*Shorka the Cobra |
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*Uthmor the Sky Giant |
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*Arhat the Fire Lion |
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*Moliko the Balance |
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*Skullcleaver the Balance |
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*Dolefaren the Brigantine |
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*Nissa the Maiden |
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===Years=== |
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The years run in a continuous cycle of seven names and are numbered with regards to an important event of Elanthian history, the Victory of [[Lanival]]. You can read more about him in the local [[:Category:libraries|libraries]]. |
The years run in a continuous cycle of seven names and are numbered with regards to an important event of Elanthian history, the Victory of [[Lanival]]. You can read more about him in the local [[:Category:libraries|libraries]]. |
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* 0. Year of the Silver Unicorn (Victory of Lanival) |
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* 1. Year of the Bronze Wyvern |
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* 2. Year of the Golden Panther |
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* 3. Year of the Amber Phoenix |
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* 4. Year of the Iron Toad |
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* 5. Year of the Emerald Dolphin |
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* 6. Year of the Crystal Snow Hare |
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==Alaudian/Gorbesh Calendar (Year, Month, Week, Day)== |
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<pre> |
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The Gorbesh Calendar, sometimes called the Alaudian Calendar after the Founder of the Empire, is |
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based upon the worship of the Gorbesh Gods. Because astrology and prophecy are such important |
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concepts within the religious views of this people, the calendar is also closely tied to that. |
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</pre> |
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-Albinas Dinelt, Iyqaromos Gnome, author of [[Book:RadGC|The Gorbesh Calendar]] |
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===Days=== |
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There are 400 days in the Gorbesh Calendar. |
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== |
===Weeks=== |
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No mention of week divisions, but presumably the same number as the Kemorian calendar. |
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We have ten months in a year, each forty days long. A day in Elanthia lasts about six hours, making a month about a week and a half of real time. The months are divided into ten weeks of four days each. Thus, each game month contains forty(40) days. |
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===Months=== |
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==Days, Hours, and Minutes== |
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No mention of month divisions, but presumably the same number as the Kemorian calendar. |
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Here comes the tricky part. Did we mention that we have our own [[:Category:Languages|languages]], too? Well, the parts of the day are named in a language called [[Gamgweth]]. Many of the libraries carry a basic dictionary of common Gamgweth words. But back to the point... |
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===Years=== |
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An Elanthian Day is called an '''''andu'''''. Each andu is divided into twelve parts, called '''''anlasaen''''' or more commonly '''''anlaen''''' (the singular for both is '''''anlas'''''). An anlas is roughly a half hour of real life time. In turn, each anlas is divided into minute-long units called '''''roisaen''''' (the singular is '''''roisan'''''). |
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The Gorbesh have different names for the [[planets]] of our solar system. |
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{| border=1 align="center" |
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|+ Planets |
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|- |
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| colspan=2 align="center" | Inner |
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| colspan=2 align="center" | Outer |
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|- |
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! Kermorian |
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! Albarian |
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! Kermorian |
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! Albarian |
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|- |
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| Verena || Xosedas || Szeldia || Osec |
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|- |
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| Estrilda || Avieben || Merewalda || Alauven |
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|- |
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| Dergaulda || Tliij || Ismenia || Aneus |
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|- |
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| Yoakena || Eimarqe || Morleena || Maeben |
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|- |
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| Penhetia || Sidasas || Imlothi || Misueshi |
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|- |
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| || || Dawgolesh || Ilierek |
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|- |
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| || || Er'qutra || Kneisa |
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|} |
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These names form the basis of the 35-year cycle. Names are paired in the form of one god to one goddess, ie, Xosedas - Osec. |
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==Weeks== |
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# Xosedas - Osec |
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Now, in High Gamgweth, "andu" actually means "day," but since each real life day here is really four days long for our characters, "weeks" is the common translation. |
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# Avieben - Alauven |
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# Tliij - Aneus |
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# Eimarqe - Maeben |
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# Sidasas - Misueshi |
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# Xosedas - Ileirek |
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# Avieben - Kneisa |
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# Tliij - Osec |
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# Eimarqe - Alauven |
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# Sidasas - Aneus |
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# Xosedas - Maeben |
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# Avieben - Misueshi |
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# Tliij - Ileirek |
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# Eimarqe - Kneisa |
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# Sidasas - Osec |
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# Xosedas - Alauven |
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# Avieben - Aneus |
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# Tliij - Maeben |
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# Eimarqe - Misueshi |
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# Sidasas - Ileirek |
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# Xosedas - Kneisa |
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# Avieben - Osec |
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# Tliij - Alauven |
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# Eimarqe - Aneus |
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# Sidasas - Maeben |
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# Xosedas - Misueshi |
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# Avieben - Ileirek |
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# Tliij - Kneisa |
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# Eimarqe - Osec |
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# Sidasas - Alauven |
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# Xosedas - Aneus |
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# Avieben - Maeben |
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# Tliij - Misueshi |
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# Eimarqe - Ileirek |
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# Sidasas - Kneisa |
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====Prime Years==== |
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Got that? Well, it gets even more interesting! Not only do we have our own languages, but we have our own pantheon of [[Immortals|gods]]. You can find out more about those in the local libraries as well, but for now, just know that each of the weeks is named after one of the great divinities of Elanthia. In order from first to last, they are: '''Kertandu''' after [[Kertigen]], '''Hodandu''' after [[Hodierna]], '''Evandu''' after [[Everild]], '''Truffandu''' after [[Truffenyi]], '''Havrandu''' after [[Hav'roth]], '''Elandu''' after [[Eluned]], '''Chandu''' after [[Chadatru (immortal)|Chadatru]], '''Glythandu''' after [[Glythtide]], '''Faeandu''' after [[Faenella]], and '''Tamsandu''' after [[Tamsine]]. Just who are these gods and goddesses? Ask your local [[Cleric]]! |
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The first year of the cycle, Xosedas - Osec, is always a time of great importance and consequence. Expensive, year-long festivals are hosted, the greatest war campaigns are begun, new buildings or cities are started, and new monuments to people of importance (generals, emperors, priests, gods) are raised. Also, the people are most devout at this time. |
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====Death Years==== |
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You'll find as you start life in the realms, you only have a vague sense of the time of day. But as your abilities grow, that time sense can become extremely accurate. Which abilities? That's something you'll have to puzzle out for yourself. Have fun discovering more about our world! |
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The last year of the cycle, Sidasas - Kneisa, is a time of reflection and remembrance of everything that's happened in the past cycle as we salute the new age. The Skalds write epic scrolls recording the events and people, immortalizing them for all time. |
Revision as of 19:41, 19 August 2007
The world of Elanthia has its own system of time. We have day and night, sunrise and sunset, and the days and seasons pass as in the real world. However, we measure time on a different scale, so we have a unique calendar of years, months, days, hours and minutes for keeping track as well. Here are some of the basics to get you started:
Time (Anlas, Hour, Minute, Second)
Elanthia | Earth |
---|---|
1 Roisu | 1 Minute |
1 Hour | 15 Minutes |
1 Anlas | 30 Minutes |
The Elanthian day consists of 24 hours, beginning and ending at midnight. There are no timezones, so presumably the Dragon Realms are small enough to make this a moot consideration (on the other hand, Elanthia might be flat).
Minutes
Elanthian minutes are known as Roisu, plural being Roisaen.
Hours
An Elanthian hour is 15 Roisu in length.
Anlasaen
People sometimes refer to "anlasaen" as "hours", but an anlas is actually two hours long. There are 12 anlasaen in a day, each one having a name.
- Anduwen (midnight)
- Starwatch (2:00am)
- Asketi's Hunt (4:00am)
- Berengaria's Touch (6:00am)
- Hodierna's Blessing (8:00am)
- Peri'el's Watch (10:00am)
- Dergati's Bane (noon)
- Firulf's Flame (2:00pm)
- Tamsine's Toil (4:00pm)
- Meraud's Cloak (6:00pm)
- Phelim's Vigil (8:00pm)
- Revelfae (10:00pm)
Telling Time
Starting out as a new adventurer, you will realize that you can only get a vague reckoning of the time. This improves with skill, but it's up to you to find out how.
Many Elanthians do not have access to timepieces, and so they tell time based on the position of the Sun/Moon. Other places use items such as sundials, orlogs (windable clocks), bells, or anlas candles to mark the time.
Kermorian Calendar (Year, Month, Week, Day)
Elanthia | Earth |
---|---|
1 Andu | 6 hours |
1 Week | 1 day |
1 Month | 10 days |
1 Year | 100 days |
Days
"Andu" is High Gamgweth for "day", but because 1 Earth day is 4 Elanthian days the common translation is "week".
Weeks
Four andaen make up an Elanthian week. There are ten weeks in an Elanthian month, each named for one of the Immortals.
- Kertandu
- Hodandu
- Evandu
- Truffandu
- Havrandu
- Elandu
- Chandu
- Glythandu
- Faenandu
- Tamsandu
Months
We have ten months in a year, each forty days long. The months are divided into ten weeks of four days each. Thus, each game month contains forty(40) days.
- Akroeg the Ram
- Ka'len the Sea Drake
- Lirisa the Archer
- Shorka the Cobra
- Uthmor the Sky Giant
- Arhat the Fire Lion
- Moliko the Balance
- Skullcleaver the Balance
- Dolefaren the Brigantine
- Nissa the Maiden
Years
The years run in a continuous cycle of seven names and are numbered with regards to an important event of Elanthian history, the Victory of Lanival. You can read more about him in the local libraries.
- 0. Year of the Silver Unicorn (Victory of Lanival)
- 1. Year of the Bronze Wyvern
- 2. Year of the Golden Panther
- 3. Year of the Amber Phoenix
- 4. Year of the Iron Toad
- 5. Year of the Emerald Dolphin
- 6. Year of the Crystal Snow Hare
Alaudian/Gorbesh Calendar (Year, Month, Week, Day)
The Gorbesh Calendar, sometimes called the Alaudian Calendar after the Founder of the Empire, is based upon the worship of the Gorbesh Gods. Because astrology and prophecy are such important concepts within the religious views of this people, the calendar is also closely tied to that.
-Albinas Dinelt, Iyqaromos Gnome, author of The Gorbesh Calendar
Days
There are 400 days in the Gorbesh Calendar.
Weeks
No mention of week divisions, but presumably the same number as the Kemorian calendar.
Months
No mention of month divisions, but presumably the same number as the Kemorian calendar.
Years
The Gorbesh have different names for the planets of our solar system.
Inner | Outer | ||
Kermorian | Albarian | Kermorian | Albarian |
---|---|---|---|
Verena | Xosedas | Szeldia | Osec |
Estrilda | Avieben | Merewalda | Alauven |
Dergaulda | Tliij | Ismenia | Aneus |
Yoakena | Eimarqe | Morleena | Maeben |
Penhetia | Sidasas | Imlothi | Misueshi |
Dawgolesh | Ilierek | ||
Er'qutra | Kneisa |
These names form the basis of the 35-year cycle. Names are paired in the form of one god to one goddess, ie, Xosedas - Osec.
- Xosedas - Osec
- Avieben - Alauven
- Tliij - Aneus
- Eimarqe - Maeben
- Sidasas - Misueshi
- Xosedas - Ileirek
- Avieben - Kneisa
- Tliij - Osec
- Eimarqe - Alauven
- Sidasas - Aneus
- Xosedas - Maeben
- Avieben - Misueshi
- Tliij - Ileirek
- Eimarqe - Kneisa
- Sidasas - Osec
- Xosedas - Alauven
- Avieben - Aneus
- Tliij - Maeben
- Eimarqe - Misueshi
- Sidasas - Ileirek
- Xosedas - Kneisa
- Avieben - Osec
- Tliij - Alauven
- Eimarqe - Aneus
- Sidasas - Maeben
- Xosedas - Misueshi
- Avieben - Ileirek
- Tliij - Kneisa
- Eimarqe - Osec
- Sidasas - Alauven
- Xosedas - Aneus
- Avieben - Maeben
- Tliij - Misueshi
- Eimarqe - Ileirek
- Sidasas - Kneisa
Prime Years
The first year of the cycle, Xosedas - Osec, is always a time of great importance and consequence. Expensive, year-long festivals are hosted, the greatest war campaigns are begun, new buildings or cities are started, and new monuments to people of importance (generals, emperors, priests, gods) are raised. Also, the people are most devout at this time.
Death Years
The last year of the cycle, Sidasas - Kneisa, is a time of reflection and remembrance of everything that's happened in the past cycle as we salute the new age. The Skalds write epic scrolls recording the events and people, immortalizing them for all time.