Work order: Difference between revisions
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| Tier 10 || Difficult || 601 |
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| Tier 11 || Very Difficult || > |
| Tier 11 || Very Difficult || >953 |
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| Tier 12 || Extremely Difficult || |
| Tier 12 || Extremely Difficult || |
Revision as of 13:58, 22 December 2012
Work orders is the system of requesting work from a crafting hall master, completion of which results in both pay and crafting prestige, and Trading skill experience if you are a Trader.
Gaining Work
First you must obtain a crafting logbook, which are sold inside Crafting Society buildings. It will bond to you when you RUB it. Each crafting society requires that you use a logbook specific to the crafting skill supported there; for example, in a Forging Society you must use a forging logbook, in the Outfitting Society you must use an outfitting logbook, etc.
- While holding the appropriate logbook, ASK <master> FOR <EASY|CHALLENGING|HARD> <discipline> WORK.
You must do this while in front of the crafting master, the logbook must be appropriate for that Crafting Society's skill, and you must choose one of that skill's three disciplines. See here for the list of skills and disciplines.
EASY, CHALLENGING, or HARD will generate work orders of increasing difficulty, based on your skill. If the work given is somehow problematic, after a short period of waiting, another order can be requested, which replaces the first without penalty.
The work order itself will consist of crafting a certain number of items within a certain time.
Difficulty
The difficulty of work is set with regard to the requester's skill, not on an absolute basis.
The system does not seem to take into account what techniques the worker knows, making some tasks easier or harder than they might be otherwise.
The following table lists unbonused crafting skill ranges for difficulties as indicated by reading the instruction page for a given item:
Difficulty | Ranks | |
Tier 1 | Extremely Easy | |
Tier 2 | Very Easy | |
Tier 3 | Easy | 52? |
Tier 4 | Simple | |
Tier 5 | Basic | |
Tier 6 | Somewhat Challenging | 176 |
Tier 7 | Challenging | 276 |
Tier 8 | Complicated | 401 |
Tier 9 | Intricate | 501 |
Tier 10 | Difficult | 601 |
Tier 11 | Very Difficult | >953 |
Tier 12 | Extremely Difficult |
Time
Work order times elapse whether or not the crafter is in game.
Submitting Work
While holding your logbook in one hand and the requested item in the other, BUNDLE <item> WITH LOGBOOK.
Once the full order is bundled, give the logbook to the crafting society master who issued the job, and payment will be given.
Pay
The resulting pay from a work order is dependent on a number of factors:
- Difficulty: The harder the order, the more that is paid out.
- Item: Some items are just worth more, usually because they require more material or add on pieces.
- Materials: Using cheap materials will reduce the pay received, and more expensive ones will incresase it.
- Quality: While only exceptional quality is required, higher quality will result in higher pay.
- Charisma: Nicer people get paid more.
- Guild: Guild in some way affects amount. It is likely Traders receive more pay, but this has not been confirmed.
Prestige
- Difficulty: Hard work orders earn more prestige than challenging, which earn more than easy. Harder templates also award more prestige.
- Number: Work orders with more items in them earn more prestige.
- Quality: Higher quality items earn more prestige and orders with every item being masterfully crafted earning an additional bonus.
- Maker Mark: Marking your goods with a maker mark will give a small prestige award.
Tips and Tricks
- Use materials with high workabilities to complete orders that are hard for you.
- High quality (fluxed) materials will bonus your skill to making an item.
- High quality player-made tools will also give you a bonus.
- You can ask for a new work order every 60 seconds until you are given an item that you can successfully complete.