Crafting tools: Difference between revisions

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(→‎Quality: fixing major mistakes in terminology)
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===Workmanship===
===Workmanship===
The workmanship of the tool is how close it is to the template cap, and how much of a bonus or penalty it provides when used to make other things. The quality of the materials, the workmanship of the tools used to make it, the skill of the maker, and the difficulty of the template all affect the final workmanship.
This the skill at which an item is made. Based on whether it is high or low craftmanship it '''may''' give a bonus or penalty to your efforts.


===Durability===
===Durability===

Revision as of 14:19, 4 March 2011

There are a variety of tools that can be used in the crafting process, with most (but not all) disciplines using separate tools.

Traits

Quality

The quality of a tool is simply the quality of the material used to make that tool. High and low purity materials will give bonuses or penalties, respectively, to creating the tool.

Condition

This is how much wear and tear this tool has undergone. Much like weapons and armor, it must go through several levels of damage before it loses effectiveness.

Workmanship

The workmanship of the tool is how close it is to the template cap, and how much of a bonus or penalty it provides when used to make other things. The quality of the materials, the workmanship of the tools used to make it, the skill of the maker, and the difficulty of the template all affect the final workmanship.

Durability

This trait represents the rate at which a tool takes damage from use. In standard templates, the maximum cap of this trait is inversely proportional to the maximum cap of a tools speed.

The durability of the tool is depenent on the template, the quality of the craftmanship, and the durability of the material it is made of.

Speed

This trait represents a percent chance that the tool will give a flat reduction in round time. In standard templates, the maximum cap of this trait is inversely proportional to the maximum cap of a tools durability.

The amount a tool speeds things up is based on the template, the quality of the item, and a single material trait that differs for each template. For example, forging hammer speed is dervied from the hardness of the material they are made from.

List of Tools