Herb Healer (script): Difference between revisions
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{{tt|.herb check}}: checks your herb pouch for missing herbs |
{{tt|.herb check}}: checks your herb pouch for missing herbs |
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==Changelog== |
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'''3/9/2012''' |
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*Added support herbal ale, mead, porridge, and yogurt. (Thanks to [[User:Buffbc|Blaayd]] for letting me know about these.) |
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==Script== |
==Script== |
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#Initialize preparation variables |
#Initialize preparation variables |
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send rummage in my herb pouch |
send rummage in my herb pouch |
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action setvariable prep_aevaes $1 when ^You rummage .+ aevaes (balm|berries|coffee|elixir|flower|grass|leaf|mash|moss|paste|pollen|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture) |
action setvariable prep_aevaes $1 when ^You rummage .+ aevaes (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) |
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action setvariable |
action setvariable prep_aevaes mead when ^You rummage .+ mead flavored with aevaes |
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action setvariable |
action setvariable prep_aloe $1 when ^You rummage .+ aloe (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) |
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action setvariable |
action setvariable prep_blocil $1 when ^You rummage .+ blocil (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) |
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action setvariable |
action setvariable prep_cebi $1 when ^You rummage .+ cebi (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) |
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action setvariable |
action setvariable prep_eghmok $1 when ^You rummage .+ eghmok (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) |
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action setvariable |
action setvariable prep_georin $1 when ^You rummage .+ georin (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) |
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action setvariable |
action setvariable prep_hisan $1 when ^You rummage .+ hisan (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) |
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action setvariable |
action setvariable prep_hulnik $1 when ^You rummage .+ hulnik (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) |
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action setvariable prep_ithor $1 when ^You rummage .+ ithor (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) |
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action setvariable prep_jadice $1 when ^You rummage .+ jadice (balm|berries|coffee|elixir|flower|grass|leaf|mash|moss|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture) |
action setvariable prep_jadice $1 when ^You rummage .+ jadice (balm|berries|coffee|elixir|flower|grass|leaf|mash|moss|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture) |
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action setvariable prep_junliar $1 when ^You rummage .+ junliar (balm|berries|coffee|elixir|flower|grass|leaf|mash|moss|paste|pollen|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture) |
action setvariable prep_junliar $1 when ^You rummage .+ junliar (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) |
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action setvariable prep_lujeakave $1 when ^You rummage .+ lujeakave (balm|berries|coffee|elixir|flower|grass|leaf|mash|moss|paste|pollen|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture) |
action setvariable prep_lujeakave $1 when ^You rummage .+ lujeakave (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) |
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action setvariable prep_muljin $1 when ^You rummage .+ muljin (balm|berries|coffee|elixir|flower|grass|leaf|mash|moss|paste|pollen|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture) |
action setvariable prep_muljin $1 when ^You rummage .+ muljin (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) |
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action setvariable prep_nemoih $1 when ^You rummage .+ nemoih (balm|berries|coffee|elixir|flower|grass|leaf|mash|moss|paste|pollen|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture) |
action setvariable prep_nemoih $1 when ^You rummage .+ nemoih (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) |
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action setvariable prep_nilos $1 when ^You rummage .+ nilos (balm|berries|coffee|elixir|flower|grass|leaf|mash|moss|paste|pollen|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture) |
action setvariable prep_nilos $1 when ^You rummage .+ nilos (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) |
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action setvariable prep_plovik $1 when ^You rummage .+ plovik (balm|berries|coffee|elixir|flower|grass|leaf|mash|moss|paste|pollen|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture) |
action setvariable prep_plovik $1 when ^You rummage .+ plovik (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) |
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action setvariable prep_riolur $1 when ^You rummage .+ riolur (balm|berries|coffee|elixir|flower|grass|leaf|mash|moss|paste|pollen|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture) |
action setvariable prep_riolur $1 when ^You rummage .+ riolur (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) |
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action setvariable prep_sufil $1 when ^You rummage .+ sufil (balm|berries|coffee|elixir|flower|grass|leaf|mash|moss|paste|pollen|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture) |
action setvariable prep_sufil $1 when ^You rummage .+ sufil (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) |
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action setvariable prep_yelith $1 when ^You rummage .+ yelith (balm|berries|coffee|elixir|flower|grass|leaf|mash|moss|paste|pollen|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture) |
action setvariable prep_yelith $1 when ^You rummage .+ yelith (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) |
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waitforre ^You rummage |
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pause |
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# Initialize actions |
# Initialize actions |
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ACTION setvar ext_eye 1 WHEN (black and blue|swollen|bleeding|slashed|shattered) (right|left) eye|cavity for a (right|left) eye |
ACTION setvar ext_eye 1 WHEN (black and blue|swollen|bleeding|slashed|shattered) (right|left) eye|cavity for a (right|left) eye |
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ACTION setvar int_eye 1 WHEN bruising (about|across|along|around|from|in|of|on|to) the (right|left) eye|bruised (right|left) eye|bruised and (crossed|cloudy|blind) (right|left) eye|inside ((right|left)|r\.|l\.) eye |
ACTION setvar int_eye 1 WHEN bruising (about|across|along|around|from|in|of|on|to) the (right|left) eye|bruised (right|left) eye|bruised and (crossed|cloudy|blind) (right|left) eye|inside ((right|left)|r\.|l\.) eye |
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ACTION setvar ext_scar 1 WHEN a stump for|flesh stump for|gashes|malformed|missing|non-existent|scarred|scarring|scars|shriveled|skin discoloration|skin loss|skin tone|socket|stump |
ACTION setvar ext_scar 1 WHEN a stump for|flesh stump for|gashes|malformed|missing|non-existent|scarred|scarring|scars|shriveled|skin discoloration|skin loss|skin tone|socket|stump |
Revision as of 13:28, 9 March 2012
Herb Healer (script) | |
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Category | utility |
Front-end | Genie |
Author | Isharon |
This script checks your supply of herbs and your wounds and then treats your wounds with the appropriate herbs. It can also check which herbs you are missing.
This is a modification of Pete's herb-healing script. This version works with all herb preparations and knows whether you should EAT, RUB, or DRINK the herb.
Syntax
.HERB: diagnoses and treats wounds
.HERB CHECK: checks your herb pouch for missing herbs
Changelog
3/9/2012
- Added support herbal ale, mead, porridge, and yogurt. (Thanks to Blaayd for letting me know about these.)
Script
IF_1 GOTO %1 GOTO INIT CHE: CHECK: BUY: LOOT: #Initialize Supplies setvar need_aevaes 1 setvar need_aloe 1 setvar need_blocil_or_junliar 1 setvar need_cebi 1 setvar need_eghmok 1 setvar need_georin 1 setvar need_hisan 1 setvar need_hulnik 1 setvar need_ithor 1 setvar need_jadice 1 setvar need_lujeakave 1 setvar need_muljin 1 setvar need_nemoih 1 setvar need_nilos 1 setvar need_plovik 1 setvar need_riolur 1 setvar need_sufil 1 setvar need_yelith 1 action setvariable need_aevaes 0 when ^You rummage.*aevaes action setvariable need_aloe 0 when ^You rummage.*aloe action setvariable need_blocil_or_junliar 0 when ^You rummage.*(blocil|junliar) action setvariable need_cebi 0 when ^You rummage.*cebi action setvariable need_eghmok 0 when ^You rummage.*eghmok action setvariable need_georin 0 when ^You rummage.*georin action setvariable need_hisan 0 when ^You rummage.*hisan action setvariable need_hulnik 0 when ^You rummage.*hulnik action setvariable need_ithor 0 when ^You rummage.*ithor action setvariable need_jadice 0 when ^You rummage.*jadice action setvariable need_lujeakave 0 when ^You rummage.*lujeakave action setvariable need_muljin 0 when ^You rummage.*muljin action setvariable need_nemoih 0 when ^You rummage.*nemoih action setvariable need_nilos 0 when ^You rummage.*nilos action setvariable need_plovik 0 when ^You rummage.*plovik action setvariable need_riolur 0 when ^You rummage.*riolur action setvariable need_sufil 0 when ^You rummage.*sufil action setvariable need_yelith 0 when ^You rummage.*yelith put rummage in my herb pouch waitforre ^You rummage GOTO supplies INIT: #Initialize Supplies setvar need_aevaes 0 setvar need_aloe 0 setvar need_blocil_or_junliar 0 setvar need_cebi 0 setvar need_eghmok 0 setvar need_georin 0 setvar need_hisan 0 setvar need_hulnik 0 setvar need_ithor 0 setvar need_jadice 0 setvar need_lujeakave 0 setvar need_muljin 0 setvar need_nemoih 0 setvar need_nilos 0 setvar need_plovik 0 setvar need_riolur 0 setvar need_sufil 0 setvar need_yelith 0 # Initialize wound variables setvar nerves 0 setvar skin 0 setvar ext_head 0 setvar int_head 0 setvar ext_neck 0 setvar int_neck 0 setvar ext_chest 0 setvar int_chest 0 setvar ext_abdomen 0 setvar int_abdomen 0 setvar ext_back 0 setvar int_back 0 setvar ext_limb 0 setvar int_limb 0 setvar ext_eye 0 setvar int_eye 0 setvar ext_scar 0 setvar int_scar 0 #Initialize preparation variables send rummage in my herb pouch action setvariable prep_aevaes $1 when ^You rummage .+ aevaes (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) action setvariable prep_aevaes mead when ^You rummage .+ mead flavored with aevaes action setvariable prep_aloe $1 when ^You rummage .+ aloe (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) action setvariable prep_blocil $1 when ^You rummage .+ blocil (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) action setvariable prep_cebi $1 when ^You rummage .+ cebi (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) action setvariable prep_eghmok $1 when ^You rummage .+ eghmok (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) action setvariable prep_georin $1 when ^You rummage .+ georin (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) action setvariable prep_hisan $1 when ^You rummage .+ hisan (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) action setvariable prep_hulnik $1 when ^You rummage .+ hulnik (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) action setvariable prep_ithor $1 when ^You rummage .+ ithor (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) action setvariable prep_jadice $1 when ^You rummage .+ jadice (balm|berries|coffee|elixir|flower|grass|leaf|mash|moss|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture) action setvariable prep_junliar $1 when ^You rummage .+ junliar (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) action setvariable prep_lujeakave $1 when ^You rummage .+ lujeakave (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) action setvariable prep_muljin $1 when ^You rummage .+ muljin (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) action setvariable prep_nemoih $1 when ^You rummage .+ nemoih (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) action setvariable prep_nilos $1 when ^You rummage .+ nilos (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) action setvariable prep_plovik $1 when ^You rummage .+ plovik (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) action setvariable prep_riolur $1 when ^You rummage .+ riolur (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) action setvariable prep_sufil $1 when ^You rummage .+ sufil (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) action setvariable prep_yelith $1 when ^You rummage .+ yelith (ale|balm|berries|coffee|elixir|flower|grass|leaf|mash|mead|moss|paste|pollen|porridge|potion|powder|pulp|root|salve|sap|solution|stem|tea|tincture|yogurt) waitforre ^You rummage # Initialize actions send health ACTION setvar nerves 1 WHEN (minor|severe) twitching|difficulty controlling actions|paralysis of the entire body ACTION setvar skin 1 WHEN (abrasions|scuffing|scratches) (about|across|along|around|from|in|of|on|to) the skin|rash|boils|sores ACTION setvar ext_head 1 WHEN (abrasions|scuffing|scratches|cuts and bruises|cuts|slashes|holes) (about|across|along|around|from|in|of|on|to) the head|(cracked|crushed) skull|pulpy stump for a head ACTION setvar int_head 1 WHEN (bruised|swollen|bloated) head|bruising (about|across|along|around|from|in|of|on|to) the head|inside head ACTION setvar ext_neck 1 WHEN (abrasions|scuffing|scratches|cuts and bruises|cuts|slashes|holes) (about|across|along|around|from|in|of|on|to) the neck|(shattered|useless) neck ACTION setvar int_neck 1 WHEN bruising (about|across|along|around|from|in|of|on|to) the neck|(bruised|swollen|swollen and shattered) neck|inside neck ACTION setvar ext_chest 1 WHEN (abrasions|scuffing|scratches|cuts and bruises|cuts|slashes|holes) (about|across|along|around|from|in|of|on|to) the chest|(shattered|destroyed) chest ACTION setvar int_chest 1 WHEN bruising (about|across|along|around|from|in|of|on|to) the chest|(bruised|swollen) chest|inside chest ACTION setvar ext_abdomen 1 WHEN (abrasions|scuffing|scratches|cuts and bruises|cuts|slashes|holes) (about|across|along|around|from|in|of|on|to) the abdomen|abdomen deeply gouged|destroyed abdomen ACTION setvar int_abdomen 1 WHEN bruising (about|across|along|around|from|in|of|on|to) the abdomen|(bruised|swollen) abdomen|discolored abdomen|inside abdomen ACTION setvar ext_back 1 WHEN (abrasions|scuffing|scratches|cuts and bruises|cuts|slashes|holes) (about|across|along|around|from|in|of|on|to) the back|(shattered|destroyed) back ACTION setvar int_back 1 WHEN (about|across|along|around|from|in|of|on|to) the back|(bruised|swollen) back|inside back ACTION setvar ext_limb 1 WHEN (scarring|scars|gashes) (about|across|along|around|from|in|of|on|to) the ((right|left) (hand|arm|leg)|tail)|missing from the ((right|left) (hand|arm|leg)|tail)|malformed ((right|left) (hand|arm|leg)|tail)|stump for a ((right|left) (hand|arm|leg)|tail) ACTION setvar int_limb 1 WHEN bruising (about|across|along|around|from|in|of|on|to) the ((right|left) (hand|arm|leg)|tail)|(bruised|swollen) ((right|left) (hand|arm|leg)|tail)|inside ((right|left|r\.|l\.) (hand|arm|leg)|tail) ACTION setvar ext_eye 1 WHEN (black and blue|swollen|bleeding|slashed|shattered) (right|left) eye|cavity for a (right|left) eye ACTION setvar int_eye 1 WHEN bruising (about|across|along|around|from|in|of|on|to) the (right|left) eye|bruised (right|left) eye|bruised and (crossed|cloudy|blind) (right|left) eye|inside ((right|left)|r\.|l\.) eye ACTION setvar ext_scar 1 WHEN a stump for|flesh stump for|gashes|malformed|missing|non-existent|scarred|scarring|scars|shriveled|skin discoloration|skin loss|skin tone|socket|stump ACTION setvar int_scar 1 WHEN a blind|blank stare|breath|clouded|emaciated|move|moving|numbness|pallor|paralyzed|twitch|twitching #Secondary resupply action ACTION setvar need_%s 1 WHEN ^That was the last of pause #Take herbs for anything that picked up by the triggers nerves: if (%nerves = 1) then GOTO heal_nerves GOTO skin heal_nerves: if (%prep_lujeakave = "coffee") then var consume drink if (%prep_lujeakave = "elixir") then var consume drink if (%prep_lujeakave = "mash") then var consume drink if (%prep_lujeakave = "potion") then var consume drink if (%prep_lujeakave = "solution") then var consume drink if (%prep_lujeakave = "tea") then var consume drink if (%prep_lujeakave = "tincture") then var consume drink if (%prep_lujeakave = "berries") then var consume eat if (%prep_lujeakave = "flower") then var consume eat if (%prep_lujeakave = "grass") then var consume eat if (%prep_lujeakave = "leaf") then var consume eat if (%prep_lujeakave = "moss") then var consume eat if (%prep_lujeakave = "paste") then var consume eat if (%prep_lujeakave = "pollen") then var consume eat if (%prep_lujeakave = "powder") then var consume eat if (%prep_lujeakave = "pulp") then var consume eat if (%prep_lujeakave = "root") then var consume eat if (%prep_lujeakave = "sap") then var consume eat if (%prep_lujeakave = "stem") then var consume eat if (%prep_lujeakave = "balm") then var consume rub if (%prep_lujeakave = "salve") then var consume rub SAVE lujeakave matchre heal_nerves ...wait matchre nerves_scar ^You apply|^You drink|^You eat matchre rub_lujeakave ^Rub what matchre need_lujeakave ^Drink what|^Eat what|^What were you referring|^Please rephrase that command send %consume my lujeakave %prep_lujeakave matchwait rub_lujeakave: send get my lujeakave %prep_lujeakave matchre need_lujeakave ^What were you referring matchwait 1 send rub my lujeakave %prep_lujeakave waitforre ^You rub send stow my lujeakave %prep_lujeakave waitforre ^You put|^You stow|^That was the last|^Stow what nerves_scar: gosub set_int_scar goto skin need_lujeakave: setvar need_lujeakave 1 skin: if (%skin = 1) then GOTO heal_skin GOTO ext_head heal_skin: if (%prep_aloe = "coffee") then var consume drink if (%prep_aloe = "elixir") then var consume drink if (%prep_aloe = "mash") then var consume drink if (%prep_aloe = "potion") then var consume drink if (%prep_aloe = "solution") then var consume drink if (%prep_aloe = "tea") then var consume drink if (%prep_aloe = "tincture") then var consume drink if (%prep_aloe = "berries") then var consume eat if (%prep_aloe = "flower") then var consume eat if (%prep_aloe = "grass") then var consume eat if (%prep_aloe = "leaf") then var consume eat if (%prep_aloe = "moss") then var consume eat if (%prep_aloe = "paste") then var consume eat if (%prep_aloe = "pollen") then var consume eat if (%prep_aloe = "powder") then var consume eat if (%prep_aloe = "pulp") then var consume eat if (%prep_aloe = "root") then var consume eat if (%prep_aloe = "sap") then var consume eat if (%prep_aloe = "stem") then var consume eat if (%prep_aloe = "balm") then var consume rub if (%prep_aloe = "salve") then var consume rub SAVE aloe matchre heal_skin ...wait matchre skin_scar ^You apply|^You drink|^You eat matchre rub_aloe ^Rub what matchre need_aloe ^Drink what|^Eat what|^What were you referring|^Please rephrase that command send %consume my aloe %prep_aloe matchwait rub_aloe: send get my aloe %prep_aloe matchre need_aloe ^What were you referring matchwait 1 send rub my aloe %prep_aloe waitforre ^You rub send stow my aloe %prep_aloe waitforre ^You put|^You stow|^That was the last|^Stow what skin_scar: gosub set_ext_scar goto ext_head need_aloe: setvar need_aloe 1 ext_head: if (%ext_head = 1) then GOTO heal_ext_head GOTO int_head heal_ext_head: if (%prep_nemoih = "coffee") then var consume drink if (%prep_nemoih = "elixir") then var consume drink if (%prep_nemoih = "mash") then var consume drink if (%prep_nemoih = "potion") then var consume drink if (%prep_nemoih = "solution") then var consume drink if (%prep_nemoih = "tea") then var consume drink if (%prep_nemoih = "tincture") then var consume drink if (%prep_nemoih = "berries") then var consume eat if (%prep_nemoih = "flower") then var consume eat if (%prep_nemoih = "grass") then var consume eat if (%prep_nemoih = "leaf") then var consume eat if (%prep_nemoih = "moss") then var consume eat if (%prep_nemoih = "paste") then var consume eat if (%prep_nemoih = "pollen") then var consume eat if (%prep_nemoih = "powder") then var consume eat if (%prep_nemoih = "pulp") then var consume eat if (%prep_nemoih = "root") then var consume eat if (%prep_nemoih = "sap") then var consume eat if (%prep_nemoih = "stem") then var consume eat if (%prep_nemoih = "balm") then var consume rub if (%prep_nemoih = "salve") then var consume rub SAVE nemoih matchre heal_ext_head ...wait matchre ext_head_scar ^You apply|^You drink|^You eat matchre rub_nemoih ^Rub what matchre need_nemoih ^Drink what|^Eat what|^What were you referring|^Please rephrase that command send %consume my nemoih %prep_nemoih matchwait rub_nemoih: send get my nemoih %prep_nemoih matchre need_nemoih ^What were you referring matchwait 1 send rub my nemoih %prep_nemoih waitforre ^You rub send stow my nemoih %prep_nemoih waitforre ^You put|^You stow|^That was the last|^Stow what ext_head_scar: gosub set_ext_scar goto int_head need_nemoih: setvar need_nemoih 1 int_head: if (%int_head = 1) then GOTO heal_int_head GOTO ext_neck heal_int_head: if (%prep_eghmok = "coffee") then var consume drink if (%prep_eghmok = "elixir") then var consume drink if (%prep_eghmok = "mash") then var consume drink if (%prep_eghmok = "potion") then var consume drink if (%prep_eghmok = "solution") then var consume drink if (%prep_eghmok = "tea") then var consume drink if (%prep_eghmok = "tincture") then var consume drink if (%prep_eghmok = "berries") then var consume eat if (%prep_eghmok = "flower") then var consume eat if (%prep_eghmok = "grass") then var consume eat if (%prep_eghmok = "leaf") then var consume eat if (%prep_eghmok = "moss") then var consume eat if (%prep_eghmok = "paste") then var consume eat if (%prep_eghmok = "pollen") then var consume eat if (%prep_eghmok = "powder") then var consume eat if (%prep_eghmok = "pulp") then var consume eat if (%prep_eghmok = "root") then var consume eat if (%prep_eghmok = "sap") then var consume eat if (%prep_eghmok = "stem") then var consume eat if (%prep_eghmok = "balm") then var consume rub if (%prep_eghmok = "salve") then var consume rub SAVE eghmok matchre heal_int_head ...wait matchre int_head_scar ^You apply|^You drink|^You eat matchre rub_eghmok ^Rub what matchre need_eghmok ^Drink what|^Eat what|^What were you referring|^Please rephrase that command send %consume my eghmok %prep_eghmok matchwait rub_eghmok: send get my eghmok %prep_eghmok matchre need_eghmok ^What were you referring matchwait 1 send rub my eghmok %prep_eghmok waitforre ^You rub send stow my eghmok %prep_eghmok waitforre ^You put|^You stow|^That was the last|^Stow what int_head_scar: gosub set_int_scar goto ext_neck need_eghmok: setvar need_eghmok 1 ext_neck: if (%ext_neck = 1) then GOTO heal_ext_neck GOTO int_neck heal_ext_neck: if (%prep_georin = "coffee") then var consume drink if (%prep_georin = "elixir") then var consume drink if (%prep_georin = "mash") then var consume drink if (%prep_georin = "potion") then var consume drink if (%prep_georin = "solution") then var consume drink if (%prep_georin = "tea") then var consume drink if (%prep_georin = "tincture") then var consume drink if (%prep_georin = "berries") then var consume eat if (%prep_georin = "flower") then var consume eat if (%prep_georin = "grass") then var consume eat if (%prep_georin = "leaf") then var consume eat if (%prep_georin = "moss") then var consume eat if (%prep_georin = "paste") then var consume eat if (%prep_georin = "pollen") then var consume eat if (%prep_georin = "powder") then var consume eat if (%prep_georin = "pulp") then var consume eat if (%prep_georin = "root") then var consume eat if (%prep_georin = "sap") then var consume eat if (%prep_georin = "stem") then var consume eat if (%prep_georin = "balm") then var consume rub if (%prep_georin = "salve") then var consume rub SAVE georin matchre heal_ext_neck ...wait matchre ext_neck_scar ^You apply|^You drink|^You eat matchre rub_georin ^Rub what matchre need_georin ^Drink what|^Eat what|^What were you referring|^Please rephrase that command send %consume my georin %prep_georin matchwait rub_georin: send get my georin %prep_georin matchre need_georin ^What were you referring matchwait 1 send rub my georin %prep_georin waitforre ^You rub send stow my georin %prep_georin waitforre ^You put|^You stow|^That was the last|^Stow what ext_neck_scar: gosub set_ext_scar goto int_neck need_georin: setvar need_georin 1 int_neck: if (%int_neck = 1) then GOTO heal_int_neck GOTO ext_chest heal_int_neck: if (%prep_riolur = "coffee") then var consume drink if (%prep_riolur = "elixir") then var consume drink if (%prep_riolur = "mash") then var consume drink if (%prep_riolur = "potion") then var consume drink if (%prep_riolur = "solution") then var consume drink if (%prep_riolur = "tea") then var consume drink if (%prep_riolur = "tincture") then var consume drink if (%prep_riolur = "berries") then var consume eat if (%prep_riolur = "flower") then var consume eat if (%prep_riolur = "grass") then var consume eat if (%prep_riolur = "leaf") then var consume eat if (%prep_riolur = "moss") then var consume eat if (%prep_riolur = "paste") then var consume eat if (%prep_riolur = "pollen") then var consume eat if (%prep_riolur = "powder") then var consume eat if (%prep_riolur = "pulp") then var consume eat if (%prep_riolur = "root") then var consume eat if (%prep_riolur = "sap") then var consume eat if (%prep_riolur = "stem") then var consume eat if (%prep_riolur = "balm") then var consume rub if (%prep_riolur = "salve") then var consume rub SAVE riolur matchre heal_int_neck ...wait matchre int_neck_scar ^You apply|^You drink|^You eat matchre rub_riolur ^Rub what matchre need_riolur ^Drink what|^Eat what|^What were you referring|^Please rephrase that command send %consume my riolur %prep_riolur matchwait rub_riolur: send get my riolur %prep_riolur matchre need_riolur ^What were you referring matchwait 1 send rub my riolur %prep_riolur waitforre ^You rub send stow my riolur %prep_riolur waitforre ^You put|^You stow|^That was the last|^Stow what int_neck_scar: gosub set_int_scar goto ext_chest need_riolur: setvar need_riolur 1 ext_chest: if (%ext_chest = 1) then GOTO heal_ext_chest GOTO int_chest heal_ext_chest: if (%prep_plovik = "coffee") then var consume drink if (%prep_plovik = "elixir") then var consume drink if (%prep_plovik = "mash") then var consume drink if (%prep_plovik = "potion") then var consume drink if (%prep_plovik = "solution") then var consume drink if (%prep_plovik = "tea") then var consume drink if (%prep_plovik = "tincture") then var consume drink if (%prep_plovik = "berries") then var consume eat if (%prep_plovik = "flower") then var consume eat if (%prep_plovik = "grass") then var consume eat if (%prep_plovik = "leaf") then var consume eat if (%prep_plovik = "moss") then var consume eat if (%prep_plovik = "paste") then var consume eat if (%prep_plovik = "pollen") then var consume eat if (%prep_plovik = "powder") then var consume eat if (%prep_plovik = "pulp") then var consume eat if (%prep_plovik = "root") then var consume eat if (%prep_plovik = "sap") then var consume eat if (%prep_plovik = "stem") then var consume eat if (%prep_plovik = "balm") then var consume rub if (%prep_plovik = "salve") then var consume rub SAVE plovik matchre heal_ext_chest ...wait matchre ext_chest_scar ^You apply|^You drink|^You eat matchre rub_plovik ^Rub what matchre need_plovik ^Drink what|^Eat what|^What were you referring|^Please rephrase that command send %consume my plovik %prep_plovik matchwait rub_plovik: send get my plovik %prep_plovik matchre need_plovik ^What were you referring matchwait 1 send rub my plovik %prep_plovik waitforre ^You rub send stow my plovik %prep_plovik waitforre ^You put|^You stow|^That was the last|^Stow what ext_chest_scar: gosub set_ext_scar goto int_chest need_plovik: setvar need_plovik 1 int_chest: if (%int_chest = 1) then GOTO heal_int_chest GOTO ext_abdomen heal_int_chest: if (%prep_ithor = "coffee") then var consume drink if (%prep_ithor = "elixir") then var consume drink if (%prep_ithor = "mash") then var consume drink if (%prep_ithor = "potion") then var consume drink if (%prep_ithor = "solution") then var consume drink if (%prep_ithor = "tea") then var consume drink if (%prep_ithor = "tincture") then var consume drink if (%prep_ithor = "berries") then var consume eat if (%prep_ithor = "flower") then var consume eat if (%prep_ithor = "grass") then var consume eat if (%prep_ithor = "leaf") then var consume eat if (%prep_ithor = "moss") then var consume eat if (%prep_ithor = "paste") then var consume eat if (%prep_ithor = "pollen") then var consume eat if (%prep_ithor = "powder") then var consume eat if (%prep_ithor = "pulp") then var consume eat if (%prep_ithor = "root") then var consume eat if (%prep_ithor = "sap") then var consume eat if (%prep_ithor = "stem") then var consume eat if (%prep_ithor = "balm") then var consume rub if (%prep_ithor = "salve") then var consume rub SAVE ithor matchre heal_int_chest ...wait matchre int_chest_scar ^You apply|^You drink|^You eat matchre rub_ithor ^Rub what matchre need_ithor ^Drink what|^Eat what|^What were you referring|^Please rephrase that command send %consume my ithor %prep_ithor matchwait rub_ithor: send get my ithor %prep_ithor matchre need_ithor ^What were you referring matchwait 1 send rub my ithor %prep_ithor waitforre ^You rub send stow my ithor %prep_ithor waitforre ^You put|^You stow|^That was the last|^Stow what int_chest_scar: gosub set_int_scar goto ext_abdomen need_ithor: setvar need_ithor 1 ext_abdomen: if (%ext_abdomen = 1) then GOTO heal_ext_abdomen GOTO int_abdomen heal_ext_abdomen: if (%prep_nilos = "coffee") then var consume drink if (%prep_nilos = "elixir") then var consume drink if (%prep_nilos = "mash") then var consume drink if (%prep_nilos = "potion") then var consume drink if (%prep_nilos = "solution") then var consume drink if (%prep_nilos = "tea") then var consume drink if (%prep_nilos = "tincture") then var consume drink if (%prep_nilos = "berries") then var consume eat if (%prep_nilos = "flower") then var consume eat if (%prep_nilos = "grass") then var consume eat if (%prep_nilos = "leaf") then var consume eat if (%prep_nilos = "moss") then var consume eat if (%prep_nilos = "paste") then var consume eat if (%prep_nilos = "pollen") then var consume eat if (%prep_nilos = "powder") then var consume eat if (%prep_nilos = "pulp") then var consume eat if (%prep_nilos = "root") then var consume eat if (%prep_nilos = "sap") then var consume eat if (%prep_nilos = "stem") then var consume eat if (%prep_nilos = "balm") then var consume rub if (%prep_nilos = "salve") then var consume rub SAVE nilos matchre heal_ext_abdomen ...wait matchre ext_abdomen_scar ^You apply|^You drink|^You eat matchre rub_nilos ^Rub what matchre need_nilos ^Drink what|^Eat what|^What were you referring|^Please rephrase that command send %consume my nilos %prep_nilos matchwait rub_nilos: send get my nilos %prep_nilos matchre need_nilos ^What were you referring matchwait 1 send rub my nilos %prep_nilos waitforre ^You rub send stow my nilos %prep_nilos waitforre ^You put|^You stow|^That was the last|^Stow what ext_abdomen_scar: gosub set_ext_scar goto int_abdomen need_nilos: setvar need_nilos 1 int_abdomen: if (%int_abdomen = 1) then GOTO heal_int_abdomen GOTO ext_back heal_int_abdomen: if (%prep_muljin = "coffee") then var consume drink if (%prep_muljin = "elixir") then var consume drink if (%prep_muljin = "mash") then var consume drink if (%prep_muljin = "potion") then var consume drink if (%prep_muljin = "solution") then var consume drink if (%prep_muljin = "tea") then var consume drink if (%prep_muljin = "tincture") then var consume drink if (%prep_muljin = "berries") then var consume eat if (%prep_muljin = "flower") then var consume eat if (%prep_muljin = "grass") then var consume eat if (%prep_muljin = "leaf") then var consume eat if (%prep_muljin = "moss") then var consume eat if (%prep_muljin = "paste") then var consume eat if (%prep_muljin = "pollen") then var consume eat if (%prep_muljin = "powder") then var consume eat if (%prep_muljin = "pulp") then var consume eat if (%prep_muljin = "root") then var consume eat if (%prep_muljin = "sap") then var consume eat if (%prep_muljin = "stem") then var consume eat if (%prep_muljin = "balm") then var consume rub if (%prep_muljin = "salve") then var consume rub SAVE muljin matchre heal_int_abdomen ...wait matchre int_abdomen_scar ^You apply|^You drink|^You eat matchre rub_muljin ^Rub what matchre need_muljin ^Drink what|^Eat what|^What were you referring|^Please rephrase that command send %consume my muljin %prep_muljin matchwait rub_muljin: send get my muljin %prep_muljin matchre need_muljin ^What were you referring matchwait 1 send rub my muljin %prep_muljin waitforre ^You rub send stow my muljin %prep_muljin waitforre ^You put|^You stow|^That was the last|^Stow what int_abdomen_scar: gosub set_int_scar goto ext_back need_muljin: setvar need_muljin 1 ext_back: if (%ext_back = 1) then GOTO heal_ext_back GOTO int_back heal_ext_back: if (%prep_hulnik = "coffee") then var consume drink if (%prep_hulnik = "elixir") then var consume drink if (%prep_hulnik = "mash") then var consume drink if (%prep_hulnik = "potion") then var consume drink if (%prep_hulnik = "solution") then var consume drink if (%prep_hulnik = "tea") then var consume drink if (%prep_hulnik = "tincture") then var consume drink if (%prep_hulnik = "berries") then var consume eat if (%prep_hulnik = "flower") then var consume eat if (%prep_hulnik = "grass") then var consume eat if (%prep_hulnik = "leaf") then var consume eat if (%prep_hulnik = "moss") then var consume eat if (%prep_hulnik = "paste") then var consume eat if (%prep_hulnik = "pollen") then var consume eat if (%prep_hulnik = "powder") then var consume eat if (%prep_hulnik = "pulp") then var consume eat if (%prep_hulnik = "root") then var consume eat if (%prep_hulnik = "sap") then var consume eat if (%prep_hulnik = "stem") then var consume eat if (%prep_hulnik = "balm") then var consume rub if (%prep_hulnik = "salve") then var consume rub SAVE hulnik matchre heal_ext_back ...wait matchre ext_back_scar ^You apply|^You drink|^You eat matchre rub_hulnik ^Rub what matchre need_hulnik ^Drink what|^Eat what|^What were you referring|^Please rephrase that command send %consume my hulnik %prep_hulnik matchwait rub_hulnik: send get my hulnik %prep_hulnik matchre need_hulnik ^What were you referring matchwait 1 send rub my hulnik %prep_hulnik waitforre ^You rub send stow my hulnik %prep_hulnik waitforre ^You put|^You stow|^That was the last|^Stow what ext_back_scar: gosub set_ext_scar goto int_back need_hulnik: setvar need_hulnik 1 int_back: if (%int_back = 1) then GOTO heal_int_back GOTO ext_limb heal_int_back: if (%prep_blocil = "coffee") then var consume drink if (%prep_blocil = "elixir") then var consume drink if (%prep_blocil = "mash") then var consume drink if (%prep_blocil = "potion") then var consume drink if (%prep_blocil = "solution") then var consume drink if (%prep_blocil = "tea") then var consume drink if (%prep_blocil = "tincture") then var consume drink if (%prep_blocil = "berries") then var consume eat if (%prep_blocil = "flower") then var consume eat if (%prep_blocil = "grass") then var consume eat if (%prep_blocil = "leaf") then var consume eat if (%prep_blocil = "moss") then var consume eat if (%prep_blocil = "paste") then var consume eat if (%prep_blocil = "pollen") then var consume eat if (%prep_blocil = "powder") then var consume eat if (%prep_blocil = "pulp") then var consume eat if (%prep_blocil = "root") then var consume eat if (%prep_blocil = "sap") then var consume eat if (%prep_blocil = "stem") then var consume eat if (%prep_blocil = "balm") then var consume rub if (%prep_blocil = "salve") then var consume rub SAVE blocil matchre heal_int_back ...wait matchre int_back_scar ^You apply|^You drink|^You eat matchre rub_blocil ^Rub what matchre heal_int_back2 ^Drink what|^Eat what|^What were you referring|^Please rephrase that command send %consume my blocil %prep_blocil matchwait rub_blocil: send get my blocil %prep_blocil matchre heal_int_back2 ^What were you referring matchwait 1 send rub my blocil %prep_blocil waitforre ^You rub send stow my blocil %prep_blocil waitforre ^You put|^You stow|^That was the last|^Stow what heal_int_back2: if (%prep_junliar = "coffee") then var consume drink if (%prep_junliar = "elixir") then var consume drink if (%prep_junliar = "mash") then var consume drink if (%prep_junliar = "potion") then var consume drink if (%prep_junliar = "solution") then var consume drink if (%prep_junliar = "tea") then var consume drink if (%prep_junliar = "tincture") then var consume drink if (%prep_junliar = "berries") then var consume eat if (%prep_junliar = "flower") then var consume eat if (%prep_junliar = "grass") then var consume eat if (%prep_junliar = "leaf") then var consume eat if (%prep_junliar = "moss") then var consume eat if (%prep_junliar = "paste") then var consume eat if (%prep_junliar = "pollen") then var consume eat if (%prep_junliar = "powder") then var consume eat if (%prep_junliar = "pulp") then var consume eat if (%prep_junliar = "root") then var consume eat if (%prep_junliar = "sap") then var consume eat if (%prep_junliar = "stem") then var consume eat if (%prep_junliar = "balm") then var consume rub if (%prep_junliar = "salve") then var consume rub SAVE junliar matchre heal_int_back2 ...wait matchre int_back_scar ^You apply|^You drink|^You eat matchre rub_junliar ^Rub what matchre need_blocil_or_junliar ^Drink what|^Eat what|^What were you referring|^Please rephrase that command send %consume my junliar %prep_junliar matchwait rub_junliar: send get my junliar %prep_junliar matchre need_blocil_or_junliar ^What were you referring matchwait 1 send rub my junliar %prep_junliar waitforre ^You rub send stow my junliar %prep_junliar waitforre ^You put|^You stow|^That was the last|^Stow what int_back_scar: gosub set_int_scar goto ext_limb need_blocil_or_junliar: setvar need_blocil_or_junliar 1 ext_limb: if (%ext_limb = 1) then GOTO heal_ext_limb GOTO int_limb heal_ext_limb: if (%prep_jadice = "coffee") then var consume drink if (%prep_jadice = "elixir") then var consume drink if (%prep_jadice = "mash") then var consume drink if (%prep_jadice = "potion") then var consume drink if (%prep_jadice = "solution") then var consume drink if (%prep_jadice = "tea") then var consume drink if (%prep_jadice = "tincture") then var consume drink if (%prep_jadice = "berries") then var consume eat if (%prep_jadice = "flower") then var consume eat if (%prep_jadice = "grass") then var consume eat if (%prep_jadice = "leaf") then var consume eat if (%prep_jadice = "moss") then var consume eat if (%prep_jadice = "paste") then var consume eat if (%prep_jadice = "pollen") then var consume eat if (%prep_jadice = "powder") then var consume eat if (%prep_jadice = "pulp") then var consume eat if (%prep_jadice = "root") then var consume eat if (%prep_jadice = "sap") then var consume eat if (%prep_jadice = "stem") then var consume eat if (%prep_jadice = "balm") then var consume rub if (%prep_jadice = "salve") then var consume rub SAVE jadice matchre heal_ext_limb ...wait matchre ext_limb_scar ^You apply|^You drink|^You eat matchre rub_jadice ^Rub what matchre need_jadice ^Drink what|^Eat what|^What were you referring|^Please rephrase that command send %consume my jadice %prep_jadice matchwait rub_jadice: send get my jadice %prep_jadice matchre need_jadice ^What were you referring matchwait 1 send rub my jadice %prep_jadice waitforre ^You rub send stow my jadice %prep_jadice waitforre ^You put|^You stow|^That was the last|^Stow what ext_limb_scar: gosub set_ext_scar goto int_limb need_jadice: setvar need_jadice 1 int_limb: if (%int_limb = 1) then GOTO heal_int_limb GOTO ext_eye heal_int_limb: if (%prep_yelith = "coffee") then var consume drink if (%prep_yelith = "elixir") then var consume drink if (%prep_yelith = "mash") then var consume drink if (%prep_yelith = "potion") then var consume drink if (%prep_yelith = "solution") then var consume drink if (%prep_yelith = "tea") then var consume drink if (%prep_yelith = "tincture") then var consume drink if (%prep_yelith = "berries") then var consume eat if (%prep_yelith = "flower") then var consume eat if (%prep_yelith = "grass") then var consume eat if (%prep_yelith = "leaf") then var consume eat if (%prep_yelith = "moss") then var consume eat if (%prep_yelith = "paste") then var consume eat if (%prep_yelith = "pollen") then var consume eat if (%prep_yelith = "powder") then var consume eat if (%prep_yelith = "pulp") then var consume eat if (%prep_yelith = "root") then var consume eat if (%prep_yelith = "sap") then var consume eat if (%prep_yelith = "stem") then var consume eat if (%prep_yelith = "balm") then var consume rub if (%prep_yelith = "salve") then var consume rub SAVE yelith matchre heal_int_limb ...wait matchre int_limb_scar ^You apply|^You drink|^You eat matchre rub_yelith ^Rub what matchre need_yelith ^Drink what|^Eat what|^What were you referring|^Please rephrase that command send %consume my yelith %prep_yelith matchwait rub_yelith: send get my yelith %prep_yelith matchre need_yelith ^What were you referring matchwait 1 send rub my yelith %prep_yelith waitforre ^You rub send stow my yelith %prep_yelith waitforre ^You put|^You stow|^That was the last|^Stow what int_limb_scar: gosub set_int_scar goto ext_eye need_yelith: setvar need_yelith 1 ext_eye: if (%ext_eye = 1) then GOTO heal_ext_eye GOTO int_eye heal_ext_eye: if (%prep_sufil = "coffee") then var consume drink if (%prep_sufil = "elixir") then var consume drink if (%prep_sufil = "mash") then var consume drink if (%prep_sufil = "potion") then var consume drink if (%prep_sufil = "solution") then var consume drink if (%prep_sufil = "tea") then var consume drink if (%prep_sufil = "tincture") then var consume drink if (%prep_sufil = "berries") then var consume eat if (%prep_sufil = "flower") then var consume eat if (%prep_sufil = "grass") then var consume eat if (%prep_sufil = "leaf") then var consume eat if (%prep_sufil = "moss") then var consume eat if (%prep_sufil = "paste") then var consume eat if (%prep_sufil = "pollen") then var consume eat if (%prep_sufil = "powder") then var consume eat if (%prep_sufil = "pulp") then var consume eat if (%prep_sufil = "root") then var consume eat if (%prep_sufil = "sap") then var consume eat if (%prep_sufil = "stem") then var consume eat if (%prep_sufil = "balm") then var consume rub if (%prep_sufil = "salve") then var consume rub SAVE sufil matchre heal_ext_eye ...wait matchre ext_eye_scar ^You apply|^You drink|^You eat matchre rub_sufil ^Rub what matchre need_sufil ^Drink what|^Eat what|^What were you referring|^Please rephrase that command send %consume my sufil %prep_sufil matchwait rub_sufil: send get my sufil %prep_sufil matchre need_sufil ^What were you referring matchwait 1 send rub my sufil %prep_sufil waitforre ^You rub send stow my sufil %prep_sufil waitforre ^You put|^You stow|^That was the last|^Stow what ext_eye_scar: gosub set_ext_scar goto int_eye need_sufil: setvar need_sufil 1 int_eye: if (%int_eye = 1) then GOTO heal_int_eye GOTO ext_scar heal_int_eye: if (%prep_aevaes = "coffee") then var consume drink if (%prep_aevaes = "elixir") then var consume drink if (%prep_aevaes = "mash") then var consume drink if (%prep_aevaes = "potion") then var consume drink if (%prep_aevaes = "solution") then var consume drink if (%prep_aevaes = "tea") then var consume drink if (%prep_aevaes = "tincture") then var consume drink if (%prep_aevaes = "berries") then var consume eat if (%prep_aevaes = "flower") then var consume eat if (%prep_aevaes = "grass") then var consume eat if (%prep_aevaes = "leaf") then var consume eat if (%prep_aevaes = "moss") then var consume eat if (%prep_aevaes = "paste") then var consume eat if (%prep_aevaes = "pollen") then var consume eat if (%prep_aevaes = "powder") then var consume eat if (%prep_aevaes = "pulp") then var consume eat if (%prep_aevaes = "root") then var consume eat if (%prep_aevaes = "sap") then var consume eat if (%prep_aevaes = "stem") then var consume eat if (%prep_aevaes = "balm") then var consume rub if (%prep_aevaes = "salve") then var consume rub SAVE aevaes matchre heal_int_eye ...wait matchre int_eye_scar ^You apply|^You drink|^You eat matchre rub_aevaes ^Rub what matchre need_aevaes ^Drink what|^Eat what|^What were you referring|^Please rephrase that command send %consume my aevaes %prep_aevaes matchwait rub_aevaes: send get my aevaes %prep_aevaes matchre need_aevaes ^What were you referring matchwait 1 send rub my aevaes %prep_aevaes waitforre ^You rub send stow my aevaes %prep_aevaes waitforre ^You put|^You stow|^That was the last|^Stow what int_eye_scar: gosub set_int_scar goto ext_scar need_aevaes: setvar need_aevaes 1 ext_scar: if (%ext_scar = 1) then GOTO heal_ext_scar GOTO int_scar heal_ext_scar: if (%prep_cebi = "coffee") then var consume drink if (%prep_cebi = "elixir") then var consume drink if (%prep_cebi = "mash") then var consume drink if (%prep_cebi = "potion") then var consume drink if (%prep_cebi = "solution") then var consume drink if (%prep_cebi = "tea") then var consume drink if (%prep_cebi = "tincture") then var consume drink if (%prep_cebi = "berries") then var consume eat if (%prep_cebi = "flower") then var consume eat if (%prep_cebi = "grass") then var consume eat if (%prep_cebi = "leaf") then var consume eat if (%prep_cebi = "moss") then var consume eat if (%prep_cebi = "paste") then var consume eat if (%prep_cebi = "pollen") then var consume eat if (%prep_cebi = "powder") then var consume eat if (%prep_cebi = "pulp") then var consume eat if (%prep_cebi = "root") then var consume eat if (%prep_cebi = "sap") then var consume eat if (%prep_cebi = "stem") then var consume eat if (%prep_cebi = "balm") then var consume rub if (%prep_cebi = "salve") then var consume rub SAVE cebi matchre heal_ext_scar ...wait matchre int_scar ^You apply|^You drink|^You eat matchre rub_cebi ^Rub what matchre need_cebi ^Drink what|^Eat what|^What were you referring|^Please rephrase that command send %consume my cebi %prep_cebi matchwait rub_cebi: send get my cebi %prep_cebi matchre need_cebi ^What were you referring matchwait 1 send rub my cebi %prep_cebi waitforre ^You rub send stow my cebi %prep_cebi waitforre ^You put|^You stow|^That was the last|^Stow what need_cebi: setvar need_cebi 1 int_scar: if (%int_scar = 1) then GOTO heal_int_scar GOTO supplies heal_int_scar: if (%prep_hisan = "coffee") then var consume drink if (%prep_hisan = "elixir") then var consume drink if (%prep_hisan = "mash") then var consume drink if (%prep_hisan = "potion") then var consume drink if (%prep_hisan = "solution") then var consume drink if (%prep_hisan = "tea") then var consume drink if (%prep_hisan = "tincture") then var consume drink if (%prep_hisan = "berries") then var consume eat if (%prep_hisan = "flower") then var consume eat if (%prep_hisan = "grass") then var consume eat if (%prep_hisan = "leaf") then var consume eat if (%prep_hisan = "moss") then var consume eat if (%prep_hisan = "paste") then var consume eat if (%prep_hisan = "pollen") then var consume eat if (%prep_hisan = "powder") then var consume eat if (%prep_hisan = "pulp") then var consume eat if (%prep_hisan = "root") then var consume eat if (%prep_hisan = "sap") then var consume eat if (%prep_hisan = "stem") then var consume eat if (%prep_hisan = "balm") then var consume rub if (%prep_hisan = "salve") then var consume rub SAVE hisan matchre heal_int_scar ...wait matchre supplies ^You apply|^You drink|^You eat matchre rub_hisan ^Rub what matchre need_hisan ^Drink what|^Eat what|^What were you referring|^Please rephrase that command send %consume my hisan %prep_hisan matchwait rub_hisan: send get my hisan %prep_hisan matchre need_hisan ^What were you referring matchwait 1 send rub my hisan %prep_hisan waitforre ^You rub send stow my hisan %prep_hisan waitforre ^You put|^You stow|^That was the last|^Stow what goto supplies need_hisan: setvar need_hisan 1 #Report on missing herbs supplies: echo echo You are missing the following herbs: echo if (%need_nemoih = (1) then { ECHO nemoih (external head wounds) } if (%need_eghmok = (1) then { ECHO eghmok (internal head wounds) } if (%need_sufil = (1) then { ECHO sufil (external eye wounds) } if (%need_aevaes = (1) then { ECHO aevaes (internal eye wounds) } if (%need_georin = (1) then { ECHO georin (external neck wounds) } if (%need_riolur = (1) then { ECHO riolur (internal neck wounds) } if (%need_plovik = (1) then { ECHO plovik (external chest wounds) } if (%need_ithor = (1) then { ECHO ithor (internal chest wounds) } if (%need_nilos = (1) then { ECHO nilos (external abdomen wounds) } if (%need_muljin = (1) then { ECHO muljin (internal abdomen wounds) } if (%need_hulnik = (1) then { ECHO hulnik (external back wounds) } if (%need_blocil_or_junliar = (1) then { ECHO blocil or junliar (internal back wounds) } if (%need_jadice = (1) then { ECHO jadice (external limb wounds) } if (%need_yelith = (1) then { ECHO yelith (internal limb wounds) } if (%need_aloe = (1) then { ECHO aloe (skin wounds) } if (%need_lujeakave = (1) then { ECHO lujeakave (nerve wounds) } if (%need_cebi = (1) then { ECHO cebi (external scars) } if (%need_hisan = (1) then { ECHO hisan (internal scars) } goto end set_ext_scar: setvar ext_scar 1 return set_int_scar: setvar int_scar 1 return ScriptError: ECHO ********************************* ECHO *** Usage: ECHO *** To see which herbs you need: ECHO *** .herb check ECHO *** To heal: ECHO *** .herb ECHO ********************************* goto end end: