Safe room: Difference between revisions
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A safe room is a room in which offensive actions cannot be taken against other players. |
A safe room is a room in which offensive actions cannot be taken against other players. |
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==What doesn't work== |
==What doesn't work== |
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*Offensive attacks |
*Offensive attacks |
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*Offensive magic |
*Offensive magic |
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*Aiming (with ranged weapons) |
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==Messaging== |
==Messaging== |
Revision as of 10:52, 1 March 2009
A safe room is a room in which offensive actions cannot be taken against other players.
What doesn't work
- Offensive attacks
- Offensive magic
- Aiming (with ranged weapons)
Messaging
- "There is no need for violence here"
Exceptions
- Players can be dragged out of a safe room, unless their avoids are set to disallow dragging.
- Moon Mages with knowledge of the Seers Sense spell can cast it on a target in a safe room. They can then cast Riftal Summons to remove the player from the safe room. Note, however, that some safe rooms are no-teleport flagged, meaning that this will not work.
List of safe rooms
Zoluren
- Crossing Empaths Guild
- Bank Lobby
- Outside the doors of the Crossing War Mage Guild. (no-teleport)