Hunt command: Difference between revisions

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** 2 rooms away at ?? Perception
** 2 rooms away at ?? Perception
** 3 rooms away at 150 Perception
** 3 rooms away at 150 Perception
** 4 rooms away at ?? Perception
** 4 rooms away at 230 Perception
*Survival tertiaries max 3 rooms away.
*Survival tertiaries max 3 rooms away.
** 2 rooms away at ?? Perception
** 2 rooms away at ?? Perception

Revision as of 11:22, 9 June 2009

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command

Syntax

HUNT - searches for tracks of nearby creatures/players
HUNT # - Where # is the creature you would like to hunt down. Moves you to the numbered creature you found while using HUNT.

Example Usage: Using HUNT provides creatures 1,2,3 with creature 1 being a field goblin,
2 being a musk hog, and 3 being Joebob.
You would then type 'HUNT 1' to go to the field goblin, 'HUNT 2' for the
musk hog, or 'HUNT 3' to go to Joebob.

Teaching

Hunt teaches scouting skill (only to Rangers), perception skill, and stalking skill, in that order of decreasing amounts.
There is a separate timer of 90 seconds on learning for each of the two aspects of the HUNT command.
Re-using hunt will not reset the timer, but you will not learn.

There are two factors in the amount of experience granted by HUNT. The one that decides whether you learn at all or not is the highest level creature you find. NPCs and players count as level 0.[1]


Distance

Modified by skill:

  • Rangers max 6 rooms away.
  • Survival primes max 5 rooms away.
    • 2 rooms away at ?? Perception
    • 3 rooms away at ?? Perception
    • 4 rooms away at ?? Perception
    • 5 rooms away at ?? Perception
  • Survival secondaries max 4 rooms away.
    • 2 rooms away at ?? Perception
    • 3 rooms away at 150 Perception
    • 4 rooms away at 230 Perception
  • Survival tertiaries max 3 rooms away.
    • 2 rooms away at ?? Perception
    • 3 rooms away at ?? Perception

Also See

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