Sentinel's Resolve (2.0): Difference between revisions

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==Restrictions==
Paladins must have a minimum [[Soul System|soul state]] to cast this spell.

==Notes==
==Notes==
* Defensive boost across the board.
* Defensive boost across the board.

Revision as of 20:46, 6 May 2010


Paladin thumb.jpgPaladin Guild


Sentinel's Resolve
Abbreviation: SR
Prerequisites: 10th Circle, Courage
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 6 / 60
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: One person/creature.
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Sentinel's Resolve spell greatly enhances the defensive abilities of the subject, while equally reducing the offensive abilities. This makes it equally suited for subduing an agressor and for protecting a noncombatant.
Effect: Unknown
Example Messaging: You gesture.
You sense a potent wave of righteousness lend its protection to you while hindering your own ability to attack.

Your sense of protection and hinderance leaves you.
Devices/Tattoos: No devices or tattoos documented.

Restrictions

Paladins must have a minimum soul state to cast this spell.

Notes

  • Defensive boost across the board.
  • Maximum duration is 21 minutes.