Sentinel's Resolve (2.0): Difference between revisions

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{{spell
{{spell
|name=Sentinel's Resolve
|abbrev=SR
|abbrev=SR
|prereqs=10th Circle, [[Courage]]
|prereqs=10th Circle, [[Courage]]
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|validtarget=One person/creature.
|validtarget=One person/creature.
|desc=The Sentinel's Resolve spell greatly enhances the defensive abilities of the subject, while equally reducing the offensive abilities. This makes it equally suited for subduing an agressor and for protecting a noncombatant.
|desc=The Sentinel's Resolve spell greatly enhances the defensive abilities of the subject, while equally reducing the offensive abilities. This makes it equally suited for subduing an agressor and for protecting a noncombatant.
|notes=
|messaging=
|messaging=
|guild=Paladin
|guild=Paladin
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|spelltype=Buffing
|spelltype=Buffing
}}
}}
==Notes==

Revision as of 14:42, 6 May 2007


Paladin thumb.jpgPaladin Guild


Sentinel's Resolve
Abbreviation: SR
Prerequisites: 10th Circle, Courage
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 6 / Unknown
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: One person/creature.
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Sentinel's Resolve spell greatly enhances the defensive abilities of the subject, while equally reducing the offensive abilities. This makes it equally suited for subduing an agressor and for protecting a noncombatant.
Effect: Unknown
Example Messaging: Unknown
Devices/Tattoos: No devices or tattoos documented.

Notes