Fatigue: Difference between revisions

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[[Fatigue]] affects how often your character can perform a strenuous action. Many actions can cause fatigue including, but not limited to, casting [[spells]], attacking with a weapon, [[Swimming skill|swimming]], [[climbing]] and running [[RTS|Ranger trails]].
[[Fatigue]] affects how often your character can perform a strenuous action. Many actions can cause fatigue including, but not limited to, casting [[spells]], attacking with a weapon, [[Swimming skill|swimming]], [[climbing]], transferring wounds (Empaths), and running [[RTS|Ranger trails]].




==Formulas==
==Formulas==


A characters fatigue pool is determined by their [[Stamina]] and [[Discipline]], as follows:
A character's fatigue pool is determined by [[Stamina]] and [[Discipline]], as follows:


[[Image:Fatigue formula.png]]
[[Image:Fatigue formula.png]]


Fatigue recovery (per pulse) is just determined by a characters [[Stamina]].
Fatigue recovery (per pulse) is determined solely by a character's [[Stamina]].


[[Image:Fatigue recovery formula.png]]
[[Image:Fatigue recovery formula.png]]


==Fatigue Levels==
==Fatigue Levels==
{| class="wikitable"
{|class="wikitable"
|-
|-
! Percentage
! Percentage
Line 19: Line 19:
! {{com|HEALTH}} Message
! {{com|HEALTH}} Message
|-
|-
| >100%
|>100%
| energetic
|energetic
| strangely full of extra energy
|strangely full of extra energy
|-
|-
| 100%
|100%
| none
|none
| none
|none
|-
|-
| 99%-90%
|99%-90%
| none
|none
| slightly fatigued
|slightly fatigued
|-
|-
| 89%-80%
|89%-80%
| winded
|winded
| somewhat tired
|somewhat tired
|-
|-
| 79%-70%
|79%-70%
| tired
|tired
| tired
|tired
|-
|-
| 69%-60%
|69%-60%
| tired
|tired
| fatigued
|fatigued
|-
|-
| 59%-50%
|59%-50%
| fatigued
|fatigued
| very tired
|very tired
|-
|-
| 49%-40%
|49%-40%
| fatigued
|fatigued
| very fatigued
|very fatigued
|-
|-
| 39%-30%
|39%-30%
| worn-out
|worn-out
| extremely tired
|extremely tired
|-
|-
| 29%-20%
|29%-20%
| beat
|beat
| extremely fatigued
|extremely fatigued
|-
|-
| 19%-10%
|19%-10%
| exhausted
|exhausted
| on the verge of complete exhaustion
|on the verge of complete exhaustion
|-
|-
| 9%-1%
|9%-1%
| exhausted
|exhausted
| completely exhausted
|completely exhausted
|-
|-
| <1%
|<1%
| exhausted
|exhausted
| exhausted beyond reason
|exhausted beyond reason
|}
|}
{{RefAl}}
{{RefAl}}
{{cat|Statistics,Definitions}}[[page type is::definition| ]]
{{cat|Statistics,Definitions}}[[page type is::definition|:definition]]

Revision as of 14:57, 7 January 2013

Fatigue affects how often your character can perform a strenuous action. Many actions can cause fatigue including, but not limited to, casting spells, attacking with a weapon, swimming, climbing, transferring wounds (Empaths), and running Ranger trails.


Formulas

A character's fatigue pool is determined by Stamina and Discipline, as follows:

Fatigue formula.png

Fatigue recovery (per pulse) is determined solely by a character's Stamina.

Fatigue recovery formula.png

Fatigue Levels

Percentage Combat Message HEALTH Message
>100% energetic strangely full of extra energy
100% none none
99%-90% none slightly fatigued
89%-80% winded somewhat tired
79%-70% tired tired
69%-60% tired fatigued
59%-50% fatigued very tired
49%-40% fatigued very fatigued
39%-30% worn-out extremely tired
29%-20% beat extremely fatigued
19%-10% exhausted on the verge of complete exhaustion
9%-1% exhausted completely exhausted
<1% exhausted exhausted beyond reason

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