Whirlwind (ability): Difference between revisions

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: 350 ranks in the weapon and [[requires agility::30]] [[Agility]] and [[requires reflex::30]] [[Reflex]]es.<br />
: 350 ranks in the weapon and [[requires agility::30]] [[Agility]] and [[requires reflex::30]] [[Reflex]]es.<br />
'''Dual Wielding Attack:'''<br />
'''Dual Wielding Attack:'''<br />
: 350 ranks in both main and offhand weapon skills, 251 {{skill|Offhand Weapon}}, and 30 [[Agility]] and 30 [[Reflex]]es.
: 350 ranks in both main and offhand weapon skills, 251 {{skill|Offhand Weapon}}, and 30 [[Agility]] and 30 [[Reflex]]es. *Note, offhand whirlwind not yet possible at 330 Offhand.


{{cat|Barbarian Abilities,Combat}}
{{cat|Barbarian Abilities,Combat}}

Revision as of 10:36, 25 November 2013

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on prerequisites, Infobox entry on offensive stat contest, Infobox entry on defensive stat contest
Whirlwind (ability)
Requirements: Unknown
Slot Cost: Unknown
Difficulty: Unknown
Type / Skill: / Unknown
Use Cost: -
Contest: Unknown vs. Unknown
Path: Unknown
Description: Whirlwind is the ability to make simultaneous attacks on all targets within your weapon's reach.
Effect: , , , , Causes the user to spin in a circle, making an attack on everything within range. If minimums are met, both main and offhand weapons make the attack against each target. It can also be used to remove webs from the user, or another.
Messaging: Centering upon your scimitar, like the eye of a storm, you become a rapidly rotating column of death.

Your scimitar lands a very heavy hit to a red bear orc reiver's left arm!
....
Your scimitar lands a very heavy hit to a red bear orc raider's chest!
[You're incredibly balanced]
Roundtime: 4 sec.



The Whirlwind ability is a Barbarian only combat ability which allows strikes on multiple targets within the weapon's range. With sufficient skill, Whirlwind has the ability to utilize dual wielding, making one attack with each weapon on everything within range.

It should be noted that there is a large defensive penalty associated with Whirlwind, making this maneuver dangerous to use at level. Many Barbarians feel that this move is intended to be a finishing move primarily, however when combined with our immobilizing Roar Banshee's Wail, or the stunning Roar Lash of Torment, it can be a deadly mid-sequence attack.

Recently, the defensive penalty was reduced, and many elder Barbarians claim that it is now a viable hunting tool.

There is also another use for Whirlwind, to remove oneself or others from webbing, whether it is a Ranger's web or a Moon Mage's Shadow Web.

Lastly, and perhaps of most use, Whirlwind will attempt an attack on anything within range, including unseen opponents. If timed right, it can be an effective deterrent against foes with superior Hiding skill or invisibility.

Requirements

Web Removal:

Self: 100 weapon ranks and 20 Agility
Others: 150 weapon ranks and 25 Agility

One Hand Attack:

350 ranks in the weapon and 30 Agility and 30 Reflexes.

Dual Wielding Attack:

350 ranks in both main and offhand weapon skills, 251 Offhand Weapon skill, and 30 Agility and 30 Reflexes. *Note, offhand whirlwind not yet possible at 330 Offhand.