Divination prism: Difference between revisions
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==Notes== |
==Notes== |
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*RP Verbs that can be used with prisms: peer, hug, poke, clean, push, tap. |
*RP Verbs that can be used with prisms: {{com|peer}}, {{com|hug}}, {{com|poke}}, {{com|clean}}, {{com|push}}, {{com|tap}}. |
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*These can be bought from the wandering [[A Dwarf (prediction tools)|Dwarf]] in Leth Deriel, near the Ankis Dir observatory. |
*{{ilink|i|Sapphire Prism|These}} can be bought from the wandering [[A Dwarf (prediction tools)|Dwarf]] in Leth Deriel, near the Ankis Dir observatory. |
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[[Category:Moon Mage Abilities]] |
[[Category:Moon Mage Abilities]] |
Revision as of 11:53, 28 March 2009
Favored by the Monks of the Crystal Hand, the prism is a divination tool used by Moon Mages. As the prism spins on its chain, the mage interprets the patterns of colors and fractures to determine what the future holds. It is fitting that a group devoted to perfection and the identification of personal flaws would excel at predicting what is to come by studying how such colors and fractures echo from the hidden flaws of the crystal.
Use
A prism's readings are fairly precise, and the prisms themselves have a long lifespan, however, getting a skill reading is impossible without a chart, and the prism can only be used on oneself. As with any other tool, you must have the ALIGN ability, and must make a successful observation before you can predict. When you are prepared, TURN your prism to wind the chain around it, and then RAISE it to catch the light and unwind.
When Used
Raising it to catch the available light, you release the prism, allowing it to spin freely from the chain. You focus your sight on the prism as it spins, casting light violet tinged light as it moves in a small, uneven spiral then cracks into a random series of fractures. As the sapphire prism swings to a halt you notice the cracks go smooth and feel a fleeting moment of joy.
Possible Interpretations
To interpret a prism prediction:
- First examine the color of light that passes through it, as this will tell you the magnitude. Like the basic light spectrum, violet light is cold and therefore weak, while red light is hot and therefore strong.
- The duration is determined by the way the prism spins. The wider the course of the spinning prism, the longer the prediction will last, and the tighter the spiral, the shorter it will be.
- The skill is described in the fractures you will see.
- The feeling of joy or sorrow tells you whether it is a blessing or a curse, respectively.
The possible skills affected by certain fractures are as such:
Survival
Climbing - several scattered
Evasion - few thick
Perception - several thick
Stealing - handful of thick
Stalking - many thick
Hiding - countless thick
Lockpicking - few wide
Disarm Traps - many wide
First Aid - some long
Escaping - few long
Foraging - few broad
Skinning - several broad
Swimming - many broad
Lore
Scholarship - some twisting
Mechanical Lore - several twisting
Appraisal - many twisting
Teaching - some large
Astrology - countless large
Percussion Instrument - few miniscule
Strings - several miniscule
Wind Instruments - many miniscule
Vocal Instrument - countless miniscule
Magic
Primary Magic - few spiraling
Harness Ability - several spiraling
Power Perception - handful of spiraling
Magical Devices - many spiraling
Targeted Magic - countless spiraling
Offense
Light Edged - few thin
Medium Edged - several thin
Heavy Edged - many thin
Twohanded Edged - countless thin
Light Blunt - few slanted
Medium Blunt - several slanted
Large Blunt - many slanted
Twohanded Blunt - countless slanted
Slings - few barely noticeable
Staff Sling - several barely noticeable
Composite Bow - handful of barely noticeable
Short Bow - many barely noticeable
Long Bow - countless barely noticeable
Light Crossbow - few fractures of varying width
Heavy Crossbow - several fractures of varying
Short Staff - few hairline
Quarter Staff - several hairline
Pikes - many hairline
Halberds - countless hairline
Light Thrown - few jagged
Heavy Thrown - several jagged
Brawling - many jagged
Defense
Leather Armor - forming a lattice pattern
Light Chain - few spiraling
Heavy Chain - several spiraling
Light Plate - many spiraling
Heavy Plate - countless (spiraling)
Shield Usage - few circular
Parry Ability - several circular
Multi Opponent - many circular