Lexxa: Difference between revisions

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'''There is no circle minimum to either ride or own a horse, Even a novice can ride!'''
'''There is no circle minimum to either ride or own a horse, Even a novice can ride!'''


There are two sets of classes related to horse training: classes/skills that are taught to the character, and classes/skills that are taught to the horse. To arrange training, please contact Lexxa in game.
There are two sets of classes related to horse training: classes/skills that are taught to the character, and classes/skills that are taught to the horse. To arrange training for your horse or to learn bareback, please contact Lexxa in game.





Revision as of 10:18, 8 December 2024

Lexxa Image: 525 pixels
Status Active
Race Human
Gender Female
Guild Ranger
Instance Prime


Description

You see Lexxa, a Human.

She has an oval face with pouting lips, large expressive green eyes and a small nose. Her dark brown hair is long and curly, and is worn arranged in an intricate Elven braid. She has tanned skin and a slender figure.

She is average height for a Human.

An elegant forehead decoration shaped into a brass gear rests on her forehead, just above her eyes.

She appears to be an adult.

She has a tattoo of a tribal band in the vague shape of a tattered blindfold. Several layers of ink have been applied to resemble a proliferation of smudges. Different shades of black form ichorous trails below her eyes, staining the flesh beneath to culminate in three ragged claw-like marks that streak down the length of each jaw, completing the fierce design on her face.

She is wearing a metallic-black decorative left shoulder pauldron trailing a faded red drape, a dual-sword back harness, a black button-down coat with fitted sleeves and a chapel train, a fitted long-sleeved midnight-black shirt with a U-scooped neckline, a pair of decorative metallic-black bracers with iron studs, a skeletal hand bracelet bearing lifelike finger bones connected to the rings, a pair of midnight black gloves featuring a fingerless style, a metallic-black leather waist cincher with a grid cutout, a polished silver belt knife with a wide hardwood grip, a pair of black skinny pants ribbed at the knees, a pair of midnight-black thigh belts with obsidian buckles and a pair of knee-high midnight-black leather combat boots with obsidian buckles.


Backstory

Abandoned as an infant and left to the mercy of the wilds, she was taken in by a pack of blood wolves found at Neer's Hummock, Game Trail, who became her family. For years, she survived in the untamed forests, learning the ways of the wild and understanding the language of the beasts.
Infancy
One particular summer, overcome by hunger, she was caught stealing a loaf of bread from the Ranger Guild Hall in Langenfirth, Therenborough, where the esteemed Guildleader Tolle resided. Instead of punishing the feral and frightened child, Tolle saw potential in her and sent word to Lord Arnald Tolfree, a local aristocrat known for his refined manners and charitable heart.
Stealing
Tolfree took the child he dubbed Lexxa under his wing, naming her after a figure of strength and determination, determined to polish her wild edges and mold her into a figure of grace and poise. Despite her new life of comfort, Lexxa was haunted by the mystery of her origins.
Lord Arnald Tolfree
As she neared adulthood, Lexxa overheard a conversation among the household staff and learned that her birth parents, who had abandoned her, lived in Temple Hill, Zoluren, with their new family. Though she never approached them, she often lingered in the shadows, watching her siblings from afar, her heart torn between the life she knew and the family she never had.
Temple Hill, Hero's March - Zoluren

Present

Now an adult, Lexxa has embraced her roots, choosing to live a life intertwined with the wilds of Zoluren. Although she still visits Lord Arnald Tolfree, who played a pivotal role in shaping her into a poised young woman, her heart belongs to the untamed lands she once called home. She has taken to hunting game in the dense forests, expertly skinning pelts and collecting gems, which she sells to the local furrier and gem collector. This self-sufficient lifestyle allows her to remain connected to the land, honoring the survival instincts she honed during her childhood among the wolves.


Despite her independence, Lexxa cannot shake the pull of her past. She frequently returns to Temple Hill, stalking the area where her birth parents and siblings reside, though she never reveals herself. The solitude of the wilderness calls to her, and most nights she retreats to a small shelter she constructed beneath the moonlit skies and expansive stars. Built with the same instincts that guided her among the wolves, this simple refuge offers comfort in its primal familiarity, a reminder of the only true home she has ever known. This balance between her wild instincts and the refinement instilled in her by Tolfree shapes Lexxa into a figure caught between two worlds, neither fully a part of society nor entirely free from it.

Home

A small shelter she constructed under the moonlit skies and expansive stars, on the Northern Trade Route.
Lexxa's Home

God

Kuniyo
Symbol: Wolverine


Head thrown back in mid-howl, a fierce wolverine greets the night. Intelligent eyes survey the area, incongruous with that of an animal one might happen across in the wild. On the ground and partially hidden, a silvered bow and lone arrow are ferociously guarded and protected by the carved beast.

Gentler than Everild, Kuniyo still retains a deep wildness within him, and does not like to wander far from the sound of battle. However, he also enjoys the wilderness, and is therefore a favorite of rangers; especially the rangers who use their sword on a frequent basis. Kuniyo is served by several noble youths and maidens who he may send out to help train a promising young warrior. Kuniyo is stubborn and vicious in battle.

Found in the Boar Clan Ranger Guild

Hunting Grounds

[Kaal Utewg, Clearing]

The oppressive darkness of the canopy yields slightly, allowing a glimpse of the sky above. Patches of corpse moss carpet the ground, their black sporophytes giving off an odor of carrion. Strangled with ivy and lichen, a blighted elm struggles to grow amidst a ring of yellow death cap mushrooms. You also see a fuligin umbral moth, a fuligin umbral moth that is lying down, a fuligin umbral moth, a steep trail leading uphill, a fuligin umbral moth, a fuligin umbral moth, a fuligin umbral moth, a fuligin umbral moth, a fuligin umbral moth, a fuligin umbral moth, a fuligin umbral moth, and a heavy oak limb.

unofficial fuligin umber moths

Horse

Heliosa


A white horse that is fifteen hands high with pink skin and a pure white coat. It has a white mane and tail. It is a mare with no other markings. Lexxa's brand is on the flank.

Wild horse herds roam in Ilithi, particularly in the steppes around Horse Clan, so head south. On the road between Shard and Horse Clan, the trail branches north and forms a small loop, known as a Valley. The herd roams around that area. You usually have to search around before you find their location. Be sure to have a lead rope.

Lexxa on Heliosa

Anniversaries

Birthday: 405-02-22 (4/29/2012)

    Significance: Assigned by Lord Arnald Tolfree to mark Lexxa's coming of age and her formal introduction into society. This date represents the beginning of her journey as a more refined, yet still untamed, individual.

Major Life Events

  • 449-09-36 (07/27/2024): During the events of Wild Magic, Five are abducted from Ar'hat's Tower. Those five were, Ayrell, Dantia, Mazrian, Miskton, and Navesi. (link:)
  • 451-03-87 (12/8/2024): Joined Heart and Helm Jousting Club. (link:)

Horse Training Services

There is no circle minimum to either ride or own a horse, Even a novice can ride!

There are two sets of classes related to horse training: classes/skills that are taught to the character, and classes/skills that are taught to the horse. To arrange training for your horse or to learn bareback, please contact Lexxa in game.


Adventurer Training

Different classes/skills must be taught by members of the different guilds. You the adventurer must learn Basic Horsemanship from a stablemaster (free) to get started. Additionally, you can learn Prepare from the stablemaster (free) also but is not needed to ride a horse.

As a Ranger, Lexxa can teach Bareback riding for 10 plat. You the adventure must be at least 20th circle but it is not needed to ride a horse.

To learn more about horses and learn who to see in order to train you the adventurer, please see this page. https://elanthipedia.play.net/Category:Horses


Horse Training

Full training takes approximately 6 real life hours, and can be purchased in whole at a discounted 725 plat Kronar total.

Skill What it Does Class Time Cost in Kronar
Leadrope Horse stays calm while having a rope or bridle on. 6 min 25 Plat
Saddle Horse stays calm while having a saddle on. 27 min 75 Plat
Beg/Sit Trick 6 min 25 Plat
Jump Trick 30 min 75 Plat
Kneel Teaches horse to kneel so smaller races can mount. 16 min 25 Plat
Prance Trick 45 min 160 Plat
Rear/Spin Trick 6 min 25 Plat
Animal Teaches a horse not to be afraid of animal races (Prydaen, and Rakash in Moonskin), else they may bolt. 20 min 85 Plat
Combat Teaches horse to go to battle 52 min 150 Plat
Joust Teaches horse to perform a joust 23 min 50 Plat
Magic Teaches horse not to fear offensive magic being cast atop it. 45 min 110 Plat
War Paladin only. Horse will fight with you in combat. 1 hr 20 min 250 Plat