Lexxa: Difference between revisions
Line 102: | Line 102: | ||
== Horse Training Services == |
== Horse Training Services == |
||
'''There is no circle minimum to either ride or own a horse, Even a novice can ride!''' |
'''There is no circle minimum to either ride or own a horse, Even a novice can ride!''' |
||
Line 120: | Line 121: | ||
'''Horse Training''' |
'''Horse Training''' |
||
Full training takes approximately 6 real life hours, and can be purchased in whole at a discounted ''' |
Full training takes approximately 6 real life hours, and can be purchased in whole at a discounted '''725 plat Kronar''' total. |
||
{|class="wikitable" |
{|class="wikitable" |
Revision as of 10:17, 8 December 2024
Lexxa | |
---|---|
Status | Active |
Race | Human |
Gender | Female |
Guild | Ranger |
Instance | Prime |
Description
You see Lexxa, a Human.
She has an oval face with pouting lips, large expressive green eyes and a small nose. Her dark brown hair is long and curly, and is worn arranged in an intricate Elven braid. She has tanned skin and a slender figure.
She is average height for a Human.
An elegant forehead decoration shaped into a brass gear rests on her forehead, just above her eyes.
She appears to be an adult.
She has a tattoo of a tribal band in the vague shape of a tattered blindfold. Several layers of ink have been applied to resemble a proliferation of smudges. Different shades of black form ichorous trails below her eyes, staining the flesh beneath to culminate in three ragged claw-like marks that streak down the length of each jaw, completing the fierce design on her face.
She is wearing a metallic-black decorative left shoulder pauldron trailing a faded red drape, a dual-sword back harness, a black button-down coat with fitted sleeves and a chapel train, a fitted long-sleeved midnight-black shirt with a U-scooped neckline, a pair of decorative metallic-black bracers with iron studs, a skeletal hand bracelet bearing lifelike finger bones connected to the rings, a pair of midnight black gloves featuring a fingerless style, a metallic-black leather waist cincher with a grid cutout, a polished silver belt knife with a wide hardwood grip, a pair of black skinny pants ribbed at the knees, a pair of midnight-black thigh belts with obsidian buckles and a pair of knee-high midnight-black leather combat boots with obsidian buckles.
Backstory
Abandoned as an infant and left to the mercy of the wilds, she was taken in by a pack of blood wolves found at Neer's Hummock, Game Trail, who became her family. For years, she survived in the untamed forests, learning the ways of the wild and understanding the language of the beasts. |
One particular summer, overcome by hunger, she was caught stealing a loaf of bread from the Ranger Guild Hall in Langenfirth, Therenborough, where the esteemed Guildleader Tolle resided. Instead of punishing the feral and frightened child, Tolle saw potential in her and sent word to Lord Arnald Tolfree, a local aristocrat known for his refined manners and charitable heart. |
Tolfree took the child he dubbed Lexxa under his wing, naming her after a figure of strength and determination, determined to polish her wild edges and mold her into a figure of grace and poise. Despite her new life of comfort, Lexxa was haunted by the mystery of her origins. |
As she neared adulthood, Lexxa overheard a conversation among the household staff and learned that her birth parents, who had abandoned her, lived in Temple Hill, Zoluren, with their new family. Though she never approached them, she often lingered in the shadows, watching her siblings from afar, her heart torn between the life she knew and the family she never had. |
Present
Now an adult, Lexxa has embraced her roots, choosing to live a life intertwined with the wilds of Zoluren. Although she still visits Lord Arnald Tolfree, who played a pivotal role in shaping her into a poised young woman, her heart belongs to the untamed lands she once called home. She has taken to hunting game in the dense forests, expertly skinning pelts and collecting gems, which she sells to the local furrier and gem collector. This self-sufficient lifestyle allows her to remain connected to the land, honoring the survival instincts she honed during her childhood among the wolves.Home
A small shelter she constructed under the moonlit skies and expansive stars, on the Northern Trade Route. |
God
Kuniyo Symbol: Wolverine
|
Hunting Grounds
[Kaal Utewg, Clearing]
The oppressive darkness of the canopy yields slightly, allowing a glimpse of the sky above. Patches of corpse moss carpet the ground, their black sporophytes giving off an odor of carrion. Strangled with ivy and lichen, a blighted elm struggles to grow amidst a ring of yellow death cap mushrooms. You also see a fuligin umbral moth, a fuligin umbral moth that is lying down, a fuligin umbral moth, a steep trail leading uphill, a fuligin umbral moth, a fuligin umbral moth, a fuligin umbral moth, a fuligin umbral moth, a fuligin umbral moth, a fuligin umbral moth, a fuligin umbral moth, and a heavy oak limb. |
Horse
Heliosa
|
Anniversaries
Birthday: 405-02-22 (4/29/2012)
Significance: Assigned by Lord Arnald Tolfree to mark Lexxa's coming of age and her formal introduction into society. This date represents the beginning of her journey as a more refined, yet still untamed, individual.
Major Life Events
- 449-09-36 (07/27/2024): During the events of Wild Magic, Five are abducted from Ar'hat's Tower. Those five were, Ayrell, Dantia, Mazrian, Miskton, and Navesi. (link:)
- 451-03-87 (12/8/2024): Joined Heart and Helm Jousting Club. (link:)
Horse Training Services
There is no circle minimum to either ride or own a horse, Even a novice can ride!
There are two sets of classes related to horse training: classes/skills that are taught to the character, and classes/skills that are taught to the horse. To arrange training, please contact Lexxa in game.
Adventurer Training
Different classes/skills must be taught by members of the different guilds. You the adventurer must learn Basic Horsemanship from a stablemaster (free) to get started. Additionally, you can learn Prepare from the stablemaster (free) also but is not needed to ride a horse.
As a Ranger, Lexxa can teach Bareback riding for 10 plat. You the adventure must be at least 20th circle but it is not needed to ride a horse.
To learn more about horses and learn who to see in order to train you the adventurer, please see this page. https://elanthipedia.play.net/Category:Horses
Horse Training
Full training takes approximately 6 real life hours, and can be purchased in whole at a discounted 725 plat Kronar total.
Skill | What it Does | Class Time | Cost in Kronar |
---|---|---|---|
Leadrope | Horse stays calm while having a rope or bridle on. | 6 min | 25 Plat |
Saddle | Horse stays calm while having a saddle on. | 27 min | 75 Plat |
Beg/Sit | Trick | 6 min | 25 Plat |
Jump | Trick | 30 min | 75 Plat |
Kneel | Teaches horse to kneel so smaller races can mount. | 16 min | 25 Plat |
Prance | Trick | 45 min | 160 Plat |
Rear/Spin | Trick | 6 min | 25 Plat |
Animal | Teaches a horse not to be afraid of animal races (Prydaen, and Rakash in Moonskin), else they may bolt. | 20 min | 85 Plat |
Combat | Teaches horse to go to battle | 52 min | 150 Plat |
Joust | Teaches horse to perform a joust | 23 min | 50 Plat |
Magic | Teaches horse not to fear offensive magic being cast atop it. | 45 min | 110 Plat |
War | Paladin only. Horse will fight with you in combat. | 1 hr 20 min | 250 Plat |