Reverse Putrefaction: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
No edit summary
Line 13: Line 13:
|prereqs=[[Call from Beyond]]
|prereqs=[[Call from Beyond]]
|slot=3
|slot=3
|illegal=yes
|illegal=illegal, social outrage
|corrupt=yes
|corrupt=divine outrage
|desc=Reverse Putrefaction was the necromantic solution to the fact that corpses, even post-zombification, still are fundamentally dead flesh. The pattern only works on the properly raised dead, augmenting the musculature and reflexes to make them further superior to the living in order to change the iconic zombie from fodder into a one-undead army.
|desc=Reverse Putrefaction was the necromantic solution to the fact that corpses, even post-zombification, still are fundamentally dead flesh. The pattern only works on the properly raised dead, augmenting the musculature and reflexes to make them further superior to the living in order to change the iconic zombie from fodder into a one-undead army.
|buffs=Defensive Factor, Offensive Factor
|buffs=Defensive Factor, Offensive Factor

Revision as of 15:03, 5 July 2024


Necromancer thumb.jpgNecromancer Guild


Reverse Putrefaction Justice triggering spell Causes outrage or corruption
Abbreviation: RPU
Prerequisites: Call from Beyond
Signature: Yes
Spell Slots: 3
Mana Type: Arcane Magic
Spell Type: standard / augmentation
Difficulty: intermediate
Prep (min/max): 15 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Self
Duration (min/max): 10 minutes / 40 minutes
Justice: illegal, social outrage
Corruption: divine outrage
Description: Reverse Putrefaction was the necromantic solution to the fact that corpses, even post-zombification, still are fundamentally dead flesh. The pattern only works on the properly raised dead, augmenting the musculature and reflexes to make them further superior to the living in order to change the iconic zombie from fodder into a one-undead army.
Effect: +Defensive Factor, +Offensive Factor, Zombie only.
Example Messaging: 1st person:

You gesture.
From your extended hand, your spell travels through the thanatological link connecting you to the <type> zombie. A pleasing vibrancy takes hold as dead muscles and tendons begin to work with preternatural efficiency.

3rd person:
<Necromancer> gestures.
As <Necromancer> extends <his/her> hand towards the <type> zombie, it begins to exude a sense of unnatural vibrancy, its motions becoming preternaturally efficient.

Fading:
An arisen <type> zombie's motions slow, the effects of rigor mortis becoming more evident.

Devices/Tattoos: No devices or tattoos documented.

Notes