Elder Adan'f blademaster: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
mNo edit summary
 
Line 76: Line 76:


==Messaging==
==Messaging==
*Spawn: ''The nearby shadows swell before an elder adan'f blademaster strides confidently out of them.''
*Spawn: ''TBD
*Entrance: ''TBD
*Entrance: ''TBD
*Entrance: ''TBD
*Entrance: ''TBD
*Exit: ''An elder Adan'f blademaster hisses quietly to itself and slinks <DIRECTION>, weapon held ready.''
*Exit: ''TBD
*Death: ''TBD
*Death: ''TBD
*Decay: ''TBD
*Decay: ''TBD
*Other: ''Whirlwind-like attack:'' An elder Adan'f blademaster explodes from the shadows in a dizzying dance of sharp claws and sweeping tail as it lashes out at the nearby shadows! Attack success: TBD
*Other: ''TBD
''Attack fail: You scramble away from the scaled fury just in time, avoiding its barbed tail!''


''The furious dance ends, and the Adan'f blademaster settles into a defensive stance.''
{{cat|Adan'f}}

''An elder Adan'f blademaster scans the branches above warily.''

''An elder Adan'f blademaster lashes its tail in the air, the barbs gleaming wickedly in the light.''

''The Adan'f blademaster roars in challenge, "Adan'f lusss!  Adan'f lusss!"''

''An elder Adan'f blademaster tastes the air with its tongue as it warily scans the shadows.''

== ''Detailed Information and Stats'' ==
Appraise careful, circle 184 Barbarian, base ranks listed.

* You are certain that it is not quite (-2) as strong as you are. (@120 strength)
* You are certain that it is not quite (-2) as agile as you are. (@120 Agility)
* You are certain that it is about (-1) as disciplined as you are. (@110 Discipline)
* You are certain that it is about (-1) as quick to react as you are. (@105 Reflex)
* You are certain that it is about (0) as conditioned as you are. (@100 Stamina)
* Taking stock of its offensive abilities, and defending with a <SHIELD> and <MELEE WEAPON>, you are certain that the Adan'f blademaster is a difficult opponent (0). (@1480 Shield @1410 Parry)
* Taking stock of its defensive abilities, and attacking with a <MELEE WEAPON>, you are certain that the Adan'f blademaster is a simple opponent (-3). (@1376 weapon @1672 Mastery)
* If you attacked with a <MELEE WEAPON>, you are certain that the enemy would train rather well (5/7). (@1376 weapon @1672 Mastery)
* If you threw the <MELEE WEAPON> at the enemy you are certain that it would train rather well (5/7). (@1376 Heavy Thrown @1665 Mastery)
* If you defended by parrying attacks, you are certain that the enemy would train rather well (5/7). (@1410 Parry)
* If you defended by evading attacks, you are certain that the enemy would train rather well (5/7). (@1474 Evasion)
* If you defended by blocking attacks, you are certain that the enemy would train rather well (5/7). (@1480 Shield)
* If you attempted to beguile the enemy with tactics, you are certain that it would train very well, provided you can affect it (6/7). (6/7) (@1194 Tactics)
* If you attempted to debilitate the enemy, you are certain that it would train rather well (5/7). (@1289 Debilitation) ''{{cat|Adan'f}}''

Latest revision as of 20:04, 27 April 2024


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on attack range, Infobox entry on special defense capability, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on part weight, Infobox entry on skinning skill required, Infobox entry on maximum unarranged skin value, Infobox entry on maximum arranged skin value, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on whether it's manipulable, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
To add any of the missing information listed above, use THIS FORM.
Elder Adan'f blademaster
Unknown creature.jpg
Creature Levels:
    Overall 190
    Level Variance (-2 ⁄ +2)
188–192
    Natural Attack 190
    Weapon Attack 190
    Defense 190
    Player Estimated 190
Potential overall skill: 1370
Skill Cap 1500 to 1750
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Cursed
Corporeal Yes
Construct No
Casts Spells No
Attack Range Unknown
Stealthy Yes
Special Attacks Yes
Special Defenses Unknown
Body Type biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only No
Skinning Details
Part Name adan'f tail barb
Part Weight Unknown
Ranks Required ?
Max Value ?
Max Arranged ?
 
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?



Description

Introduced in Tuesday Tidings 9.

Spawn with a random weapon and have learned some new tricks to keep you off balance while being better at keeping their own.

Recall

Though reptilian like the S'Kra Mur, the Adan'f were created and uplifted as a slave race by the Dragon Priestess Dzree to bolster their ranks during the conquest of the realms that established the Dragon Priest Empire. With the collapse of the Empire and the passage of time, the reclusive Adan'f are autonomous in the modern era. They are known to inhabit the Whistling Woods of Ilithi, and their influence extends throughout Shard's southern border and the Dark Hand.

The blademasters are the elite warriors of the Adan'f. Having survived years of skirmishes with local authorities and traveling adventure seekers alike, their skills with a wide variety of weapons have been finely honed.

They are not known to cast any recognized spells.

They are known to carry loot in locked boxes.

In Depth

When another Adan'f dies, they will stab their weapon into its chest in a ritual.
When they die, their armor and shield are destroyed.
Uses stealth.

Equipment/Loot

And more! Adan'f blademaster weapons are of superior quality compared to ordinary creature weapons. They can appear as aged, beaten, bloodied, notched, or well-used; the descriptor does not affect the quality.

Messaging

  • Spawn: The nearby shadows swell before an elder adan'f blademaster strides confidently out of them.
  • Entrance: TBD
  • Entrance: TBD
  • Exit: An elder Adan'f blademaster hisses quietly to itself and slinks <DIRECTION>, weapon held ready.
  • Death: TBD
  • Decay: TBD
  • Other: Whirlwind-like attack: An elder Adan'f blademaster explodes from the shadows in a dizzying dance of sharp claws and sweeping tail as it lashes out at the nearby shadows! Attack success: TBD

Attack fail: You scramble away from the scaled fury just in time, avoiding its barbed tail!

The furious dance ends, and the Adan'f blademaster settles into a defensive stance.

An elder Adan'f blademaster scans the branches above warily.

An elder Adan'f blademaster lashes its tail in the air, the barbs gleaming wickedly in the light.

The Adan'f blademaster roars in challenge, "Adan'f lusss!  Adan'f lusss!"

An elder Adan'f blademaster tastes the air with its tongue as it warily scans the shadows.

Detailed Information and Stats

Appraise careful, circle 184 Barbarian, base ranks listed.

  • You are certain that it is not quite (-2) as strong as you are. (@120 strength)
  • You are certain that it is not quite (-2) as agile as you are. (@120 Agility)
  • You are certain that it is about (-1) as disciplined as you are. (@110 Discipline)
  • You are certain that it is about (-1) as quick to react as you are. (@105 Reflex)
  • You are certain that it is about (0) as conditioned as you are. (@100 Stamina)
  • Taking stock of its offensive abilities, and defending with a <SHIELD> and <MELEE WEAPON>, you are certain that the Adan'f blademaster is a difficult opponent (0). (@1480 Shield @1410 Parry)
  • Taking stock of its defensive abilities, and attacking with a <MELEE WEAPON>, you are certain that the Adan'f blademaster is a simple opponent (-3). (@1376 weapon @1672 Mastery)
  • If you attacked with a <MELEE WEAPON>, you are certain that the enemy would train rather well (5/7). (@1376 weapon @1672 Mastery)
  • If you threw the <MELEE WEAPON> at the enemy you are certain that it would train rather well (5/7). (@1376 Heavy Thrown @1665 Mastery)
  • If you defended by parrying attacks, you are certain that the enemy would train rather well (5/7). (@1410 Parry)
  • If you defended by evading attacks, you are certain that the enemy would train rather well (5/7). (@1474 Evasion)
  • If you defended by blocking attacks, you are certain that the enemy would train rather well (5/7). (@1480 Shield)
  • If you attempted to beguile the enemy with tactics, you are certain that it would train very well, provided you can affect it (6/7). (6/7) (@1194 Tactics)
  • If you attempted to debilitate the enemy, you are certain that it would train rather well (5/7). (@1289 Debilitation) '