Elder Adan'f blademaster

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Elder Adan'f blademaster
Unknown creature.jpg
Creature Levels:
    Overall 190
    Level Variance (-2 ⁄ +2)
188–192
    Natural Attack 190
    Weapon Attack 190
    Defense 190
    Player Estimated 190
Potential overall skill: 1370
Skill Cap 1500 to 1750
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Cursed
Corporeal Yes
Construct No
Casts Spells No
Attack Range Unknown
Stealthy Yes
Special Attacks Yes
Special Defenses Unknown
Body Type biped
Body Type (Alt) unknown
Body Size unknown
Located:
Skinning Details
Part Name adan'f tail barb
Part Weight Unknown
Ranks Required ?
Max Value ?
Max Arranged ?
 
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?



Description

Introduced in Tuesday Tidings 9.

Spawn with a random weapon and have learned some new tricks to keep you off balance while being better at keeping their own.

Recall

Though reptilian like the S'Kra Mur, the Adan'f were created and uplifted as a slave race by the Dragon Priestess Dzree to bolster their ranks during the conquest of the realms that established the Dragon Priest Empire. With the collapse of the Empire and the passage of time, the reclusive Adan'f are autonomous in the modern era. They are known to inhabit the Whistling Woods of Ilithi, and their influence extends throughout Shard's southern border and the Dark Hand.

The blademasters are the elite warriors of the Adan'f. Having survived years of skirmishes with local authorities and traveling adventure seekers alike, their skills with a wide variety of weapons have been finely honed.

They are not known to cast any recognized spells.

They are known to carry loot in locked boxes.

In Depth

When another Adan'f dies, they will stab their weapon into its chest in a ritual.
When they die, their armor and shield are destroyed.
Uses stealth.

Equipment/Loot

And more! Adan'f blademaster weapons are of superior quality compared to ordinary creature weapons. They can appear as aged, beaten, bloodied, notched, or well-used; the descriptor does not affect the quality.

Messaging

  • Spawn: TBD
  • Entrance: TBD
  • Entrance: TBD
  • Exit: TBD
  • Death: TBD
  • Decay: TBD
  • Other: TBD