Pounce ability: Difference between revisions
Jump to navigation
Jump to search
(→Notes) |
No edit summary |
||
Line 22: | Line 22: | ||
Cooldown messaging:<br> |
Cooldown messaging:<br> |
||
You're too tired from the last time you pounced on some prey. |
You're too tired from the last time you pounced on some prey. |
||
Cooldown expired: |
|||
You think you have the strength to pounce upon prey once again. |
|||
}} |
}} |
||
__NOTOC__ |
__NOTOC__ |
Revision as of 16:03, 29 January 2023
Requirements: | None | |
---|---|---|
Slot Cost: | 0 | |
Difficulty: | None | |
Type / Skill: | instinct / instinct | |
Contest: | finesse vs. fortitude/reflexes | |
Description: | At level 1, Pounce will jump you to melee with a target. At level 100+, you will also attempt to knock them down. | |
Effect: | +No buffs, -No debuffs, Balance damage | |
Messaging: | 100th Circle: You spring towards an armored warklin, with the strength of a lion. Cooldown messaging: Cooldown expired: You think you have the strength to pounce upon prey once again. |
Notes
- SvS Contest is a Finesse vs Fortitude if done from stealth, and Finesse vs Reflex if done in the open.
- Cooldown is approximately 2 minutes between uses, reduced by the Instinct skill.
- A level 1, POUNCE will jump you to melee with a target.
- At level 100, you will also attempt to knock them down.
- There is a stuck at melee effect on the target, ~10s
- High success knocks the target prone.
- Low success knocks the target to kneeling.
- It doesn't take your bonus into account. It does take the nature value of the room into account.