Pounce ability: Difference between revisions
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|dtype=Balance damage |
|dtype=Balance damage |
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|htype=No heal |
|htype=No heal |
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|messaging=100th Circle: |
|messaging=100th Circle:<br> |
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You spring towards an armored warklin, with the strength of a lion. |
You spring towards an armored warklin, with the strength of a lion.<br> |
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You angle yourself to knock an armored warklin to the ground! |
You angle yourself to knock an armored warklin to the ground!<br> |
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You slam into an armored warklin, knocking it off balance! |
You slam into an armored warklin, knocking it off balance! |
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Cooldown messaging: |
Cooldown messaging:<br> |
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You're too tired from the last time you pounced on some prey. |
You're too tired from the last time you pounced on some prey. |
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Revision as of 19:52, 20 January 2023
Requirements: | None | |
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Slot Cost: | 0 | |
Difficulty: | None | |
Type / Skill: | instinct / instinct | |
Contest: | finesse vs. fortitude | |
Description: | At level 1, Pounce will jump you to melee with a target. At level 100+, you will also attempt to knock them down. | |
Effect: | +No buffs, -No debuffs, Balance damage | |
Messaging: | 100th Circle: You spring towards an armored warklin, with the strength of a lion. Cooldown messaging: |
Notes
- SvS Contest is a Finesse vs Fortitude if done from stealth, and Finesse vs Reflex if done in the open.
- Cooldown is approximately 2 minutes between uses, reduced by the Instinct skill.
- A level 1, POUNCE will jump you to melee with a target.
- At level 100, you will also attempt to knock them down.
- There is a stuck at melee effect on the target, ~10s
- High success knocks the target prone.
- Low success knocks the target to kneeling.