Pounce ability: Difference between revisions

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|dtype=Balance damage
|dtype=Balance damage
|htype=No heal
|htype=No heal
|messaging=100th Circle:
|messaging=100th Circle:<br>
You spring towards an armored warklin, with the strength of a lion.
You spring towards an armored warklin, with the strength of a lion.<br>
You angle yourself to knock an armored warklin to the ground!
You angle yourself to knock an armored warklin to the ground!<br>
You slam into an armored warklin, knocking it off balance!
You slam into an armored warklin, knocking it off balance!


Cooldown messaging:
Cooldown messaging:<br>
You're too tired from the last time you pounced on some prey.
You're too tired from the last time you pounced on some prey.
}}
}}

Revision as of 19:52, 20 January 2023

Ranger thumb.jpgRanger Guild
Pounce
Requirements: None
Slot Cost: 0
Difficulty: None
Type / Skill: instinct / instinct
Contest: finesse vs. fortitude
Description: At level 1, Pounce will jump you to melee with a target. At level 100+, you will also attempt to knock them down.
Effect: +No buffs, -No debuffs, Balance damage
Messaging: 100th Circle:

You spring towards an armored warklin, with the strength of a lion.
You angle yourself to knock an armored warklin to the ground!
You slam into an armored warklin, knocking it off balance!

Cooldown messaging:
You're too tired from the last time you pounced on some prey.



Notes

  • SvS Contest is a Finesse vs Fortitude if done from stealth, and Finesse vs Reflex if done in the open.
  • Cooldown is approximately 2 minutes between uses, reduced by the Instinct skill.
  • A level 1, POUNCE will jump you to melee with a target.
  • At level 100, you will also attempt to knock them down.
  • There is a stuck at melee effect on the target, ~10s
  • High success knocks the target prone.
  • Low success knocks the target to kneeling.